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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Merge remote-tracking branch 'Furyhunter/sdl2' into sdl2
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commit
b19a9077bd
2 changed files with 37 additions and 36 deletions
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@ -129,7 +129,6 @@ static Uint16 realheight = BASEVIDHEIGHT;
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static const Uint32 surfaceFlagsW = 0/*|SDL_RESIZABLE*/;
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static const Uint32 surfaceFlagsF = 0;
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static SDL_bool mousegrabok = SDL_TRUE;
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static SDL_bool mousewarp = SDL_FALSE;
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#define HalfWarpMouse(x,y) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
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static SDL_bool videoblitok = SDL_FALSE;
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static SDL_bool exposevideo = SDL_FALSE;
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@ -186,14 +185,6 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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{
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wasfullscreen = SDL_TRUE;
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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// Logical fullscreen is not implemented yet for OpenGL, so...
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// Special case handling
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if (rendermode == render_opengl)
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{
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int sdlw, sdlh;
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SDL_GetWindowSize(window, &sdlw, &sdlh);
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VID_SetMode(VID_GetModeForSize(sdlw, sdlh));
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}
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}
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else if (!fullscreen && wasfullscreen)
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{
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@ -218,6 +209,15 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
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if (rendermode == render_opengl)
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{
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int sdlw, sdlh;
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SDL_GetWindowSize(window, &sdlw, &sdlh);
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// Logical fullscreen is not implemented yet for OpenGL, so...
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// Special case handling
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if (USE_FULLSCREEN && width != sdlw && height != sdlh)
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{
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VID_SetMode(VID_GetModeForSize(sdlw, sdlh));
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return;
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}
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OglSdlSurface(vid.width, vid.height);
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}
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@ -760,6 +760,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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kbfocus = SDL_TRUE;
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mousefocus = SDL_TRUE;
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST:
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kbfocus = SDL_FALSE;
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@ -800,7 +801,6 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
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if (MOUSE_MENU)
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{
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SDLdoUngrabMouse();
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return;
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}
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}
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@ -832,43 +832,26 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
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SDL_GetWindowSize(window, &wwidth, &wheight);
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if (MOUSE_MENU)
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if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window))
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{
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SDLdoUngrabMouse();
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return;
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}
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if (mousewarp && (evt.x == wwidth/2) && (evt.y == wheight/2))
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if ((evt.x == realwidth/2) && (evt.y == realheight/2))
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{
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return;
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}
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else
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{
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event.data2 = +evt.xrel;
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event.data3 = -evt.yrel;
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event.data2 = (evt.xrel) * (wwidth / realwidth) * 2;
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event.data3 = -evt.yrel * (wheight / realheight) * 2;
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}
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event.type = ev_mouse;
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D_PostEvent(&event);
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if (mousewarp)
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{
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// Warp the pointer back to the middle of the window
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// or we cannot move any further if it's at a border.
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if ((evt.x < (wwidth/2 )-(wwidth/4 )) ||
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(evt.y < (wheight/2)-(wheight/4)) ||
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(evt.x > (wwidth/2 )+(wwidth/4 )) ||
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(evt.y > (wheight/2)+(wheight/4) ) )
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{
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HalfWarpMouse(wwidth, wheight);
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}
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}
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else
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{
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SDL_SetWindowGrab(window, mousegrabok);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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}
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HalfWarpMouse(wwidth, wheight);
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}
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static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
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@ -1398,8 +1381,25 @@ void I_FinishUpdate(void)
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}
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if (bufSurface) //Alam: New Way to send video data
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{
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void *pixels;
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int pitch;
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SDL_BlitSurface(bufSurface, NULL, vidSurface, &rect);
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SDL_UpdateTexture(texture, NULL, vidSurface->pixels, realwidth * 4);
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// Fury -- streaming textures are bad on UpdateTexture
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SDL_LockSurface(vidSurface);
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SDL_LockTexture(texture, &rect, &pixels, &pitch);
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if (pitch == vidSurface->pitch)
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{
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M_Memcpy(pixels, vidSurface->pixels, (pitch * vid.height));
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}
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else
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{
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SDL_UnlockTexture(texture);
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SDL_UnlockSurface(vidSurface);
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I_Error("The intermediate buffer and final texture types are not the same.\n");
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}
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SDL_UnlockTexture(texture);
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SDL_UnlockSurface(vidSurface);
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}
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// Blit buffer to texture
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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@ -1902,8 +1902,6 @@ void I_StartupGraphics(void)
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if (M_CheckParm("-nomousegrab"))
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mousegrabok = SDL_FALSE;
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else if (M_CheckParm("-mousewarp") || SDL_SetRelativeMouseMode(SDL_TRUE) == -1)
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mousewarp = SDL_TRUE;
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#if 0 // defined (_DEBUG)
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else
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{
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@ -171,7 +171,10 @@ boolean OglSdlSurface(INT32 w, INT32 h)
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DBG_Printf("Extensions : %s\n", gl_extensions);
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oglflags = 0;
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maximumAnisotropy = 0;
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if (isExtAvailable("GL_EXT_texture_filter_anisotropic", gl_extensions))
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pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
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else
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maximumAnisotropy = 1;
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granisotropicmode_cons_t[1].value = maximumAnisotropy;
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