Commit graph

132 commits

Author SHA1 Message Date
Latapostrophe
78c2c54a87 let angle be changed while spun out and boosting 2019-05-25 13:08:38 +02:00
TehRealSalt
5dc30cdac8 Fix skin shit 2019-05-02 00:39:49 -04:00
fickleheart
9ff8b73936 Merge remote-tracking branch 'remotes/internal/upsidedown-brain' into HEAD
# Conflicts:
#	src/k_kart.c
#	src/p_mobj.c
2019-03-11 21:59:45 -05:00
wolfs
af67c7abf5 Merge branch 'maxskins-bump' into 'next'
Bump MAXSKINS to 128 + Clean up skin struct

See merge request KartKrew/Kart-Public!82
2019-03-11 19:28:16 -04:00
wolfy852
499dcc6bdb Kill all skin flags but SF_HIRES 2019-03-09 23:18:55 -06:00
wolfy852
a181cd24cd Fix my fuckups
Not fond of what I did in P_CanRunOnWater but it at least carries the desired effect...
2019-03-06 22:28:06 -06:00
wolfy852
87d60eef86 Kill SF_RUNONWATER 2019-03-06 22:02:56 -06:00
Sally Cochenour
014466cc67 Merge branch 'next' into minor-item-tweaks 2019-02-22 19:30:52 -05:00
James R
0eb30bceb7 Rename splitscreen member to something more meaningful 2019-02-22 15:57:44 -08:00
Sally Cochenour
a6dd439e99 Grow cancel
Needs item table changes to make it less OP
2019-02-21 17:04:58 -05:00
Latapostrophe
91ce3617ef Fix respawning in reverse gravity 2019-02-18 14:00:36 +01:00
james
1785adffc2 Expose splitscreenplayer (from Got_AddPlayer) as splitscreen in player_t 2019-02-16 23:25:50 -08:00
Sally Cochenour
98af218d2c Merge branch 'next' into ingame-player-cap 2019-02-03 17:23:50 -05:00
Sally Cochenour
59730c5db6 In-game player cap & spectator queue
Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
Sally Cochenour
3cb468aec8 Add delay to Jawz target switching, set Jawz target when fired 2019-01-30 15:39:29 -05:00
fickleheart
0121d47049 Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff 2019-01-15 19:55:42 -06:00
SeventhSentinel
eebdda0833 Minimum speed to get drift sparks 2019-01-06 17:17:52 -05:00
fickleheart
bd36a0f0a1 Don't turn players more than they're allowed to
This should account for latency properly.
2019-01-04 23:09:27 -06:00
TehRealSalt
5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
TehRealSalt
e2a9aeb34c Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt
e265d910d3 Item roulette fun-times
- Colorize items, Combi-Catcher style, while the roulette is still going. Nice Chaotix reference, and tells you when the game's just lagged.
- Items blink when you first get them! They blink white when you wait out the whole roulette, red when you mash, or rainbow for enhanced items! Blinking prevents items from being stolen too, so items can't be literally stolen before you even have a chance to see what it was.
- New item roulette sound for mashing
- Fix TC_ limits in Lua
2018-11-23 19:15:14 -05:00
TehRealSalt
6a31959381 Merge branch 'master' into brake-drift 2018-11-01 17:37:10 -04:00
TehRealSalt
03d64cbced Merge branch 'master' into brake-drift 2018-11-01 17:35:45 -04:00
TehRealSalt
deb51d1eb4 Merge branch 'master' into battle-visuals 2018-11-01 17:35:01 -04:00
TehRealSalt
7e9300c420 Lap hands touch-up 2018-11-01 16:15:25 -04:00
TehRealSalt
a193a4adf2 YOU GOT EM
Flashes on screen whenever you get more than 1 karma point at a time, getting you back into the game.
2018-10-31 23:34:13 -04:00
TehRealSalt
ea4ca2eb1f Brake drfit effect 2018-10-31 21:35:17 -04:00
TehRealSalt
25414edb57 Merge branch 'master' into fz-time-over 2018-10-24 21:20:51 -04:00
TehRealSalt
017d606828 fzboom.wad hardcode 2018-10-23 17:48:09 -04:00
TehRealSalt
8d6e203bd2 New SPB
May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
TehRealSalt
bb3d01495a New engine sounds
9 unique engine classes with 13 sounds each, which smoothly change. Each character sounds distinct now!
2018-10-08 21:31:55 -04:00
toaster
fadef55b1e angel island drift strat plus ketchup 2018-09-14 00:19:23 +01:00
TehRealSalt
7a91398066 Drop Dash + alternate start boosts
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.

Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
2018-09-10 01:47:23 -04:00
TehRealSalt
bc15392514 Boost tweaks
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt
36356f8a64 Boost cam 2018-09-05 11:19:00 -04:00
TehRealSalt
9394179c12 Camera outrunning 2018-09-04 15:11:14 -04:00
TehRealSalt
1ab9ebf1c0 separate var for dashpad cooldown
- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
ff09c0643c Jawz reticule 2018-08-30 19:24:22 -04:00
SeventhSentinel
82343719e2 fixed n blame 2018-08-11 20:54:08 -04:00
SeventhSentinel
cde54211c2 eggman
broken
2018-08-11 20:19:09 -04:00
TehRealSalt
01093f4ca2 Orbinaut x4 2018-08-09 22:52:22 -04:00
TehRealSalt
a49983a6d1 Lap start animation 2018-08-09 21:52:02 -04:00
TehRealSalt
97ec385234 Thunder shield overlay 2018-08-04 15:48:31 -04:00
TehRealSalt
f9e5a11060 - Instashield on failed damge
- Ballhog explosion separated onto another sprite
- Disabled banana jitter
2018-07-26 20:12:42 -04:00
TehRealSalt
a63b172351 Merge branch 'sonicitems' into bumpstuff 2018-07-20 19:13:04 -04:00
TehRealSalt
6eaed1ac7b Spectator overhaul
- New player flag, PF_WANTSTOJOIN, added for setting up a spectator queue. You are allowed to join as long as no one has started lap 2.
- Map resets when two people have entered the game, so matches can start naturally without the need of an admin.
2018-07-20 19:11:36 -04:00
TehRealSalt
d25cb1aa56 Wipeout bumps
- You can bump other people during spinout.
- Bumping during spinout activates a "slow down" timer, which increases your friction after a few tics.
- You have a Smash-style dust effect after a spinout bump, indicating clearly if you'll slow down or not.
2018-07-19 22:37:32 -04:00
toaster
2b7298e959 *A biggie: two-tier intermission screen!
* Have the entire thing slide the fuck away a short while into the intermission.
	* The tab screen is modified to work off similar behaviour and presentation.
* To go with it, a revamp of how Battle's scoring is handled.
	* It's now considered "hits", and is stored in a reuse in one of the vanilla NiGHTS variables, allowing it to use exactly the same ranking mechanisms as race.
	* No more resetting of score between battle rounds.
* Minor, unrelated general code cleanup in places.
* Disable the YEEEAH in splitscreen, otherwise you'll hear it *all the time*.
2018-07-18 20:23:46 +01:00
TehRealSalt
e2a6d5ceb3 Water skipping
No way to disable it yet, let's see if we even need it
2018-07-16 22:51:31 -04:00