mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-15 01:01:43 +00:00
Fix skin shit
This commit is contained in:
parent
db2935d45a
commit
5dc30cdac8
8 changed files with 31 additions and 281 deletions
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@ -271,13 +271,7 @@ void B_RespawnBot(INT32 playernum)
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player->powers[pw_nocontrol] = sonic->player->powers[pw_nocontrol];
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P_TeleportMove(tails, x, y, z);
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if (player->charability == CA_FLY)
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{
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P_SetPlayerMobjState(tails, S_KART_STND1); // SRB2kart - was S_PLAY_ABL1
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tails->player->powers[pw_tailsfly] = (UINT16)-1;
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}
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else
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P_SetPlayerMobjState(tails, S_KART_STND1); // SRB2kart - was S_PLAY_FALL1
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P_SetPlayerMobjState(tails, S_KART_STND1); // SRB2kart - was S_PLAY_FALL1
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P_SetScale(tails, sonic->scale);
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tails->destscale = sonic->destscale;
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}
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@ -585,21 +585,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->kartspeed = (UINT8)players[i].kartspeed;
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rsp->kartweight = (UINT8)players[i].kartweight;
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//
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rsp->normalspeed = (fixed_t)LONG(players[i].normalspeed);
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rsp->runspeed = (fixed_t)LONG(players[i].runspeed);
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rsp->thrustfactor = players[i].thrustfactor;
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rsp->accelstart = players[i].accelstart;
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rsp->acceleration = players[i].acceleration;
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rsp->charability = players[i].charability;
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rsp->charability2 = players[i].charability2;
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rsp->charflags = (UINT32)LONG(players[i].charflags);
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rsp->thokitem = (UINT32)LONG(players[i].thokitem); //mobjtype_t
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rsp->spinitem = (UINT32)LONG(players[i].spinitem); //mobjtype_t
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rsp->revitem = (UINT32)LONG(players[i].revitem); //mobjtype_t
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rsp->actionspd = (fixed_t)LONG(players[i].actionspd);
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rsp->mindash = (fixed_t)LONG(players[i].mindash);
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rsp->maxdash = (fixed_t)LONG(players[i].maxdash);
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rsp->jumpfactor = (fixed_t)LONG(players[i].jumpfactor);
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rsp->speed = (fixed_t)LONG(players[i].speed);
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rsp->jumping = players[i].jumping;
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@ -722,21 +708,7 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].kartspeed = (UINT8)rsp->kartspeed;
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players[i].kartweight = (UINT8)rsp->kartweight;
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players[i].normalspeed = (fixed_t)LONG(rsp->normalspeed);
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players[i].runspeed = (fixed_t)LONG(rsp->runspeed);
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players[i].thrustfactor = rsp->thrustfactor;
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players[i].accelstart = rsp->accelstart;
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players[i].acceleration = rsp->acceleration;
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players[i].charability = rsp->charability;
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players[i].charability2 = rsp->charability2;
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players[i].charflags = (UINT32)LONG(rsp->charflags);
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players[i].thokitem = (UINT32)LONG(rsp->thokitem); //mobjtype_t
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players[i].spinitem = (UINT32)LONG(rsp->spinitem); //mobjtype_t
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players[i].revitem = (UINT32)LONG(rsp->revitem); //mobjtype_t
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players[i].actionspd = (fixed_t)LONG(rsp->actionspd);
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players[i].mindash = (fixed_t)LONG(rsp->mindash);
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players[i].maxdash = (fixed_t)LONG(rsp->maxdash);
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players[i].jumpfactor = (fixed_t)LONG(rsp->jumpfactor);
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players[i].speed = (fixed_t)LONG(rsp->speed);
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players[i].jumping = rsp->jumping;
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@ -224,21 +224,7 @@ typedef struct
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UINT8 kartspeed;
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UINT8 kartweight;
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//
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fixed_t normalspeed;
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fixed_t runspeed;
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UINT8 thrustfactor;
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UINT8 accelstart;
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UINT8 acceleration;
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UINT8 charability;
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UINT8 charability2;
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UINT32 charflags;
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UINT32 thokitem; // mobjtype_t
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UINT32 spinitem; // mobjtype_t
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UINT32 revitem; // mobjtype_t
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fixed_t actionspd;
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fixed_t mindash;
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fixed_t maxdash;
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fixed_t jumpfactor;
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fixed_t speed;
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UINT8 jumping;
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@ -35,33 +35,6 @@ typedef enum
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SF_HIRES = 1, // Draw the sprite 2x as small?
