SRB2/src/f_finale.h

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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file f_finale.h
/// \brief Title screen, intro, game evaluation, and credits.
/// Also includes protos for screen wipe functions.
#ifndef __F_FINALE__
#define __F_FINALE__
#include "doomtype.h"
#include "d_event.h"
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#include "p_mobj.h"
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//
// FINALE
//
// Called by main loop.
boolean F_IntroResponder(event_t *ev);
boolean F_CutsceneResponder(event_t *ev);
boolean F_CreditResponder(event_t *ev);
// Called by main loop.
void F_GameEndTicker(void);
void F_IntroTicker(void);
void F_TitleScreenTicker(boolean run);
void F_CutsceneTicker(void);
void F_TitleDemoTicker(void);
void F_TextPromptTicker(void);
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// Called by main loop.
void F_GameEndDrawer(void);
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void F_IntroDrawer(void);
void F_TitleScreenDrawer(void);
void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname);
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void F_GameEvaluationDrawer(void);
void F_StartGameEvaluation(void);
void F_GameEvaluationTicker(void);
void F_EndingTicker(void);
void F_EndingDrawer(void);
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void F_CreditTicker(void);
void F_CreditDrawer(void);
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
void F_CutsceneDrawer(void);
void F_EndCutScene(void);
void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime);
void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum);
void F_TextPromptDrawer(void);
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void F_EndTextPrompt(boolean forceexec, boolean noexec);
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boolean F_GetPromptHideHudAll(void);
boolean F_GetPromptHideHud(fixed_t y);
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void F_StartGameEnd(void);
void F_StartIntro(void);
void F_StartTitleScreen(void);
void F_StartEnding(void);
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void F_StartCredits(void);
boolean F_ContinueResponder(event_t *event);
void F_StartContinue(void);
void F_ContinueTicker(void);
void F_ContinueDrawer(void);
extern INT32 finalecount;
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extern INT32 titlescrollxspeed;
extern INT32 titlescrollyspeed;
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typedef enum
{
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TTMODE_NONE = 0,
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TTMODE_OLD,
TTMODE_ALACROIX,
TTMODE_USER
} ttmode_enum;
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#define TTMAX_ALACROIX 30 // max frames for SONIC typeface, plus one for NULL terminating entry
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#define TTMAX_USER 100
extern ttmode_enum ttmode;
extern UINT8 ttscale;
// ttmode user vars
extern char ttname[9];
extern INT16 ttx;
extern INT16 tty;
extern INT16 ttloop;
extern UINT16 tttics;
extern boolean ttavailable[6];
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typedef enum
{
TITLEMAP_OFF = 0,
TITLEMAP_LOADING,
TITLEMAP_RUNNING
} titlemap_enum;
// Current menu parameters
extern mobj_t *titlemapcameraref;
extern char curbgname[9];
extern SINT8 curfadevalue;
extern INT32 curbgcolor;
extern INT32 curbgxspeed;
extern INT32 curbgyspeed;
extern boolean curbghide;
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extern boolean hidetitlemap;
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extern boolean curhidepics;
extern ttmode_enum curttmode;
extern UINT8 curttscale;
// ttmode user vars
extern char curttname[9];
extern INT16 curttx;
extern INT16 curtty;
extern INT16 curttloop;
extern UINT16 curtttics;
#define TITLEBACKGROUNDACTIVE (curfadevalue >= 0 || curbgname[0])
void F_InitMenuPresValues(void);
void F_MenuPresTicker(boolean run);
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//
// WIPE
//
// HACK for menu fading while titlemapinaction; skips the level check
#define FORCEWIPE -3
#define FORCEWIPEOFF -2
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extern boolean WipeInAction;
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extern boolean WipeStageTitle;
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typedef enum
{
WIPESTYLE_NORMAL,
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WIPESTYLE_COLORMAP
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} wipestyle_t;
extern wipestyle_t wipestyle;
typedef enum
{
WSF_FADEOUT = 1,
WSF_FADEIN = 1<<1,
WSF_TOWHITE = 1<<2,
WSF_CROSSFADE = 1<<3,
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} wipestyleflags_t;
extern wipestyleflags_t wipestyleflags;
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// Even my function names are borderline
boolean F_ShouldColormapFade(void);
boolean F_TryColormapFade(UINT8 wipecolor);
#ifndef NOWIPE
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void F_DecideWipeStyle(void);
#endif
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#define FADECOLORMAPDIV 8
#define FADECOLORMAPROWS (256/FADECOLORMAPDIV)
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#define FADEREDFACTOR 15
#define FADEGREENFACTOR 15
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#define FADEBLUEFACTOR 10
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extern INT32 lastwipetic;
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// Don't know where else to place this constant
// But this file seems appropriate
#define PRELEVELTIME 24 // frames in tics
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void F_WipeStartScreen(void);
void F_WipeEndScreen(void);
void F_RunWipe(UINT8 wipetype, boolean drawMenu);
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void F_WipeStageTitle(void);
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#define F_WipeColorFill(c) V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, c)
tic_t F_GetWipeLength(UINT8 wipetype);
boolean F_WipeExists(UINT8 wipetype);
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enum
{
wipe_credits_intermediate, // makes a good 0 I guess.
wipe_level_toblack,
wipe_intermission_toblack,
wipe_continuing_toblack,
wipe_titlescreen_toblack,
wipe_timeattack_toblack,
wipe_credits_toblack,
wipe_evaluation_toblack,
wipe_gameend_toblack,
wipe_intro_toblack,
wipe_ending_toblack,
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wipe_cutscene_toblack,
// custom intermissions
wipe_specinter_toblack,
wipe_multinter_toblack,
wipe_speclevel_towhite,
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wipe_level_final,
wipe_intermission_final,
wipe_continuing_final,
wipe_titlescreen_final,
wipe_timeattack_final,
wipe_credits_final,
wipe_evaluation_final,
wipe_gameend_final,
wipe_intro_final,
wipe_ending_final,
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wipe_cutscene_final,
// custom intermissions
wipe_specinter_final,
wipe_multinter_final,
NUMWIPEDEFS,
WIPEFINALSHIFT = (wipe_level_final-wipe_level_toblack)
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};
extern UINT8 wipedefs[NUMWIPEDEFS];
#endif