Lactozilla
4c9f4e966c
Delete pic_mode_t
2024-02-24 14:03:11 -03:00
Lactozilla
0664671c57
Merge branch 'next' into delete-unused-render-code
2024-02-24 14:02:33 -03:00
Lactozilla
a2355fc01e
Always use R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn
2024-02-24 13:56:47 -03:00
Logan Aerl Arias
52f53f03b7
Merge branch 'next' into instant-setscale
2024-02-24 11:42:27 -05:00
Logan Aerl Arias
9014e911d3
Merge branch SRB2:next into improve-backtrace
2024-02-24 16:20:26 +00:00
Logan Aerl Arias
d7086168b8
Merge branch 'next' into fruits-clipper
2024-02-24 11:18:12 -05:00
Zwip-Zwap Zapony
34afebfc06
Revert P_SuperReady to a boolean transform type
2024-02-24 15:41:51 +01:00
Zwip-Zwap Zapony
90958614f3
Shield button touchups
2024-02-24 15:41:36 +01:00
Lactozilla
66234d093c
Fix a regression where 3D floor sides could not render properly
...
Normally, when rendering a 'masked column', the variables sprtopscreen (and sometimes sprbotscreen) are used to define the screen space bounds of the column. R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use these variables to determine where to start rendering the column's posts.
Rendering a 3D floor side when a light list is involved requires cutting it vertically. Part of this process involves setting windowtop and windowbottom, which are what R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use instead to define the bounds in screen space of the column. To draw the columns between the 3D floor's vertical boundaries, the functions R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are used to repeatedly call R_DrawMaskedColumn or R_DrawFlippedMaskedColumn respectively.
The problem is that R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn assume that sprtopscreen and sprbotscreen are what define the vertical positions of the column, and the consequence is, after the first time R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are called for a column, no more columns are rendered, since sprtopscreen is not reset.
This issue was fixed by making R_RenderThickSideRange use R_DrawMaskedColumn and R_DrawFlippedMaskedColumn if there is a lightlist, or R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn if there is no lightlist.
2024-02-24 00:43:46 -03:00
Logan Aerl Arias
4d5ed85784
Merge branch 'fix-missing-mobjwasremoved-checks' into 'next'
...
Fix various segfaults caused by missing P_MobjWasRemoved checks
See merge request STJr/SRB2!2052
2024-02-24 03:37:57 +00:00
Logan Aerl Arias
5be61987ca
Merge branch 'rendercvars' into 'next'
...
Rendering cvars that control rendering walls, floors, and things.
See merge request STJr/SRB2!1526
2024-02-24 03:02:48 +00:00
Logan Aerl Arias
6337a7611c
Merge branch 'load-trnslate-in-folders' into 'next'
...
Load TRNSLATE files from folders
Closes #1206
See merge request STJr/SRB2!2370
2024-02-24 01:11:06 +00:00
sphere
f804ae42c1
Merge branch 'fix-credit-text-disappear' into 'next'
...
Fix credit sequence not compensating for non-green resolutions
Closes #1184
See merge request STJr/SRB2!2320
2024-02-24 00:28:28 +00:00
sphere
aa5383e7e0
Merge branch 'fix-insane-tty-latency' into 'next'
...
Fix insane TTY input latency
See merge request STJr/SRB2!2360
2024-02-24 00:27:38 +00:00
sphere
29580282b0
Merge branch 'maxskins-255' into 'next'
...
Change MAXSKINS from 256 to 255
See merge request STJr/SRB2!2365
2024-02-24 00:27:14 +00:00
SSNTails
d43d5fb9e1
Don't change drawangle while riding on a fan
2024-02-23 15:23:39 -05:00
Lactozilla
37ce5b669b
Load TRNSLATE files from folders
2024-02-23 15:52:18 -03:00
Alam Ed Arias
e0749737d7
Merge branch 'TokenizerMem' into 'next'
...
Tokenizer mem
See merge request STJr/SRB2!2363
2024-02-22 19:16:25 +00:00
Zwip-Zwap Zapony
56c61a80ff
Change MAXSKINS from 256 to 255
...
