Kart-Public/src
2018-07-08 17:51:44 -04:00
..
android Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
blua Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
djgppdos Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size 2017-02-19 15:54:23 -05:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
locale SRB2 2.1 release 2014-03-15 13:11:35 -04:00
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
sdl12 More menu stuff! 2018-07-02 01:55:01 +01:00
win32 More menu stuff! 2018-07-02 01:55:01 +01:00
win32ce Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
.gitignore SRB2 2.1 release 2014-03-15 13:11:35 -04:00
am_map.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
am_map.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
asm_defs.inc SRB2 2.1 release 2014-03-15 13:11:35 -04:00
b_bot.c Comment out calls to CV_SetValue for cv_analog 2018-03-12 03:18:45 +00:00
b_bot.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
byteptr.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
CMakeLists.txt Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
command.c Menu stuff! 2018-07-01 19:29:13 +01:00
command.h Lots of changes 2018-01-15 22:31:14 -05:00
comptime.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
config.h.in DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
console.c * ACTUALLY fix waiting for players chat. 2018-07-04 00:58:32 +01:00
console.h Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
d_clisrv.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
d_clisrv.h Instead of player->laptime, lets add curlap 2018-01-21 21:03:44 -05:00
d_event.h A lot lol 2017-12-16 22:32:43 -05:00
d_main.c Fix a bunch of issues with record attack! 2018-07-06 18:08:35 +01:00
d_main.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
d_net.c Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
d_net.h Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
d_netcmd.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
d_netcmd.h Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
d_netfil.c Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. 2018-04-15 22:00:31 +01:00
d_netfil.h PT_REQUESTFILE checking: 2017-05-26 13:39:54 +01:00
d_player.h Banana drag slowdown, diagonal springs scale to map scale instead of object's scale, OGL skincolors average all colors 2018-07-04 19:06:45 -04:00
d_think.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
d_ticcmd.h Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
dehacked.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
dehacked.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
doomdata.h Hundreds of tweaks 2018-06-19 20:20:06 -04:00
doomdef.h On a hunch, looked it up. Turns out it's a common typo, and that a nickle is actually a type of green woodpecker!! :V 2018-07-02 19:06:05 +01:00
doomstat.h WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
doomtype.h Mirror Mode 2017-12-12 00:07:14 -05:00
endian.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
f_finale.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
f_finale.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
f_wipe.c * Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck! 2018-07-04 22:57:50 +01:00
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
filesrch.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
g_game.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
g_game.h Intermissions... 2018-07-02 23:23:04 +01:00
g_input.c nice 2018-05-31 01:06:48 -04:00
g_input.h Restore gc_camrotate 2018-05-30 16:54:59 -04:00
g_state.h Getting there. 2018-01-27 20:59:29 -05:00
hu_stuff.c * ACTUALLY fix waiting for players chat. 2018-07-04 00:58:32 +01:00
hu_stuff.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
i_addrinfo.c Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
i_addrinfo.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_joy.h Fix splitscreen joystick 2018-07-03 15:32:26 -04:00
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_system.h some joystick fixes 2017-12-24 08:20:58 -05:00
i_tcp.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
i_tcp.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_video.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
info.c * Add a way to revert all non-awkward cvars back to their default settings, with special casing for prefcolor as a default for playercolor on the record attack menu. 2018-07-06 20:40:42 +01:00
info.h I forgot about dood balloons, oops 2018-07-03 15:34:14 -04:00
k_kart.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
k_kart.h Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
keys.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_baselib.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
lua_consolelib.c P != M 2018-02-08 18:14:56 -05:00
lua_hook.h Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hooklib.c Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c Fade-in intro 2018-06-26 10:14:59 -04:00
lua_infolib.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_libs.h v1.3.04 - The Bouncy One 2017-04-17 13:20:52 -04:00
lua_maplib.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
lua_mathlib.c Hundreds of tweaks 2018-06-19 20:20:06 -04:00
lua_mobjlib.c Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
lua_playerlib.c Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
lua_script.c Always send gamestate to joiners. 2018-07-06 20:25:13 +01:00
lua_script.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_skinlib.c Some more minor comeback tweaks 2017-11-19 19:39:40 -05:00
lua_thinkerlib.c Rewrote thinkers.iterate to handle invalid pointers elegantly. 2017-05-27 14:03:27 -05:00
lzf.c define SRTICT_ALIGN to - if the system is x86/x64 system 2016-07-23 23:26:08 -04:00
lzf.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_anigif.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_argv.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_argv.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_bbox.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_bbox.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_cheat.c Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot 2018-06-26 11:33:54 -04:00
