Commit graph

1086 commits

Author SHA1 Message Date
Alam Ed Arias
709489cab8 Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
lachwright
28c466a0a5 Reset pmomz after transfer to momz 2020-01-16 22:56:01 +08:00
James R
55cc978f40 Merge branch 'extra-life-jingle' into 'master'
Optionally use a sound for 1-Up

See merge request STJr/SRB2!668
2020-01-15 23:38:21 -05:00
James R
1489b4bcdd It's FALLTHRU not fallthru
It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
fickleheart
c25e969676 wip viewroll stuff 2020-01-14 23:29:56 -06:00
Tatsuru
0fa638eaf5 Logistical problems 2020-01-13 19:12:02 -03:00
James R
34b42507d1 Merge branch 'targetproblem' into 'next'
Homing Targetting Issues

See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
Tatsuru
4221f08a7c toaster guidance 2020-01-11 21:35:19 -03:00
Tatsuru
5d33ca42cf Expose colorization to mappers and SOC 2020-01-11 20:40:57 -03:00
Monster Iestyn
c7ab065b0a Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
toaster
926cbc4141 Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place. 2020-01-11 14:41:37 +00:00
James R
e1303a2b5c Merge branch 'orbital-flickering' into 'master'
Don't give player translucency when looking down with the orbital camera

See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
a16c444166 Merge branch 'playerthink-hook' into 'next'
PlayerThink Hook

See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
1113a13621 1upsound always plays a sound instead of jingle 2020-01-10 12:55:03 -08:00
James R
2459ca255f Factor z distance into camera translucency 2020-01-10 00:04:17 -08:00
Alam Ed Arias
71c2ee3850 whitespace cleanup 2020-01-09 16:19:12 -05:00
James R
0f8c736188 Don't make player transparent if the orbital camera is looking straight down 2020-01-08 20:49:38 -08:00
Zachary McAlpin
11d21dd950 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-08 18:52:56 -06:00
fickleheart
f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
James R
69dd8acf7f Merge branch 'sstailscarry-fix' into 'next'
Fix MP Special Stages crashing if a player is being carried when it ends

See merge request STJr/SRB2!615
2020-01-01 21:49:01 -05:00
Zachary McAlpin
dc51ba6b64 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-01 17:11:19 -06:00
James R
48c83be89e Merge branch 'respawndelaygametyperule' into 'next'
Gametype ruleset changes

See merge request STJr/SRB2!585
2020-01-01 17:49:53 -05:00
Zachary McAlpin
7123abd493 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2020-01-01 13:31:07 -06:00
Tatsuru
caf47019ce Or is it better like this? 2019-12-31 20:20:30 -03:00
Tatsuru
83467a7b3d The dumbass forgot NiGHTS mode is also a carry power 2019-12-31 20:13:16 -03:00
Tatsuru
6e330348bc Fix MP Special Stages crashing if a player is being carried when it ends 2019-12-31 19:38:11 -03:00
James R
f77188ef0f Merge branch 'metal-fume-opacity' into 'next'
Make Metal Sonic's jet fume opaque when re-emerging from water

See merge request STJr/SRB2!612
2019-12-31 17:16:14 -05:00
fickleheart
b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
8bc58807aa Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
lachwright
e5e96cb271 Make elemental crop circle flames obey player gravity 2019-12-31 18:06:40 +08:00
lachwright
10b71d40b8 Make Metal Sonic's jet fume opaque when re-emerging from water 2019-12-31 17:26:35 +08:00
James R
8e61b1003a Merge branch 'dashspeed-fix' into 'next'
Cap dashspeed between mindash and maxdash before revving.

See merge request STJr/SRB2!565
2019-12-31 01:31:43 -05:00
fickleheart
85e2e92ee0 Fix spying on simple mode players having dumb camera angles 2019-12-30 15:44:52 -06:00
fickleheart
a51f2500e0 Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart
c3d14064e2 Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
e0f35d207f Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart
085c39128f Save separate camera settings for standard/simple modes 2019-12-30 12:10:38 -06:00
fickleheart
7fa9eed573 Fix camera reset snap in simple controls 2019-12-30 11:22:54 -06:00
fickleheart
a9b80bf1f0 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
Zachary McAlpin
745cced08e Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object 2019-12-28 17:40:47 -06:00
Zachary McAlpin
5a9b80b5d5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 17:32:27 -06:00
GoldenTails
f62579811b Fixed messed up comparison. 2019-12-27 23:51:13 -06:00
Jaime Passos
3b341245f1 Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
f0d58368f9 look for GTR_LIVES rule instead of coop/competition gametype 2019-12-27 12:29:21 -03:00
Jaime Passos
f8eed7171a add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos
1d0d404922 check if the gametype allows spectators to allow jump key respawn 2019-12-27 12:17:38 -03:00
Jaime Passos
51404130af Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
James R
1dac3d174e Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
Zachary McAlpin
9fe20aa1a3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
GoldenTails
25f8f2706b Also cap dashspeed to at most maxdash. 2019-12-24 13:55:19 -06:00
Jaime Passos
89b4a558a8 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
GoldenTails
a5a8d0c77b Cap dashspeed to at least mindash before revving. 2019-12-23 14:01:37 -06:00
Zachary McAlpin
0f895706f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-22 18:55:58 -06:00
Steel Titanium
de1d25cf08 Fix super theme ending early if invincibility expired 2019-12-20 23:45:32 -05:00
James R
70336933bd Merge branch 'elemental-tweak' into 'next'
Don't uncurl from spin if Elemental Stomp is used

