Nev3r
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4128f826b7
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
# src/lua_hooklib.c
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2020-04-12 09:57:19 +02:00 |
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MascaraSnake
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92c74814cf
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Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
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2020-03-25 08:34:52 +01:00 |
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MascaraSnake
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1580e14cbc
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Merge branch 'next' into udmf-next
# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
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2020-03-21 20:04:31 +01:00 |
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Louis-Antoine
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892a8dd6e7
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Make SRB2 flat like Earth
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2020-03-20 18:55:29 +01:00 |
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Nev3r
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68f60f3c29
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-03-11 09:31:31 +01:00 |
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Steel Titanium
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76f26cda24
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
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James R
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7060083db5
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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MascaraSnake
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cae99654be
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Merge branch 'next' into udmf-next
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2020-02-18 18:39:11 +01:00 |
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James R
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d0b9027d0a
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Merge branch 'viewroll' into 'next'
Rolling
See merge request STJr/SRB2!690
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2020-02-17 00:10:57 -05:00 |
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James R
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f4c2a4551b
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How many bruh moments can we have?
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2020-02-16 20:45:09 -08:00 |
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MascaraSnake
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512c6f24a9
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Clean up the mess that is extracolormap_t::fog
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2020-02-16 20:19:24 +01:00 |
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MascaraSnake
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7b627abf31
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R_GetLinedefTransTable: Calculate the transtable arithmetically instead of doing an if-else cascade
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2020-02-11 19:18:31 +01:00 |
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MascaraSnake
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24de2968a3
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Some fixes for the linedef alpha field
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2020-02-10 20:26:29 +01:00 |
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MascaraSnake
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cedfc02f19
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Implement linedef alpha field (replaces specials 900-908)
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2020-01-26 12:24:52 +01:00 |
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fickleheart
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8868fc4d8a
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Fix lighting discrepancies between different FOVs
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2020-01-18 00:16:18 -06:00 |
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MascaraSnake
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759b1c82e2
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Add missing glseg checks (and remove a superfluous one)
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2020-01-06 14:40:59 +01:00 |
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James R
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fc8c0f8a9a
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Merge remote-tracking branch 'origin/master' into next
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2019-12-30 13:16:53 -08:00 |
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Nev3r
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389b9e35c4
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Add XNOD, XGLN and XGL3 BSP formats recognition and support.
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2019-12-29 14:17:51 +01:00 |
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Jaime Passos
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cc54163210
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-17 16:12:44 -03:00 |
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Jaime Passos
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fa58c1fb26
|
stuff
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2019-12-13 12:26:47 -03:00 |
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Jaime Passos
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9248f12d55
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-10 23:01:10 -03:00 |
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Steel Titanium
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d415cd5c6d
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Update copyright date on source files
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2019-12-06 13:49:42 -05:00 |
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toaster
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95ed442d55
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Prevent Knuckles latching onto horizon special linedefs.
Also, update all references to the horizon special to use a #defined constant instead of a magic number.
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2019-11-23 14:20:41 +00:00 |
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Jaime Passos
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2863ede7bf
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initial stuff
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2019-09-08 18:27:35 -03:00 |
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Nev3r
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f536ab3467
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Fixed crash regarding opening reallocating. A thousand thanks go for MonsterIestyn for figuring this out.
I carelessly changed the line's drawsegs to curdrawsegs without researching what that piece of code did.
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2019-06-09 20:04:07 +02:00 |
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Nev3r
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d2692ddd24
|
viewx/viewy also need to be stored/restored.
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2019-06-06 13:31:48 +02:00 |
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Nev3r
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2aabf6ffd5
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Moving away more portal-related global vars to r_portal.