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} skinflags_t;
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//Primary and secondary skin abilities
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typedef enum
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{
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CA_NONE=0,
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CA_THOK,
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CA_FLY,
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CA_GLIDEANDCLIMB,
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CA_HOMINGTHOK,
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CA_SWIM,
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CA_DOUBLEJUMP,
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CA_FLOAT,
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CA_SLOWFALL,
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CA_TELEKINESIS,
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CA_FALLSWITCH,
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CA_JUMPBOOST,
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CA_AIRDRILL,
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CA_JUMPTHOK
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} charability_t;
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//Secondary skin abilities
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typedef enum
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{
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CA2_NONE=0,
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CA2_SPINDASH,
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CA2_MULTIABILITY
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} charability2_t;
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//
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// Player states.
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//
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@ -442,29 +415,8 @@ typedef struct player_s
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UINT8 kartweight; // Kart weight stat between 1 and 9
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//
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fixed_t normalspeed; // Normal ground
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fixed_t runspeed; // Speed you break into the run animation
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UINT8 thrustfactor; // Thrust = thrustfactor * acceleration
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UINT8 accelstart; // Starting acceleration if speed = 0.
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UINT8 acceleration; // Acceleration
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// See charability_t and charability2_t for more information.
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UINT8 charability; // Ability definition
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UINT8 charability2; // Secondary ability definition
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UINT32 charflags; // Extra abilities/settings for skins (combinable stuff)
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// See SF_ flags
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mobjtype_t thokitem; // Object # to spawn for the thok
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mobjtype_t spinitem; // Object # to spawn for spindash/spinning
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mobjtype_t revitem; // Object # to spawn for spindash/spinning
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fixed_t actionspd; // Speed of thok/glide/fly
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fixed_t mindash; // Minimum spindash speed
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fixed_t maxdash; // Maximum spindash speed
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fixed_t jumpfactor; // How high can the player jump?
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SINT8 lives;
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SINT8 continues; // continues that player has acquired
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94
src/g_game.c
94
src/g_game.c
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@ -2325,25 +2325,12 @@ void G_PlayerReborn(INT32 player)
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INT32 score, marescore;
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INT32 lives;
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INT32 continues;
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UINT8 charability;
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UINT8 charability2;
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// SRB2kart
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UINT8 kartspeed;
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UINT8 kartweight;
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//
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fixed_t normalspeed;
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fixed_t runspeed;
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UINT8 thrustfactor;
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UINT8 accelstart;
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UINT8 acceleration;
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INT32 charflags;
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INT32 pflags;
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UINT32 thokitem;
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UINT32 spinitem;
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UINT32 revitem;
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fixed_t actionspd;
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fixed_t mindash;
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fixed_t maxdash;
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INT32 ctfteam;
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INT32 starposttime;
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INT16 starpostx;
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@ -2399,18 +2386,10 @@ void G_PlayerReborn(INT32 player)
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skincolor = players[player].skincolor;
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skin = players[player].skin;
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charability = players[player].charability;
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charability2 = players[player].charability2;
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// SRB2kart
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kartspeed = players[player].kartspeed;
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kartweight = players[player].kartweight;
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//
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normalspeed = players[player].normalspeed;
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runspeed = players[player].runspeed;
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thrustfactor = players[player].thrustfactor;
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accelstart = players[player].accelstart;
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acceleration = players[player].acceleration;
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charflags = players[player].charflags;
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starposttime = players[player].starposttime;
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starpostx = players[player].starpostx;
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@ -2419,13 +2398,6 @@ void G_PlayerReborn(INT32 player)
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starpostnum = players[player].starpostnum;
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respawnflip = players[player].kartstuff[k_starpostflip]; //SRB2KART
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starpostangle = players[player].starpostangle;
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jumpfactor = players[player].jumpfactor;
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thokitem = players[player].thokitem;
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spinitem = players[player].spinitem;
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revitem = players[player].revitem;
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actionspd = players[player].actionspd;
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mindash = players[player].mindash;