See merge request STJr/SRB2!555
2019-12-20 17:32:59 -05:00
Zachary McAlpin
124a0754a6 Revert "Added CalculateCamera Hook"
This reverts commit 9f82cdb401.
2019-12-19 17:21:55 -06:00
Zachary McAlpin
652e53c629 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-19 17:20:31 -06:00
Zachary McAlpin
9f82cdb401 Added CalculateCamera Hook 2019-12-19 16:41:25 -06:00
Zachary McAlpin
e82b317451 Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
This reverts commit 3fc1069082.
2019-12-19 15:07:34 -06:00
Zachary McAlpin
c1815bfe11 Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
This reverts commit fc70164f93.
2019-12-19 15:07:28 -06:00
Jaime Passos
0accadf02f Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-19 02:15:45 -03:00
Jaime Passos
be5fd1a0db TeamSwitch hook for Lua 2019-12-18 23:40:58 -03:00
Steel Titanium
96cf03b716 Don't uncurl from spin if Elemental Stomp is used 2019-12-18 21:28:34 -05:00
Jaime Passos
83732f38a9 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos
299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
James R
4029167a57 Merge branch 'fix-divby0-spindash-crash' into 'next'
Fix a divide by zero crash when mindash and maxdash were the same.

See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082 Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition 2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93 Don't execute LUAh_PlayerThink(player) for respawning bots 2019-12-17 18:41:26 -06:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
fickleheart
1f88c70d6a Fix RVZ autocam AGAIN 2019-12-15 13:33:21 -06:00
GoldenTails
23b3f5a649 Fix a divide by zero crash when mindash and maxdash were the same.
Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
2019-12-15 04:09:56 -06:00
Zachary McAlpin
fce6ea0384 Fixed mistake with #endif placement 2019-12-14 19:32:49 -06:00
Zachary McAlpin
ee9e72f48b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-14 17:59:21 -06:00
Zachary McAlpin
87b816e408 Added PlayerThink hook 2019-12-14 15:28:24 -06:00
fickleheart
fdc3347e22 More turn-to-angle changes 2019-12-13 20:19:38 -06:00
fickleheart
f82f1513ba Tweaks to camera shifting 2019-12-13 20:17:31 -06:00
fickleheart
bc4b1e1abe Allow switching lockon targets with turn buttons 2019-12-12 23:52:13 -06:00
fickleheart
d14fa39d7a Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
a188cd5db8 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
fickleheart
f1b5a2b2d3 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
fickleheart
f74d7163e6 Fix RVZ camera stuff 2019-12-11 01:26:43 -06:00
GoldenTails
07316fc5bd Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
2019-12-10 23:55:52 -06:00
fickleheart
08ab15b1b9 Disable thok camera snap 2019-12-10 07:54:27 -06:00
fickleheart
b5f7f5f732 Replace direction toggles with a playstyle selection
It's kinda ugly right now...
2019-12-09 22:06:50 -06:00
fickleheart
e4626e9396 Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R
4f9e227830 Cvar and menu option to let user increase turn speed
cam_turnmultiplier and cam2_turnmultiplier.

"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
fickleheart
e92d7eca8e Shift camera sideways toward player angle 2019-12-08 15:54:16 -06:00
fickleheart
4784eb68fa Don't do thok camera snap in replays 2019-12-08 15:49:10 -06:00
fickleheart
575b5027e8 Don't snap thok if the player is holding a camera control 2019-12-08 15:22:51 -06:00
fickleheart
36fa94a22c Automatically rotate camera to reflect player actions 2019-12-08 14:35:50 -06:00
MascaraSnake
a3549cc8f2 Merge branch 'datestuff' into 'master'
Date stuff

See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
MascaraSnake
f3fd5a50cb Merge branch 'signpost-cleanup' into 'master'
Signpost fixes

See merge request STJr/SRB2Internal!602
2019-12-06 15:58:46 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
lachwright
cffc6a0e46 Fix diagonal input acceleration and glide directioning in analog mode 2019-12-05 15:59:16 +08:00
lachwright
28fbdab3d4 Make signpost camera distance consistent in analog mode & don't target signpost in 2D mode 2019-12-05 12:58:44 +08:00
lachwright
8ddfdf2d0f Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode 2019-12-05 12:36:25 +08:00