sdl2: limit fullscreen resolution in OpenGL

This commit is contained in:
Ronald Kinard 2014-07-24 03:15:35 -05:00
parent 8890722223
commit 005b502756

View file

@ -185,14 +185,6 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
wasfullscreen = SDL_TRUE;
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
// Logical fullscreen is not implemented yet for OpenGL, so...
// Special case handling
if (rendermode == render_opengl)
{
int sdlw, sdlh;
SDL_GetWindowSize(window, &sdlw, &sdlh);
VID_SetMode(VID_GetModeForSize(sdlw, sdlh));
}
}
else if (!fullscreen && wasfullscreen)
{
@ -217,6 +209,15 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
if (rendermode == render_opengl)
{
int sdlw, sdlh;
SDL_GetWindowSize(window, &sdlw, &sdlh);
// Logical fullscreen is not implemented yet for OpenGL, so...
// Special case handling
if (USE_FULLSCREEN && width != sdlw && height != sdlh)
{
VID_SetMode(VID_GetModeForSize(sdlw, sdlh));
return;
}
OglSdlSurface(vid.width, vid.height);
}