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maxdash = players[player].maxdash;
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mare = players[player].mare;
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bot = players[player].bot;
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@ -2489,24 +2461,11 @@ void G_PlayerReborn(INT32 player)
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// save player config truth reborn
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p->skincolor = skincolor;
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p->skin = skin;
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p->charability = charability;
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p->charability2 = charability2;
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// SRB2kart
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p->kartspeed = kartspeed;
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p->kartweight = kartweight;
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//
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p->normalspeed = normalspeed;
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p->runspeed = runspeed;
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p->thrustfactor = thrustfactor;
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p->accelstart = accelstart;
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p->acceleration = acceleration;
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p->charflags = charflags;
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p->thokitem = thokitem;
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p->spinitem = spinitem;
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p->revitem = revitem;
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p->actionspd = actionspd;
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p->mindash = mindash;
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p->maxdash = maxdash;
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p->starposttime = starposttime;
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p->starpostx = starpostx;
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@ -2514,7 +2473,6 @@ void G_PlayerReborn(INT32 player)
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p->starpostz = starpostz;
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p->starpostnum = starpostnum;
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p->starpostangle = starpostangle;
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p->jumpfactor = jumpfactor;
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p->exiting = exiting;
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p->numboxes = numboxes;
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@ -5531,24 +5489,8 @@ void G_BeginRecording(void)
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demo_p += 16;
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// Stats
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WRITEUINT8(demo_p,player->charability);
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WRITEUINT8(demo_p,player->charability2);
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WRITEUINT8(demo_p,player->actionspd>>FRACBITS);
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WRITEUINT8(demo_p,player->mindash>>FRACBITS);
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WRITEUINT8(demo_p,player->maxdash>>FRACBITS);
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// SRB2kart
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WRITEUINT8(demo_p,player->kartspeed);
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WRITEUINT8(demo_p,player->kartweight);
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//
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WRITEUINT8(demo_p,player->normalspeed>>FRACBITS);
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WRITEUINT8(demo_p,player->runspeed>>FRACBITS);
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WRITEUINT8(demo_p,player->thrustfactor);
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WRITEUINT8(demo_p,player->accelstart);
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WRITEUINT8(demo_p,player->acceleration);
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// Trying to convert it back to % causes demo desync due to precision loss.
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// Don't do it.
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WRITEFIXED(demo_p, player->jumpfactor);
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// Save netvar data (SONICCD, etc)
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CV_SaveNetVars(&demo_p);
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@ -5761,9 +5703,8 @@ void G_DoPlayDemo(char *defdemoname)
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UINT8 i;
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lumpnum_t l;
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char skin[17],color[17],*n,*pdemoname;
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UINT8 version,subversion,charability,charability2,kartspeed,kartweight,thrustfactor,accelstart,acceleration;
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UINT8 version,subversion,kartspeed,kartweight;
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UINT32 randseed;
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fixed_t actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor;
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char msg[1024];
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#if defined(SKIPERRORS) && !defined(DEVELOP)
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boolean skiperrors = false;
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@ -5900,21 +5841,21 @@ void G_DoPlayDemo(char *defdemoname)
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M_Memcpy(color,demo_p,16);
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demo_p += 16;
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charability = READUINT8(demo_p);
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charability2 = READUINT8(demo_p);
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actionspd = (fixed_t)READUINT8(demo_p)<<FRACBITS;
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mindash = (fixed_t)READUINT8(demo_p)<<FRACBITS;
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maxdash = (fixed_t)READUINT8(demo_p)<<FRACBITS;
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demo_p++; // charability
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demo_p++; // charability2
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demo_p++; // actionspd
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demo_p++; // mindash
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demo_p++; // maxdash
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// SRB2kart
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kartspeed = READUINT8(demo_p);
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kartweight = READUINT8(demo_p);
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//
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normalspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS;
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runspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS;
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thrustfactor = READUINT8(demo_p);
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accelstart = READUINT8(demo_p);
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acceleration = READUINT8(demo_p);
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jumpfactor = READFIXED(demo_p);
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demo_p++; // normalspeed
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demo_p++; // runspeed
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demo_p++; // thrustfactor
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demo_p++; // accelstart
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demo_p++; // acceleration
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demo_p += 4; // jumpfactor
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// net var data
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CV_LoadNetVars(&demo_p);
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@ -6008,21 +5949,10 @@ void G_DoPlayDemo(char *defdemoname)
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// Set saved attribute values
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// No cheat checking here, because even if they ARE wrong...