m_cheat.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_cond.c Changed time requirements to accomedate lap changes 2018-06-02 10:29:43 -04:00
m_cond.h Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
m_dllist.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h 2017-09-14 21:29:38 +01:00
m_menu.c Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
m_menu.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
m_misc.c better parentheses 2018-07-07 16:46:32 -04:00
m_misc.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
m_queue.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_queue.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_random.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_random.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_swap.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Makefile NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
Makefile.cfg Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
md5.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
md5.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
mserv.c Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
mserv.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p5prof.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Changed all instances of "balloon" to "bumper" 2018-07-03 15:14:47 -04:00
p_floor.c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
p_inter.c Misc tweaks (mostly color related) 2018-07-06 14:22:48 -04:00
p_lights.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_local.h WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
p_map.c Banana drag slowdown, diagonal springs scale to map scale instead of object's scale, OGL skincolors average all colors 2018-07-04 19:06:45 -04:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
p_mobj.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
p_polyobj.c A lot lol 2017-12-16 22:32:43 -05:00
p_polyobj.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_pspr.h Chee wanted paper sprites' code, so here it is for the public to see. 2016-08-22 22:54:30 +01:00
p_saveg.c Merge branch 'master' into sonicitems 2018-07-06 23:33:54 +01:00
p_saveg.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_setup.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
p_setup.h P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat. 2016-12-08 21:45:25 +00:00
p_sight.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_slopes.c Nerf slope push because of stronger gravity 2017-03-13 00:10:38 +00:00
p_slopes.h P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.) 2016-06-12 19:27:34 +01:00
p_spec.c Battle finish music, fixed double-wanted bug 2018-07-02 17:57:22 -04:00
p_spec.h v1.3.04 - The Bouncy One 2017-04-17 13:20:52 -04:00
p_telept.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
p_tick.c WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
p_tick.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_user.c WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
r_bsp.c ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
r_bsp.h ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
r_data.c Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster 2017-05-15 14:38:55 +01:00
r_data.h Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode 2016-12-17 19:59:54 +00:00
r_defs.h Merge branch 'master' into public_flatsprite 2017-05-12 20:42:55 -04:00
r_draw.c Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
r_draw.h So much 2018-02-05 18:55:52 -05:00
r_draw8.c Fix R_DrawColumnShadowed_8 crash encountered in FuriousFox's map 2016-07-24 18:54:01 +01:00
r_draw16.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_local.h what is this bullshit?! 2018-03-12 01:21:35 -04:00
r_main.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
r_main.h more quad stuff 2017-12-11 00:12:38 -06:00
r_plane.c Internal sky improvement ports 2018-07-08 15:44:01 -04:00
r_plane.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
r_segs.c Internal sky improvement ports 2018-07-08 15:44:01 -04:00
r_segs.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_sky.c Rendering fixes ahoy! 2017-12-29 14:50:16 -05:00
r_sky.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_splats.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_splats.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
r_state.h Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
r_things.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
r_things.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
s_sound.c Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
s_sound.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
screen.c Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
screen.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
sounds.c WANTED 2018-07-01 04:36:09 -04:00
sounds.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
st_stuff.c Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
st_stuff.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
string.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
t_facon.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_fsin.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_ftan.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_tan2a.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
tables.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tables.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
tmap.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap.s Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap_asm.s Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap_mmx.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap_vc.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
v_video.c Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
v_video.h Menu stuff! 2018-07-01 19:29:13 +01:00
vid_copy.s Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
w_wad.c Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
y_inter.h It's SINT8 not INT8 2018-02-23 01:04:52 +00:00
z_zone.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
z_zone.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00