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2019-06-03 13:33:12 +02:00 |
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Monster Iestyn
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1b2afea091
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Merge branch 'public_next'
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2019-05-03 16:42:42 +01:00 |
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Monster Iestyn
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a5dfbe7eff
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add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason
not making a merge request because this is so laughably stupidly simple
|
2019-05-03 16:38:59 +01:00 |
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Monster Iestyn
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7ae6d5ee8c
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Merge branch 'public_next'
# Conflicts:
# src/doomstat.h
# src/g_game.c
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2019-03-28 14:19:02 +00:00 |
|
Monster Iestyn
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147221cf6e
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R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them.
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2019-03-25 18:54:47 +00:00 |
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Nev3r
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83f953edb8
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Make FOFs extend to infinity when in contact with a horizon line.
Make FOFs extend to infinity when in contact with a horizon line.
Signed-off-by: Nev3r <apophycens@gmail.com>
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2019-03-07 19:01:02 +01:00 |
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Monster Iestyn
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7a0d8b408e
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Merge branch 'public_next'
# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
|
2019-02-27 22:36:01 +00:00 |
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fickleheart
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7e026824a4
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Fix rendering gaps on polys with upper/lower textures
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2019-01-12 20:15:58 -05:00 |
|
mazmazz
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075f28b7c8
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WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
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2019-01-02 01:09:15 -05:00 |
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mazmazz
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842bcfc8a0
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Merge remote-tracking branch 'public-gl/master' into 2122-version
|
2018-12-25 00:19:45 -05:00 |
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mazmazz
|
b7edc7f870
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Revert "Merge branch 'side-discolor-fix' into 'master'"
This reverts commit e721a3d882 , reversing
changes made to 4656a0d02c .
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2018-12-24 20:58:26 -05:00 |
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Alam Ed Arias
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4651eddc36
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Merge branch 'master' into next
|
2018-12-24 20:15:45 -05:00 |
|
Jimita
|
4c6334f459
|
cleanup
|
2018-12-24 17:21:33 -05:00 |
|
Jimita
|
5b285a60a2
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Update r_segs.c
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2018-12-20 16:15:19 -03:00 |
|
Jimita
|
ffd5061531
|
Merge branch 'next' into sw_largeroomfix
|
2018-12-20 16:56:05 -02:00 |
|
MPC
|
9c2197db17
|
Software plane fixes
|
2018-12-14 14:08:25 -03:00 |
|
MPC
|
348ed1e43f
|
Large room fix
|
2018-12-09 19:34:17 -03:00 |
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Monster Iestyn
|
a71ca1d259
|
Merge branch 'fof-slope-skew-backport' into 'master'
FOF wall slope skewing backport
See merge request STJr/SRB2!341
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2018-11-26 08:54:29 -05:00 |
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mazmazz
|
ea7162a76a
|
Update source copyrights to 2018
|
2018-11-25 07:35:38 -05:00 |
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Monster Iestyn
|
0a0336a674
|
Merge branch 'master' into fof-slope-skew-backport
# Conflicts:
# src/r_segs.c
|
2018-11-23 22:40:28 +00:00 |
|
Monster Iestyn
|
224c0fccdb
|
Merge branch 'public_next'
# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
|
2018-11-20 14:33:10 +00:00 |
|
Monster Iestyn
|
948466658f
|
Merge branch 'fof-wall-rendering-fixes-and-cleanup' into 'master'
FOF wall rendering fixes and cleanup
See merge request STJr/SRB2!317
|
2018-11-20 08:54:09 -05:00 |
|
Monster Iestyn
|
2d1f927a17
|
Fix the nonsense going on here regarding dc_colormap, this makes FOF walls appear strange if they were for a fog block with colormap adjacent to a normal sector with a colormap and no FOFs.
...that was a mouthful
|
2018-11-19 22:12:26 +00:00 |
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Monster Iestyn
|
80cbad61c0
|
Do lightlist height stepping *after* the heights are used by the FOF rendering code, not before (yes, I caught that they remove a heightstep beforehand for FOFs, but that wasn't done for midtextures it seems?)
Additionally add some macros for repeated slope end assignments and overflow tests
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2018-10-13 18:57:40 +01:00 |
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