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// it would only break the replay if we clipped them.
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players[0].charability = charability;
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players[0].charability2 = charability2;
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players[0].actionspd = actionspd;
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players[0].mindash = mindash;
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players[0].maxdash = maxdash;
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// SRB2kart
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players[0].kartspeed = kartspeed;
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players[0].kartweight = kartweight;
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//
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players[0].normalspeed = normalspeed;
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players[0].runspeed = runspeed;
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players[0].thrustfactor = thrustfactor;
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players[0].accelstart = accelstart;
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players[0].acceleration = acceleration;
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players[0].jumpfactor = jumpfactor;
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demo_start = true;
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}
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@ -155,36 +155,8 @@ static int player_get(lua_State *L)
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else if (fastcmp(field,"kartweight"))
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lua_pushinteger(L, plr->kartweight);
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//
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else if (fastcmp(field,"normalspeed"))
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lua_pushfixed(L, plr->normalspeed);
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else if (fastcmp(field,"runspeed"))
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lua_pushfixed(L, plr->runspeed);
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else if (fastcmp(field,"thrustfactor"))
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lua_pushinteger(L, plr->thrustfactor);
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else if (fastcmp(field,"accelstart"))
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lua_pushinteger(L, plr->accelstart);
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else if (fastcmp(field,"acceleration"))
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lua_pushinteger(L, plr->acceleration);
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else if (fastcmp(field,"charability"))
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lua_pushinteger(L, plr->charability);
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else if (fastcmp(field,"charability2"))
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lua_pushinteger(L, plr->charability2);
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else if (fastcmp(field,"charflags"))
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lua_pushinteger(L, plr->charflags);
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else if (fastcmp(field,"thokitem"))
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lua_pushinteger(L, plr->thokitem);
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else if (fastcmp(field,"spinitem"))
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lua_pushinteger(L, plr->spinitem);
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else if (fastcmp(field,"revitem"))
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lua_pushinteger(L, plr->revitem);
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else if (fastcmp(field,"actionspd"))
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lua_pushfixed(L, plr->actionspd);
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else if (fastcmp(field,"mindash"))
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lua_pushfixed(L, plr->mindash);
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else if (fastcmp(field,"maxdash"))
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lua_pushfixed(L, plr->maxdash);
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else if (fastcmp(field,"jumpfactor"))
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lua_pushfixed(L, plr->jumpfactor);
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else if (fastcmp(field,"lives"))
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lua_pushinteger(L, plr->lives);
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else if (fastcmp(field,"continues"))
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@ -431,36 +403,8 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"kartweight"))
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plr->kartweight = (UINT8)luaL_checkinteger(L, 3);
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//
