Commit graph

469 commits

Author SHA1 Message Date
Jaime Passos
15957bf13f hghdfhdjhdhkdlfh 2019-08-19 15:34:12 -03:00
Jaime Passos
94e21c7b03 slight cleanup 2019-08-19 15:27:20 -03:00
Jaime Passos
29dc1119e5 uh 2019-08-19 14:43:48 -03:00
Jaime Passos
85499040d3 did The Thing 2019-08-19 14:23:03 -03:00
Jaime Passos
381258883e More character select work 2019-08-18 22:26:52 -03:00
Jaime Passos
f13a014c4c Tweak Record Attack screen just a little bit 2019-08-18 20:35:16 -03:00
Jaime Passos
6a66057a60 how do i code 2019-08-18 19:46:55 -03:00
Jaime Passos
feac7b56ec Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus 2019-08-18 19:35:14 -03:00
Jaime Passos
778461028e Character select WIP 2019-08-18 19:34:54 -03:00
Steel Titanium
59cdfa8e27
New music for record attack and nights attack menus 2019-08-18 17:32:52 -04:00
Steel Titanium
a40d5a2a45
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus 2019-08-18 13:46:50 -04:00
Jaime Passos
5e11c5fbe7 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-18 14:46:34 -03:00
Steel Titanium
ff9766beee
Merge branch 'master' into newmenus 2019-08-14 22:51:06 -04:00
Alam Ed Arias
fd77fe819b curbgname need one more byte to hold the NULL 2019-08-08 23:46:08 -04:00
Alam Ed Arias
b5279c34fa Fix compiling without MixerX support 2019-08-07 12:42:07 -04:00
Steel Titanium
dacee0665d
More menu stuff 2019-08-04 13:26:25 -04:00
toaster
384dc0674e Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
This reverts commit 603d5805f7.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7 Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
This reverts commit 56bfdb7113, reversing
changes made to c29cfbef9b.
2019-08-04 11:32:55 +01:00
mazmazz
ce39341c31 Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019 2019-08-04 02:52:33 -04:00
mazmazz
fd4d3a6a69 Mixer X menu touchup 2019-08-04 02:30:34 -04:00
mazmazz
b99f06c0c9 Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx 2019-08-04 01:10:21 -04:00
mazmazz
5f2a45befd Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp 2019-08-03 22:49:20 -04:00
mazmazz
1b59b224c0 Merge branch 'master' into musicplus-feature-dying-fp 2019-08-03 22:22:39 -04:00
Steel Titanium
00b73e2209
Stuff 2019-08-03 21:21:01 -04:00
Steel Titanium
9ea7a6dfca
Work on menus 2019-08-03 17:30:51 -04:00
Steel Titanium
e8caa8538d
Merge branch 'master' into newmenus 2019-08-01 18:36:42 -04:00
toaster
063e350c63 A good and bad ending cutscene now exist.
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)

Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
2075b525a9 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx 2019-07-22 22:22:12 -04:00
Steel Titanium
c35afa2c96 Merge branch 'master' into musicplus-sdlmixerx 2019-07-22 22:20:08 -04:00
Steel Titanium
af959ee309 Some fixup 2019-07-22 22:01:05 -04:00
Steel Titanium
147815b87c menu stuff 2019-07-16 00:07:55 -04:00
Monster Iestyn
5ef4dda9b9 Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
d44a8ab78e Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks 2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3 remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/ 2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4 Fixes for menus:
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Monster Iestyn
4da108748b Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
mazmazz
5b0f7d2850 Merge branch 'master' into musicplus-sdlmixerx 2019-06-29 19:31:01 -04:00
Monster Iestyn
e2859aab5d Merge branch 'titlemap-fix' into 'master'
Fix Titlemap with mazmazz's fancy menu stuff

See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
e63e36f5e4 Merge branch 'levelselect-tweaks' into 'master'
Some small tweaks to level select

See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
toaster
6cf376a9b5 Support backspace for resetting various menu values, just like Kart. 2019-06-22 16:50:46 +01:00
toaster
6371de806b Improve rain/weather.
* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
Steel Titanium
58bb05be00 Merge branch 'public-musicplus-libopenmpt' of https://git.magicalgirl.moe/STJr/SRB2 into public_libopenmpt
# Conflicts:
#	.travis.yml
#	src/m_menu.c
#	src/sdl/Srb2SDL-vc10.vcxproj
#	src/sdl/Srb2SDL.props
2019-06-11 17:48:00 -04:00
toaster
6c6ed6a349 Fix Titlemap with mazmazz's fancy menu stuff
Handled by changing some defaults.

Untested, experimenting with Gitlab Web IDE as reconfiguring my build environment is likely to be a pain and I'd like to put that off as long as possible please
2019-06-10 15:43:47 -04:00
Steel Titanium
742c43cf1c Some small tweaks 2019-06-03 17:34:51 -04:00
Steel Titanium
81dec89aeb Merge branch 'next' into public-musicplus-libopenmpt 2019-06-03 15:36:50 -04:00
Steel Titanium
91767a7740 Merge branch 'master' into public-musicplus-libopenmpt 2019-05-20 21:33:10 -04:00
mazmazz
89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
Monster Iestyn
2fb569857a Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
mazmazz
7346684bd8 Fade out music upon dying or level change: 2.1 frontport 2019-03-15 04:21:17 -04:00
Monster Iestyn
ae244d2af3 Fix goofup with addonsp patch unlock for loop from 2.1.13 merge 2019-02-28 15:48:27 +00:00