mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-18 07:22:03 +00:00
* Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck!
* Fix all the bugs with skin not being set properly or kept synchronised with the multiplayer setup in record attack. * Reduce the amount of flashing on the voting screen.
This commit is contained in:
parent
fa2aa98e04
commit
f49b12a705
7 changed files with 40 additions and 22 deletions
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@ -296,15 +296,15 @@ static void D_Display(void)
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{
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// set for all later
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wipedefindex = gamestate; // wipe_xxx_toblack
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if (gamestate == GS_INTERMISSION)
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if (gamestate == GS_TITLESCREEN && wipegamestate != GS_INTRO)
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wipedefindex = wipe_multinter_toblack;
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else if (gamestate == GS_INTERMISSION)
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{
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if (intertype == int_spec) // Special Stage
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wipedefindex = wipe_specinter_toblack;
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else //if (intertype != int_coop) // Multiplayer
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wipedefindex = wipe_multinter_toblack;
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}
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else if (gamestate == GS_VOTING)
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wipedefindex = wipe_multinter_toblack;
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if (rendermode != render_none)
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{
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@ -385,6 +385,8 @@ static void D_Display(void)
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case GS_TITLESCREEN:
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F_TitleScreenDrawer();
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if (wipe)
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wipedefindex = wipe_titlescreen_toblack;
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break;
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case GS_WAITINGPLAYERS:
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@ -2241,6 +2241,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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emeralds = 0;
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}
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if (modeattacking) // i remember moving this here in internal fixed a heisenbug so
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SetPlayerSkinByNum(0, cv_chooseskin.value-1);
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#ifdef HAVE_BLUA
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LUAh_MapChange();
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#endif
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@ -2252,15 +2255,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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if (timingdemo)
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G_DoneLevelLoad();
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if (modeattacking)
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{
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SetPlayerSkinByNum(0, cv_chooseskin.value-1);
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players[0].skincolor = cv_playercolor.value; // srb2kart
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// a copy of color
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if (players[0].mo)
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players[0].mo->color = players[0].skincolor;
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}
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if (metalrecording)
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G_BeginMetal();
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if (demorecording) // Okay, level loaded, character spawned and skinned,
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@ -3182,6 +3182,14 @@ static void readwipes(MYFILE *f)
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else if (fastcmp(pword, "FINAL"))
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wipeoffset = wipe_specinter_final;
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}
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else if (fastncmp(word, "VOTING_", 10))
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{
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pword = word + 10;
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if (fastcmp(pword, "TOBLACK"))
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wipeoffset = wipe_specinter_toblack;
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else if (fastcmp(pword, "FINAL"))
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wipeoffset = wipe_specinter_final;
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}
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else if (fastncmp(word, "MULTINTER_", 10))
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{
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pword = word + 10;
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@ -82,6 +82,7 @@ enum
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wipe_level_toblack,
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wipe_intermission_toblack,
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wipe_voting_toblack,
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wipe_continuing_toblack,
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wipe_titlescreen_toblack,
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wipe_timeattack_toblack,
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@ -98,6 +99,7 @@ enum
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wipe_level_final,
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wipe_intermission_final,
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wipe_voting_final,
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wipe_continuing_final,
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wipe_titlescreen_final,
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wipe_timeattack_final,
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@ -111,9 +113,10 @@ enum
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wipe_specinter_final,
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wipe_multinter_final,
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NUMWIPEDEFS
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NUMWIPEDEFS,
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WIPEFINALSHIFT = wipe_level_final - wipe_level_toblack
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};
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#define WIPEFINALSHIFT 13
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extern UINT8 wipedefs[NUMWIPEDEFS];
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#endif
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@ -47,6 +47,7 @@ UINT8 wipedefs[NUMWIPEDEFS] = {
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0, // wipe_level_toblack
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UINT8_MAX, // wipe_intermission_toblack
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0, // wipe_voting_toblack,
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UINT8_MAX, // wipe_continuing_toblack
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3, // wipe_titlescreen_toblack
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0, // wipe_timeattack_toblack
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@ -62,6 +63,7 @@ UINT8 wipedefs[NUMWIPEDEFS] = {
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0, // wipe_level_final
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0, // wipe_intermission_final
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0, // wipe_voting_final
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0, // wipe_continuing_final
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3, // wipe_titlescreen_final
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0, // wipe_timeattack_final
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23
src/m_menu.c
23
src/m_menu.c
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@ -241,6 +241,7 @@ menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
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// Single Player
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//static void M_LoadGame(INT32 choice);
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static void M_TimeAttack(INT32 choice);
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static boolean M_QuitTimeAttackMenu(void);
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//static void M_NightsAttack(INT32 choice);
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static void M_Statistics(INT32 choice);
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static void M_HandleStaffReplay(INT32 choice);
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@ -1684,7 +1685,7 @@ static menu_t SP_TimeAttackDef =
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M_DrawTimeAttackMenu,
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34, 40,
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0,
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NULL
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M_QuitTimeAttackMenu
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};
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static menu_t SP_ReplayDef =
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{
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@ -3784,20 +3785,21 @@ static void M_PatchSkinNameTable(void)
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if (skins[j].name[0] != '\0')
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{
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skins_cons_t[j].strvalue = skins[j].name;
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skins_cons_t[j].value = j+1;
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skins_cons_t[j].value = j;
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}
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else
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{
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skins_cons_t[j].strvalue = NULL;
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skins_cons_t[j].value = 0;
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break;
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}
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}
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CV_SetValue(&cv_chooseskin, cv_chooseskin.value); // This causes crash sometimes?!
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j = R_SkinAvailable(cv_skin.string);
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if (j == -1)
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j = 0;
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CV_SetValue(&cv_chooseskin, 1);
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CV_AddValue(&cv_chooseskin, -1);
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CV_AddValue(&cv_chooseskin, 1);
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CV_SetValue(&cv_chooseskin, j+1); // This causes crash sometimes?!
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return;
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}
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@ -3831,7 +3833,7 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
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{
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case LLM_CREATESERVER:
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// Should the map be hidden?
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if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU)
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if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU && mapnum+1 != gamemap)
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return false;
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if (M_MapLocked(mapnum+1))
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@ -5848,6 +5850,13 @@ static void M_TimeAttack(INT32 choice)
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S_ChangeMusicInternal("racent", true);
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}
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static boolean M_QuitTimeAttackMenu(void)
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{
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// you know what? always putting these in the buffer won't hurt anything.
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COM_BufAddText(va("skin \"%s\"\n", cv_chooseskin.string));
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return true;
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}
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// Drawing function for Nights Attack
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/*void M_DrawNightsAttackMenu(void)
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{
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@ -2253,7 +2253,7 @@ void Y_VoteDrawer(void)
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if (!timer && i == voteclient.ranim)
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{
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V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor);
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if (!(votetic % 4))
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if (voteendtic != -1 && !(votetic % 4))
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V_DrawFill(x-1, y-1, 42, 27, 120|V_SNAPTOLEFT);
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else
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V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
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