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else if (fastcmp(field,"normalspeed"))
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plr->normalspeed = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"runspeed"))
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plr->runspeed = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"thrustfactor"))
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plr->thrustfactor = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"accelstart"))
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plr->accelstart = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"acceleration"))
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plr->acceleration = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"charability"))
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plr->charability = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"charability2"))
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plr->charability2 = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"charflags"))
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plr->charflags = (UINT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"thokitem"))
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plr->thokitem = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"spinitem"))
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plr->spinitem = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"revitem"))
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plr->revitem = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"actionspd"))
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plr->actionspd = (INT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"mindash"))
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plr->mindash = (INT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"maxdash"))
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plr->maxdash = (INT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"jumpfactor"))
|
||||
plr->jumpfactor = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"lives"))
|
||||
plr->lives = (SINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"continues"))
|
||||
|
|
|
@ -265,25 +265,11 @@ static void P_NetArchivePlayers(void)
|
|||
if (flags & AWAYVIEW)
|
||||
WRITEUINT32(save_p, players[i].awayviewmobj->mobjnum);
|
||||
|
||||
WRITEUINT8(save_p, players[i].charability);
|
||||
WRITEUINT8(save_p, players[i].charability2);
|
||||
WRITEUINT32(save_p, players[i].charflags);
|
||||
WRITEUINT32(save_p, (UINT32)players[i].thokitem);
|
||||
WRITEUINT32(save_p, (UINT32)players[i].spinitem);
|
||||
WRITEUINT32(save_p, (UINT32)players[i].revitem);
|
||||
WRITEFIXED(save_p, players[i].actionspd);
|
||||
WRITEFIXED(save_p, players[i].mindash);
|
||||
WRITEFIXED(save_p, players[i].maxdash);
|
||||
// SRB2kart
|
||||
WRITEUINT8(save_p, players[i].kartspeed);
|
||||
WRITEUINT8(save_p, players[i].kartweight);
|
||||
//
|
||||
WRITEFIXED(save_p, players[i].normalspeed);
|
||||
WRITEFIXED(save_p, players[i].runspeed);
|
||||
WRITEUINT8(save_p, players[i].thrustfactor);
|
||||
WRITEUINT8(save_p, players[i].accelstart);
|
||||
WRITEUINT8(save_p, players[i].acceleration);
|
||||
WRITEFIXED(save_p, players[i].jumpfactor);
|
||||
|
||||
for (j = 0; j < MAXPREDICTTICS; j++)
|
||||
{
|
||||
|
@ -447,25 +433,11 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].viewheight = 32<<FRACBITS;
|
||||
|
||||
//SetPlayerSkinByNum(i, players[i].skin);
|
||||
players[i].charability = READUINT8(save_p);
|
||||
players[i].charability2 = READUINT8(save_p);
|
||||
players[i].charflags = READUINT32(save_p);
|
||||
players[i].thokitem = (mobjtype_t)READUINT32(save_p);
|
||||
players[i].spinitem = (mobjtype_t)READUINT32(save_p);
|
||||
players[i].revitem = (mobjtype_t)READUINT32(save_p);
|
||||
players[i].actionspd = READFIXED(save_p);
|
||||
players[i].mindash = READFIXED(save_p);
|
||||
players[i].maxdash = READFIXED(save_p);
|
||||
// SRB2kart
|
||||
players[i].kartspeed = READUINT8(save_p);
|
||||
players[i].kartweight = READUINT8(save_p);
|
||||
//
|
||||
players[i].normalspeed = READFIXED(save_p);
|
||||
players[i].runspeed = READFIXED(save_p);
|
||||
players[i].thrustfactor = READUINT8(save_p);
|
||||
players[i].accelstart = READUINT8(save_p);
|
||||
players[i].acceleration = READUINT8(save_p);
|
||||
players[i].jumpfactor = READFIXED(save_p);
|
||||
|
||||
for (j = 0; j < MAXPREDICTTICS; j++)
|
||||
{
|
||||
|
|
36
src/p_user.c
36
src/p_user.c
|
@ -1960,13 +1960,13 @@ static void P_CheckBustableBlocks(player_t *player)
|
|||
// ...or are drilling in NiGHTS (or Metal Sonic)
|
||||
if (!(rover->flags & FF_SHATTER) && !(rover->flags & FF_SPINBUST)
|
||||
&& !((player->pflags & PF_SPINNING) && !(player->pflags & PF_JUMPED))
|
||||
&& (player->charability != CA_GLIDEANDCLIMB && !player->powers[pw_super])
|
||||
&& (/*player->charability != CA_GLIDEANDCLIMB &&*/ !player->powers[pw_super])
|
||||
&& !(player->pflags & PF_DRILLING) && !metalrecording)
|
||||
continue;
|
||||
|
||||
// Only Knuckles can break this rock...
