Alam Ed Arias
47833469d1
Merge branch SRB2:next into pandoradev
2023-10-25 18:08:33 +00:00
SMS Alfredo
62525d34f1
Merge branch 'next' into pandoradev
2023-09-14 16:05:55 -05:00
MIDIMan
9b5cfe856c
Add a mapheader check to M_CampaignWarpIsCheat
2023-09-08 22:03:25 -04:00
Sal
7ef7de1bc5
Level select cheat fixes
2023-08-20 03:16:14 +00:00
Sal
492fe94597
Warp cheat adjustments
2023-08-07 18:35:20 +00:00
Sal
26583a9845
Ring Racers CMake + Debug build improvements
2023-08-01 02:29:45 +00:00
SMS Alfredo
285f7acbed
Enable Pandora and Level Select with Devmode / Always allow Level Select if unlocked
2023-07-25 14:18:36 -05:00
spherallic
86b4f93610
Allow obtaining ring, time & grade emblems in regular SP gameplay.
2023-07-24 08:34:10 -04:00
Sally Coolatta
cb54b1e5ce
Fix check that does LevelEmblems but not CompletionEmblems on startup
2023-06-02 16:06:46 -04:00
Sally Coolatta
49fa46d80e
Online emblems
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Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
MascaraSnake
e4933b3e94
Merge branch 'allow-modified-saving' into 'next'
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[SUGOI] Allow saving in modified games.
See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
Sally Coolatta
1b43cdddd5
Allow saving in modified games.
2022-11-16 11:14:29 -05:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
SteelT
a72d6bba22
Merge branch 'skin-unlocks-sanity' into 'next'
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[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Sally Coolatta
4bafd62271
Only return skin string number if it existed
2021-04-25 18:44:07 -04:00
Sally Coolatta
92107f28d5
Add string variable for unlockables and emblems
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Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
SwitchKaze
46191cade7
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Monster Iestyn
f4cb6e1f5e
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
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(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
SwitchKaze
6415e10216
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
56b67a3b4f
Custom skincolors
2020-02-21 21:56:39 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Steel Titanium
808d731652
Update copyright statements for changed names
2020-01-06 17:16:27 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
6cc2ca7542
* Resolve #345 .
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* Prevent skincolours from being reset to the skin's prefcolour, but only for not-always-usable characters.
2019-11-24 13:24:37 +00:00
Steel Titanium
9c33f160a6
Lots of changes
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* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
toaster
47554b57e4
* Made the evaluation screen even more attractive.
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* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
MascaraSnake
8c345b87ca
Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD
2019-02-03 11:05:22 +01:00
MascaraSnake
0dd8779b91
Hardcoded emblems of the first four special stages
2019-01-30 23:01:58 +01:00
MascaraSnake
88a6dbae9b
Spring Hill -> Christmas Chime
2019-01-29 22:26:15 +01:00
MascaraSnake
f6dd521fd0
Updated/added emblem locations for GFZ, THZ, DSZ1, CEZ1, FHZ2 and HHZ
2019-01-28 21:28:38 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Alam Ed Arias
1be137f461
cleanup
2017-09-28 11:10:24 -04:00
toasterbabe
634c560e99
* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
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* Now that Cyan is back, swap out the substitute Teal in the emblems for it.
* P_GetMobjSprite2 is now P_GetSkinSprite2.
* Correct "Siler".
2017-07-23 17:49:19 +01:00
toasterbabe
bcf0df7cb6
Ended up being stressed and not getting any real work done, so figured I'd finish up the checklist system.
2017-04-23 00:16:09 +01:00
toasterbabe
68f5460387
* Added little arrows to the statistics pages.
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* Made it possible to switch statistics pages using left and right arrows. Their previous functionality has been given to Page Up and Page Down.
* Swap over header style to the new version for everything.
* Move Master Server into Data Options, since it needs to be exposed somewhere.
2017-04-15 16:41:27 +01:00
Monster Iestyn
d7b4b05d9a
Fix remaining mixed-declaration-and-code issue detected when compiling
2017-03-28 21:30:31 +01:00
TehRealSalt
92e785a9f2
Map emblem type flags
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As per toaster's request
2017-03-22 14:45:26 -04:00
TehRealSalt
b418ac0acb
Level completion emblems
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Simple port of something I made for a 2.1 exe mod that Mystic mentioned
needed doing on the 2.2 Priorities topic
(http://mb.srb2.org/showpost.php?p=790613&postcount=4 ). Adds emblem type
"map", which gives you an emblem upon beating the map it's for. Var sets
more specific conditions; 1 for all emeralds completion, 2 for Ultimate
mode completion, 3 for Perfect Bonus completion. (These can be easily
removed if requested; these were added simply because it was easy to
implement for modders.)
Criticism on the way it's coded and/or how it is implemented is highly
encouraged. Test wad is <root>/TehRealSalt/levelemblems.wad,
pre-compiled exe is <root>/TehRealSalt/levelemblems.exe.
2017-03-22 12:59:16 -04:00
Inuyasha
ff4b39bab4
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into nix-srb1
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# Conflicts:
# src/info.c
2016-10-05 18:47:32 -07:00
Alam Ed Arias
032313260a
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
1ee01063e3
All SRB1 objects, states, and sprites removed.
2016-03-09 02:54:09 -08:00
Sryder13
5209787ebd
Rename Colours
2015-07-25 14:07:05 +01:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00