Commit graph

9776 commits

Author SHA1 Message Date
Hannu Hanhi
0758a8caec Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader 2020-04-25 16:32:21 +03:00
Nev3r
200fbc04ef Merge branch 'shaders-merge-again' into 'sal-oglshaderport'
Funny shaders master merge

See merge request STJr/SRB2!892
2020-04-25 07:41:59 -04:00
James R
fe9b933b97 Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
James R
9f7a0a117c Merge branch 'shaders-222' into 'sal-oglshaderport'
shaders master merge and mipmap fix

See merge request STJr/SRB2!848
2020-04-25 00:06:06 -04:00
James R
e79d8c7896 Merge branch 'flipfuncpointers-master' into 'master'
Flipfuncpointers (take two)

See merge request STJr/SRB2!864
2020-04-19 18:23:56 -04:00
James R
b11845b045 Merge branch 'packetversion-revision' into 'master'
The rule for PACKETVERSION is too confusing, it's also too hard to unify formats

See merge request STJr/SRB2!875
2020-04-18 20:15:23 -04:00
James R
40ec8c4344 Merge branch 'netgame-urls' into 'master'
srb2:// server URLs

See merge request STJr/SRB2!858
2020-04-18 20:11:00 -04:00
James R
4214397679 Make the PACKETVERSION rule easier 2020-04-12 17:05:18 -07:00
fickleheart
be07a23e52 Make a separate function instead of clogging up IdentifyVersion 2020-04-09 20:56:27 -05:00
fickleheart
6845aca6e5 Make chdir usage consistent with other source usage 2020-04-09 20:52:23 -05:00
fickleheart
614449298e Merge remote-tracking branch 'upstream/master' into netgame-urls 2020-04-09 20:48:52 -05:00
James R
efe74cfd8f Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity

See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
0313213c59 Merge branch 'hw-horizon' into 'master'
OGL horizon lines

See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
e457b71e7e Merge branch 'execcfg-fixes' into 'master'
ExecCfg fixes

See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
James R
b029ccff0d Merge branch 'hide-useless-1p-menu-options' into 'master'
Hide record & NiGHTS attack options if there are no available maps for them.

See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
40a74a6211 Merge branch 'ra-emblemhints' into 'master'
Allow emblem hints (and radar) in record attack.

See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
5f7bd9a947 Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.

See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
2dfe276a73 Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)

See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
a4fa4351d8 Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
b4ab284d21 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
sphere
806884a3f4 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere
3074880ac1 Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
SteelT
b6f1155ae1 Merge branch 'fix-keepbody-ping' into 'master'
Fix disconnected players being kicked for high ping

See merge request STJr/SRB2!866
2020-03-31 20:25:43 -04:00
Monster Iestyn
befae492fe use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
2e27b3ea87 Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine
8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster
ce2a1aa3b2 Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
sphere
99a5192872 Hide record/NiGHTS attack if there are no available maps for them. 2020-03-24 16:10:30 +01:00
fickleheart
719f29d27e Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
fickleheart
f9027ccaeb Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart
14d6a01292 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart
deff1565dc GL horizon lines 2020-03-22 12:13:59 -05:00
MascaraSnake
48e8c9058a Add arrow to wall spike in ZB config 2020-03-22 12:55:34 +01:00
MascaraSnake
6911097b56 Minor ZB config fix 2020-03-22 07:50:57 +01:00
MascaraSnake
c806d8a5e8 Another ZB config fix 2020-03-21 20:17:28 +01:00
MascaraSnake
a2729ddefc Merge branch 'config-fixes' into 'master'
Updates and fixes for the ZB config

See merge request STJr/SRB2!859
2020-03-21 14:16:04 -04:00
MascaraSnake
d2c83e1cda Add Object Special text for Star Post 2020-03-21 15:16:07 +01:00
LJ Sonic
fa9c2f43f7 Merge branch 'skip-empty-gametypes' into 'master'
Skip empty gametypes in level select menu

See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart
f32ab5918e Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
MascaraSnake
06f9246fd3 Updates and fixes for the ZB config 2020-03-21 12:06:52 +01:00
MascaraSnake
2107b89586 Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB 2020-03-21 09:40:37 +01:00
fickleheart
feb18208cb Add support for srb2:// URL handler (server links) 2020-03-21 01:36:39 -05:00
fickleheart
78ec210896 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 2020-03-19 18:55:10 -05:00
fickleheart
725826a64b Avoid infinite loops if no maps are selectable (y tho) 2020-03-18 22:56:20 -05:00
SteelT
04131d3268 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
e3a5164ddf Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
LJ Sonic
38bcfe4997 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
Jaime Passos
1904e3b5e9 Fix OpenGL 2020-03-17 15:23:13 -03:00
Jaime Passos
c2cd9a71fa Fix con_backpic 2020-03-17 13:05:54 -03:00
Monster Iestyn
3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00