Commit graph

147 commits

Author SHA1 Message Date
Nev3r
4128f826b7 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
#	src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
MascaraSnake
92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
MascaraSnake
1580e14cbc Merge branch 'next' into udmf-next
# Conflicts:
#	extras/conf/Includes/SRB222_linedefs.cfg
#	extras/conf/Includes/SRB222_misc.cfg
#	src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Nev3r
68f60f3c29 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
Steel Titanium
76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
MascaraSnake
cae99654be Merge branch 'next' into udmf-next 2020-02-18 18:39:11 +01:00
James R
d0b9027d0a Merge branch 'viewroll' into 'next'
Rolling

See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R
f4c2a4551b How many bruh moments can we have? 2020-02-16 20:45:09 -08:00
MascaraSnake
512c6f24a9 Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
MascaraSnake
7b627abf31 R_GetLinedefTransTable: Calculate the transtable arithmetically instead of doing an if-else cascade 2020-02-11 19:18:31 +01:00
MascaraSnake
24de2968a3 Some fixes for the linedef alpha field 2020-02-10 20:26:29 +01:00
MascaraSnake
cedfc02f19 Implement linedef alpha field (replaces specials 900-908) 2020-01-26 12:24:52 +01:00
fickleheart
8868fc4d8a Fix lighting discrepancies between different FOVs 2020-01-18 00:16:18 -06:00
MascaraSnake
759b1c82e2 Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
James R
fc8c0f8a9a Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
Nev3r
389b9e35c4 Add XNOD, XGLN and XGL3 BSP formats recognition and support. 2019-12-29 14:17:51 +01:00
Jaime Passos
cc54163210 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
fa58c1fb26 stuff 2019-12-13 12:26:47 -03:00
Jaime Passos
9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
95ed442d55 Prevent Knuckles latching onto horizon special linedefs.
Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
Jaime Passos
2863ede7bf initial stuff 2019-09-08 18:27:35 -03:00
Nev3r
f536ab3467 Fixed crash regarding opening reallocating. A thousand thanks go for MonsterIestyn for figuring this out.
I carelessly changed the line's drawsegs to curdrawsegs without researching what that piece of code did.
2019-06-09 20:04:07 +02:00
Nev3r
d2692ddd24 viewx/viewy also need to be stored/restored. 2019-06-06 13:31:48 +02:00
Nev3r
2aabf6ffd5 Moving away more portal-related global vars to r_portal. 2019-06-03 13:33:12 +02:00
Monster Iestyn
1b2afea091 Merge branch 'public_next' 2019-05-03 16:42:42 +01:00
Monster Iestyn
a5dfbe7eff add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason
not making a merge request because this is so laughably stupidly simple
2019-05-03 16:38:59 +01:00
Monster Iestyn
7ae6d5ee8c Merge branch 'public_next'
# Conflicts:
#	src/doomstat.h
#	src/g_game.c
2019-03-28 14:19:02 +00:00
Monster Iestyn
147221cf6e R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them. 2019-03-25 18:54:47 +00:00
Nev3r
83f953edb8 Make FOFs extend to infinity when in contact with a horizon line.
Make FOFs extend to infinity when in contact with a horizon line.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-07 19:01:02 +01:00
Monster Iestyn
7a0d8b408e Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/m_menu.h
2019-02-27 22:36:01 +00:00
fickleheart
7e026824a4 Fix rendering gaps on polys with upper/lower textures 2019-01-12 20:15:58 -05:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
842bcfc8a0 Merge remote-tracking branch 'public-gl/master' into 2122-version 2018-12-25 00:19:45 -05:00
mazmazz
b7edc7f870 Revert "Merge branch 'side-discolor-fix' into 'master'"
This reverts commit e721a3d882, reversing
changes made to 4656a0d02c.
2018-12-24 20:58:26 -05:00
Alam Ed Arias
4651eddc36 Merge branch 'master' into next 2018-12-24 20:15:45 -05:00
Jimita
4c6334f459 cleanup 2018-12-24 17:21:33 -05:00
Jimita
5b285a60a2
Update r_segs.c 2018-12-20 16:15:19 -03:00
Jimita
ffd5061531
Merge branch 'next' into sw_largeroomfix 2018-12-20 16:56:05 -02:00
MPC
9c2197db17 Software plane fixes 2018-12-14 14:08:25 -03:00
MPC
348ed1e43f Large room fix 2018-12-09 19:34:17 -03:00
Monster Iestyn
a71ca1d259 Merge branch 'fof-slope-skew-backport' into 'master'
FOF wall slope skewing backport

See merge request STJr/SRB2!341
2018-11-26 08:54:29 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
0a0336a674 Merge branch 'master' into fof-slope-skew-backport
# Conflicts:
#	src/r_segs.c
2018-11-23 22:40:28 +00:00
Monster Iestyn
224c0fccdb Merge branch 'public_next'
# Conflicts:
#	src/Makefile.cfg
#	src/d_clisrv.c
#	src/p_setup.c
#	src/r_segs.c
#	src/r_things.c
2018-11-20 14:33:10 +00:00
Monster Iestyn
948466658f Merge branch 'fof-wall-rendering-fixes-and-cleanup' into 'master'
FOF wall rendering fixes and cleanup

See merge request STJr/SRB2!317
2018-11-20 08:54:09 -05:00
Monster Iestyn
2d1f927a17 Fix the nonsense going on here regarding dc_colormap, this makes FOF walls appear strange if they were for a fog block with colormap adjacent to a normal sector with a colormap and no FOFs.
...that was a mouthful
2018-11-19 22:12:26 +00:00
Monster Iestyn
80cbad61c0 Do lightlist height stepping *after* the heights are used by the FOF rendering code, not before (yes, I caught that they remove a heightstep beforehand for FOFs, but that wasn't done for midtextures it seems?)
Additionally add some macros for repeated slope end assignments and overflow tests
2018-10-13 18:57:40 +01:00