A value of -1 is sometimes reserved for "no skin", leaving 255 other values for skin numbers
2024-02-22 12:34:51 +01:00
Alam Ed Arias
b8023aeef9
Tokenizer: pad with 2 NULL bytes
2024-02-21 22:32:32 -05:00
Alam Ed Arias
da1b579cee
Tokenizer_Open: pad the string with an NULL byte
2024-02-21 21:53:12 -05:00
Alam Ed Arias
8c7fe2ae95
Make tokenizer keep a copy of string in normal memory
2024-02-21 21:41:16 -05:00
SSNTails
ea218c2e68
Can't have a radius of 0 here!
2024-02-21 19:25:57 -05:00
Arthur
a407ff8899
Zwip Zwap Zapony's suggestion to use a consvar
2024-02-21 16:22:00 -05:00
Arthur
716b9527bf
Add a -allowdesync parameter that will allow individual demos to desync. Warning is still shown, but player position will not be modified.
2024-02-21 14:38:11 -05:00
Hanicef
0d598150b3
Fix insane TTY input latency
2024-02-21 20:22:23 +01:00
bitten2up
db95f940b4
That should fix the warnings
2024-02-21 16:14:35 +00:00
Arthur
de13b600bf
R_IsPointInSector is fine, it was the clang issue screwing up
2024-02-20 21:42:23 -05:00
Lactozilla
978a6b2717
Fix typos in R_RenderPortalHorizonLine
2024-02-20 23:22:43 -03:00
Arthur
9296d6b496
This should do it.
2024-02-20 19:20:09 -05:00
Arthur
9e50f08fc3
So far so good...
2024-02-20 19:14:11 -05:00
Arthur
d166a1509d
Starting over, beginning with cleaning up floorz/ceilingz functions
2024-02-20 18:57:37 -05:00
Alam Ed Arias
703ee972e6
Clean up stringop-truncation warnings
2024-02-20 16:30:15 -05:00
Alam Ed Arias
53d74e7f89
Clean up stringop-overflow=4 warnings
2024-02-20 13:17:50 -05:00
bitten2up
f61497eaa6
fix crash
2024-02-20 10:45:04 -06:00
256nil
18e7f0ee2d
Fix #1188
2024-02-20 18:12:51 +02:00
spherallic
316868edaf
Merge branch 'quick-intro' of git.do.srb2.org:STJr/SRB2 into quick-intro
2024-02-20 14:13:02 +01:00
spherallic
3165f8b792
Merge branch 'next' into quick-intro
2024-02-20 14:12:19 +01:00
Lactozilla
0292e0e1f6
Fix build error
2024-02-19 23:02:49 -03:00
Lactozilla
467cc59c64
Only I_Error in HWR_GetTexture with PARANOIA
2024-02-19 22:55:45 -03:00
Lactozilla
6cdaf24a27
Delete the last remnants of Doom Legacy's pic_t format
2024-02-19 21:57:10 -03:00
Lactozilla
fe2daf907b
Make the display of palette index 255 consistent between renderers
2024-02-19 21:49:22 -03:00
Logan Aerl Arias
a8a92a57a7
Merge branch '1200-next-cannot-load-game-when-using-srb2-launcher' into 'next'
...
Do not alllow error codepaths of UPnP to leave the mutex locked
Closes #1200
See merge request STJr/SRB2!2349
2024-02-20 00:36:39 +00:00
Logan Aerl Arias
393b46a924
Merge branch 'issue1150b' into 'next'
...
Issue #1150 - Fix it the right way!
See merge request STJr/SRB2!2350
2024-02-20 00:27:35 +00:00
Arthur
cf0834d917
Fix it the right way!
2024-02-19 19:16:38 -05:00
sphere
fed08744ba
Revert "Merge branch 'issue1150' into 'next'"
...
This reverts merge request !2334
2024-02-19 23:50:56 +00:00
Alam Ed Arias
15b1842a6d
Merge remote-tracking branch 'origin/1200-next-cannot-load-game-when-using-srb2-launcher' into 1200-next-cannot-load-game-when-using-srb2-launcher
2024-02-19 18:19:58 -05:00
Alam Ed Arias
11edc020ce
i_tcp.c: do not alllow error codepaths of UPnP to leave the mutex locked
2024-02-19 18:19:28 -05:00
sphere
69757fb956
Merge branch 'fix-gl-shaders-colormap' into 'next'
...
Fix tint equation shader
See merge request STJr/SRB2!2348
2024-02-19 23:14:03 +00:00
sphere
00d057c1c2
Merge branch 'upnp-status-log-only' into 'next'
...
Print UPnP status to log file/external console only
See merge request STJr/SRB2!2347
2024-02-19 23:13:58 +00:00