Sryder13
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ca0f0bf2fd
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OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
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2014-09-04 01:35:29 +01:00 |
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Sryder13
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da2b6f2c01
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Fix certain textures with holes in
see: CEZ1 skybox in linear filtermodes.
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2014-09-03 02:10:47 +01:00 |
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Sryder13
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d96eaa768c
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else added
less redundancy.
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2014-08-30 14:36:18 +01:00 |
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Sryder13
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ae27ace7fe
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Polyobject translucency quick fix.
I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
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2014-08-30 14:20:07 +01:00 |
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Sryder13
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278f2e9b66
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Polyobject top/bottom texture + translucency
polyobjects do have top/bottom textures, silly.
And translucency.
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2014-08-30 14:10:55 +01:00 |
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Sryder13
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0ee18be33b
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Merge remote-tracking branch 'upstream/master'
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2014-08-30 14:09:25 +01:00 |
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Alam Ed Arias
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b1e1163b91
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evil changes
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2014-08-27 22:43:10 -04:00 |
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Sryder13
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5bec33b659
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Merge remote-tracking branch 'upstream/master'
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2014-08-27 15:07:50 +01:00 |
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Alam Ed Arias
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6e7c783013
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Merge branch 'next'
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2014-08-26 23:56:50 -04:00 |
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Alam Ed Arias
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7cb77075d1
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SRB2 2.1.11 release
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2014-08-26 23:56:30 -04:00 |
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Alam Arias
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81cbdcccd5
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Merge pull request #28 from wolfy852/master
Remove momentum reduction in CA_JUMPTHOK
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2014-08-26 21:29:24 -04:00 |
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Sryder13
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e489ad2cd3
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Merge remote-tracking branch 'upstream/master'
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2014-08-06 15:49:59 +01:00 |
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Alam Ed Arias
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29bac09998
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Merge branch 'master' into next
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2014-08-05 20:01:53 -04:00 |
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Alam Ed Arias
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4f1f17b646
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Merge branch 'next'
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2014-08-05 20:01:25 -04:00 |
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Alam Ed Arias
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d6c29e19ab
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SRB2 2.1.10 release
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2014-08-05 19:59:40 -04:00 |
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Wolfy
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53c791b29c
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Remove momentum reduction in CA_JUMPTHOK
Also add new multiability handling for it
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2014-08-04 13:38:19 -05:00 |
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Sryder13
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8303367548
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Merge remote-tracking branch 'upstream/master'
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2014-08-04 17:19:20 +01:00 |
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Alam Ed Arias
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d066a7a6d1
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Change mixer panning to make sense (for SDL12)
This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
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2014-08-04 11:57:29 -04:00 |
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Alam Ed Arias
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39c018ec1c
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Merge remote-tracking branch 'Furyhunter/sdl-fix-flippedchannels'
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2014-08-04 11:50:12 -04:00 |
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Sryder13
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74499e8173
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Merge remote-tracking branch 'upstream/master'
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2014-08-04 15:05:56 +01:00 |
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Ronald Kinard
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8eef7239b2
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Change mixer panning to make sense
This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
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2014-08-04 02:48:18 -05:00 |
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Ronald Kinard
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25739b38e3
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INTERFACE=sdl
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2014-08-04 00:27:12 -05:00 |
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Ronald Kinard
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a0f959e597
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Fix Makefile to target sdl correctly
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2014-08-04 00:04:03 -05:00 |
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Alam Ed Arias
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c028c83235
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SRB2 2.1.9 release
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2014-08-03 23:49:33 -04:00 |
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Alam Ed Arias
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ab9934932e
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Merge branch 'master' into next
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2014-08-03 23:41:57 -04:00 |
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Alam Ed Arias
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0386516946
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Merge remote-tracking branch 'Furyhunter/sdl2'
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2014-08-03 21:02:24 -04:00 |
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Alam Ed Arias
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e2d3ce1aed
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keep the old SDL interface
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2014-08-03 21:02:04 -04:00 |
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Alam Ed Arias
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13f3fbac2e
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Merge branch 'master' into next
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2014-08-02 11:11:09 -04:00 |
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Alam Ed Arias
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cd97685e5a
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fix build for sh sheel
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2014-08-02 11:10:00 -04:00 |
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Alam Ed Arias
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abce10fd65
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Merge branch 'master' into next
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2014-07-29 15:53:53 -04:00 |
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Alam Ed Arias
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d8eceeb0ac
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add build is done message into Makefile
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2014-07-29 14:14:59 -04:00 |
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Ronald Kinard
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03fe3bdad2
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Replace sdl with sdl2
SDL1.2 is dead, long live SDL
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2014-07-26 02:06:00 -05:00 |
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Ronald Kinard
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87df25a58c
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sdl2: Fallback resolution for gl fullscreen
to avoid a crash
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2014-07-26 00:56:30 -05:00 |
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Ronald Kinard
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3a1a0c8871
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sdl2: fix mouse grabbing in windowed
Should now ignore all motion events and not warp the mouse when the
window is out of focus.
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2014-07-25 23:47:14 -05:00 |
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Ronald Kinard
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1bfea632c9
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sdl2: windows exe rename srb2sdl2.exe
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2014-07-25 23:08:37 -05:00 |
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Ronald Kinard
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e3c7bc0637
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sdl2: Slow the mouse a bit
Fixes Furyhunter/SRB2#1 but probably makes mouse speed too slow on
Linux. Whatever.
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2014-07-25 22:55:48 -05:00 |
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Alam Ed Arias
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c5c5d3918e
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Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
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2014-07-25 20:01:21 -04:00 |
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Alam Ed Arias
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424d6531c9
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Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
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2014-07-25 20:00:46 -04:00 |
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Ronald Kinard
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7e650d30f6
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sdl2: add -borderless option for windowed
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2014-07-25 18:59:11 -05:00 |
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Ronald Kinard
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8d2b813554
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sdl2: oops it should be 32 bpp in softblit
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2014-07-25 18:59:11 -05:00 |
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Alam Ed Arias
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d438a8f8c2
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doh, I forget one, and in SDL2's Makefile.cfg
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2014-07-25 19:44:43 -04:00 |
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Alam Ed Arias
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f03e591f64
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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Ronald Kinard
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b429cce3b6
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sdl2: add -borderless option for windowed
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2014-07-24 22:35:04 -05:00 |
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Alam Ed Arias
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086463bc61
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Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
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2014-07-24 22:47:45 -04:00 |
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Ronald Kinard
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ce8d82aa52
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sdl2: oops it should be 32 bpp in softblit
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2014-07-24 21:46:35 -05:00 |
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Ronald Kinard
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93e00cc694
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sdl2: -softblit, use smaller texture format
-softblit uses SDL2 software renderer backend for blitting
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2014-07-24 21:32:47 -05:00 |
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Alam Ed Arias
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b19a9077bd
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Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
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2014-07-24 20:27:14 -04:00 |
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Ronald Kinard
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8b0f374bfe
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sdl2: potential huge perf. boost to software
SDL_UpdateTexture is apparently not good for streaming textures.
So instead, I did SDL_LockTexture/Unlock.
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2014-07-24 19:18:48 -05:00 |
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Ronald Kinard
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005b502756
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sdl2: limit fullscreen resolution in OpenGL
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2014-07-24 03:15:35 -05:00 |
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Ronald Kinard
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8890722223
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sdl2: handle no AF support correctly (1, not 0)
GL_EXT_texture_filter_anisotropic is cool I guess
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2014-07-24 03:03:41 -05:00 |
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