Commit graph

307 commits

Author SHA1 Message Date
mazmazz
15c0bab0c9 Title screen menu SOC 2018-11-16 12:07:47 -05:00
mazmazz
75dab7850f Refactor MM_ menu types to MN_ 2018-11-16 09:56:22 -05:00
mazmazz
b69756f5e5 Use bitshifting for menu IDs and hierarchy instead 2018-11-16 09:22:27 -05:00
mazmazz
9dab65fce0 Add MM menutype flags to menu defs 2018-11-15 19:41:27 -05:00
mazmazz
3d7b185ea0 Check specifically for gcs_fps when starting tutorial 2018-11-13 01:57:51 -05:00
mazmazz
96da056f81 tutorial-time gclist -> gcl refactor 2018-11-12 23:25:49 -05:00
mazmazz
a0926b5314 First time tutorial prompt fixes 2018-11-12 19:10:41 -05:00
mazmazz
5200f55e40 Merge branch 'tutorial-time' into tutorial-time-firstprompt 2018-11-12 18:08:48 -05:00
mazmazz
80c613561c ->defalutvalue -- .defaultvalue adjustment 2018-11-12 17:37:54 -05:00
mazmazz
40e5a2104b Also set cv_analog for tutorialgcs
* M_TutorialSaveControlResponse CV_Set adjustment
2018-11-12 17:34:56 -05:00
mazmazz
acd922886a Change mouse cv vars temporarily alongside control scheme 2018-11-12 17:30:21 -05:00
mazmazz
4986d5945b Restrict control changes if tutorialgcs is active 2018-11-12 16:56:06 -05:00
mazmazz
8f7c1e7f71 Fix CopyControls not firing when starting tutorial while keeping current controls 2018-11-11 23:42:02 -05:00
mazmazz
3f1ade35f3 Merge branch 'tutorial-time' into tutorial-time-firstprompt 2018-11-11 09:37:36 -05:00
mazmazz
703cb6be0f Check reduced control set for tutorial time; change the entire tutorial control set when prompted 2018-11-11 09:37:19 -05:00
mazmazz
c883b13b5d Merge branch 'tutorial-time' into tutorial-time-firstprompt 2018-11-11 09:21:10 -05:00
mazmazz
54f04fa5cf Tutorial control message adjustments 2018-11-11 09:15:43 -05:00
mazmazz
6be583eac6 Merge branch 'control-selector' into tutorial-time 2018-11-11 08:46:06 -05:00
mazmazz
85bcf6d389 Tutorial mode support for control switching 2018-11-11 08:20:08 -05:00
mazmazz
28238c41df WIP: First-time tutorial prompt 2018-11-10 02:30:21 -05:00
mazmazz
a542006ae8 Hide Tutorial menu option if no tutorialmap 2018-11-10 01:17:11 -05:00
mazmazz
eec3f630cf Merge remote-tracking branch 'origin/master' into tutorial-time 2018-11-03 10:58:11 -04:00
Monster Iestyn
b5c4b476a6 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/m_menu.c
#	src/s_sound.c
#	src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
b330dc2394 Don't call I_StartupSound in SFX toggle
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
mazmazz
691de18fbb Menu sound toggle fixes (and add starpost sfx to menu) 2018-09-14 11:24:28 -04:00
mazmazz
8c78d86c36 Play the opposite type music (Digital/MIDI) when toggling between them in menu
* S_MusicInfo method to retrieve name, flags, and looping

(cherry picked from commit f6ec93198f)
2018-09-14 10:38:32 -04:00
mazmazz
7e7899ae83 Toggle Digi/MIDI music in menu accurately; add S_MusicType
(cherry picked from commit 4aa100aa57)
2018-09-14 10:37:08 -04:00
mazmazz
a414ccf24a nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bc)
2018-09-14 10:35:51 -04:00
mazmazz
011a043dba Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused

(cherry picked from commit f5f0b5e76c)
2018-09-14 10:28:29 -04:00
Monster Iestyn
aba9bd13bb Add "tutorialmode" var to help the game know when we're in a tutorial or not, add placeholder for tutorial HUD to test it works 2018-09-04 16:58:49 +01:00
Monster Iestyn
bcc9e58d0e Merge branch 'master' into tutorial-time 2018-09-04 15:54:50 +01:00
Monster Iestyn
aa863e481e Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
Monster Iestyn
0da21244c0 Added "Tutorialmap" MainCfg option for SOC 2018-08-12 14:30:49 +01:00
Monster Iestyn
51b8d6e01a Make "Tutorial" warp directly to MAPZ0 (not configurable yet) 2018-08-11 21:17:52 +01:00
Monster Iestyn
0b88c364bc Add "Tutorial" to the 1P menu, above "Start Game". It doesn't actually do anything yet, mind!
Also, change said menu's def to start at "Start Game" when entering it for the first time.
2018-08-11 18:01:54 +01:00
mazmazz
672e196aa4 Pandora's Box support for player->spheres
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
415c095274 fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command 2018-06-26 17:46:04 +01:00
toaster
1242180667 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
33e0343cac * Consistency in realtime.
* Actual indication of modified game status on the addons menu.
* Yes, I know this has nothing to do with the branch, I'm just doing little things I found useful.
2018-06-06 15:13:09 +01:00
toaster
5032ae2552 * Patch.pk3 as requested by literally everyone else on the team.
* Enable SECTORSPECIALAFTERTHINK since we probably really want to use that sloped lava wave in RVZ.
* Allow for infinite lives to be set via the setlives command/Pandora's Box.
* Refactor P_DoFiring(), with guidance from Sal.
* Correct the CRAWLA HONCHO\nCAN NOW BECOME\nSUPER CRAWLA HONCHO sliding movement in non-green resolutions.
2018-06-06 14:42:50 +01:00
toaster
3725203bcd Bit of a random one today, but the branch approaches completion...
* Bomb sphere! Paraloopable hazard. Replaces MT_SPECIALSPIKEBALL.
* Blueberry bushes, both normal and Xmas, from patch.dta.
* BSZ tulips, also from patch.dta!
* Frozen Hillside badniks - Penguinator and Pophat.
* Frozen Hillside ice decoration!
* Fixed some big bugs with the DSZ light beams.
* Made multi-mare special stages work, in a troll way - the Chaos Emerald disappears in a puff of smoke, and the Spinbobert laughter sound plays... >:3c
* Reverted the mobjtype number changes from the source SOC/Lua, which we can do later when doing a final pass of the levels.
* State optimisation.
* Serious cruft-removal of the NiGHTS drone thinker.
* Fix the issues where the player wouldn't curl into jump in waterslides or dropping off rope-hangs.
* Tweak NiGHTS player flashing.
* Add text colour support to the titlecard font.
* Use that to make the PRESS SPIN\nMID-JUMP thing when you get all Chaos Emeralds use the titlecard font for readability.
* Fix the GOT ALL EMERALDS page not lasting the correct, extended amount of time.
* Fix that thing where flying mid-spin didn't enact autobrake.
* Modify graymap a little on Sryder's suggestion.
* [COMPLETELY UNRELATED] fix that thing where the addons menu will fail on files/paths with spaces in [/COMPLETELY UNRELATED]
2018-06-05 17:22:28 +01:00
toasterbabe
3f427d0161 * Improve devmode text.
* Make sure showfps never covers anything relevant to the base game.
* Tweak spectator text for raising/lowering.
* Minor code-smell squishes.
2018-04-06 18:40:08 +01:00
toasterbabe
98601dc757 A lot!
* cv_powerupdisplay. Never, First-person only (default), Always.
* New monitor stuff.
* Fixed hitmessages.
* Some CTF stuff.
* Aaaaugh it's a lot I hate myself I need to work on my coursework.
* I'll figure out what I did here in the merge request when that's done.
2018-03-26 23:53:09 +01:00
jameds
a431197921 Fixed "invalid pointer" error when passing "" to Command_connect(). 2018-03-22 21:21:26 -07:00
toasterbabe
24c017564e Mammoth commit!
* Make TIME part of HUD count down in a bunch of circumstances where it was otherwise some other seperate thing.
* Make race countdown happen in a bunch of appropriate circumstances.
* Refactor race countdown.
* Remove a lot of useless stuff from H&S/Tag UI.
* Make co-op/competition/race end-of-act countdown use the race countdown and bigger HUD font.
* Remove useless PLAYING/SPECTATE text from lives element.
* Merge lap counter into lives element.
* Move some other text around.
2018-03-21 18:18:45 +00:00
toasterbabe
4798f85382 Fix issues with the level platter in nonstandard resolutions. 2018-03-19 17:41:53 +00:00
toasterbabe
c1b48ea79f * Total overhaul of V_DrawFadeScreen(color, strength!
- controllable strengths between 0-31 for COLORMAP lump like before
   - arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
   - exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00