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else added
less redundancy.
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@ -1647,8 +1647,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
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Surf.FlatColor.s.alpha = 0x00; // This shouldn't draw anything regardless of blendmode
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blendmode = PF_Masked;
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}
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blendmode = HWR_TranstableToAlpha(gr_curline->polyseg->translucency, &Surf);
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else
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blendmode = HWR_TranstableToAlpha(gr_curline->polyseg->translucency, &Surf);
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}
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#endif
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