|
||||
if (!(rover->flags & FF_SHATTER) && (rover->flags & FF_ONLYKNUX) && !(player->charability == CA_GLIDEANDCLIMB))
|
||||
continue;
|
||||
/*if (!(rover->flags & FF_SHATTER) && (rover->flags & FF_ONLYKNUX) && !(player->charability == CA_GLIDEANDCLIMB))
|
||||
continue;*/
|
||||
|
||||
topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
|
@ -2468,7 +2468,7 @@ static void P_DoBubbleBreath(player_t *player)
|
|||
return;
|
||||
|
||||
// Tails stirs up the water while flying in it
|
||||
if (player->powers[pw_tailsfly] && (leveltime & 1) && player->charability != CA_SWIM)
|
||||
/*if (player->powers[pw_tailsfly] && (leveltime & 1) && player->charability != CA_SWIM)
|
||||
{
|
||||
fixed_t radius = (3*player->mo->radius)>>1;
|
||||
angle_t fa = ((leveltime%45)*FINEANGLES/8) & FINEMASK;
|
||||
|
@ -2494,7 +2494,7 @@ static void P_DoBubbleBreath(player_t *player)
|
|||
stirwaterz, MT_SMALLBUBBLE);
|
||||
bubble->destscale = player->mo->scale;
|
||||
P_SetScale(bubble,bubble->destscale);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -3718,13 +3718,13 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
else if (player->mo->eflags & MFE_GOOWATER)
|
||||
{
|
||||
player->mo->momz = 7*FRACUNIT;
|
||||
if (player->charability == CA_JUMPBOOST && onground)
|
||||
/*if (player->charability == CA_JUMPBOOST && onground)
|
||||
{
|
||||
if (player->charability2 == CA2_MULTIABILITY)
|
||||
player->mo->momz += FixedMul(FRACUNIT/4, dist6);
|
||||
else
|
||||
player->mo->momz += FixedMul(FRACUNIT/8, dist6);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else if (maptol & TOL_NIGHTS)
|
||||
player->mo->momz = 24*FRACUNIT;
|
||||
|
@ -4029,7 +4029,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
#ifdef HAVE_BLUA
|
||||
if (!LUAh_JumpSpinSpecial(player))
|
||||
#endif
|
||||
switch (player->charability)
|
||||
/*switch (player->charability)
|
||||
{
|
||||
case CA_TELEKINESIS:
|
||||
if (player->pflags & PF_JUMPED)
|
||||
|
@ -4054,11 +4054,11 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
if (player->charability == CA_AIRDRILL)
|
||||
/*if (player->charability == CA_AIRDRILL)
|
||||
{
|
||||
if (player->pflags & PF_JUMPED)
|
||||
{
|
||||
|
@ -4076,7 +4076,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
P_InstaThrust(player->mo, player->mo->angle, ((FixedMul(player->normalspeed - player->actionspd/4, player->mo->scale))*2)/3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (cmd->buttons & BT_DRIFT && !player->exiting && !P_PlayerInPain(player))
|
||||
{
|
||||
|
@ -4299,7 +4299,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
{
|
||||
if (player->secondjump == 1)
|
||||
{
|
||||
if (player->charability == CA_FLOAT)
|
||||
/*if (player->charability == CA_FLOAT)
|
||||
player->mo->momz = 0;
|
||||
else if (player->charability == CA_SLOWFALL)
|
||||
{
|
||||
|
@ -4310,7 +4310,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
else if (P_MobjFlip(player->mo)*player->mo->momz < -gravity*4)
|
||||
player->mo->momz = P_MobjFlip(player->mo)*-gravity*4;
|
||||
}
|
||||
}*/
|
||||
player->pflags &= ~PF_SPINNING;
|
||||
}
|
||||
}
|
||||
|
@ -4320,11 +4320,11 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
player->pflags &= ~PF_JUMPDOWN;
|
||||
|
||||
// Repeat abilities, but not double jump!
|
||||
if ((player->charability2 == CA2_MULTIABILITY && player->charability != CA_DOUBLEJUMP)
|
||||
/*if ((player->charability2 == CA2_MULTIABILITY && player->charability != CA_DOUBLEJUMP)
|
||||
|| (player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds])))
|
||||
player->secondjump = 0;
|
||||
else if (player->charability == CA_FLOAT && player->secondjump == 1)
|
||||
player->secondjump = 2;
|
||||
player->secondjump = 2;*/
|
||||
|
||||
|
||||
// If letting go of the jump button while still on ascent, cut the jump height.
|
||||
|
@ -6545,7 +6545,7 @@ static void P_MovePlayer(player_t *player)
|
|||
else if (player->dashspeed > 0 && player->dashspeed < FixedMul(player->mindash, player->mo->scale))
|
||||
player->dashspeed = FixedMul(player->mindash, player->mo->scale);
|
||||
|
||||
if (!(player->charability == CA_GLIDEANDCLIMB) || player->gotflag) // If you can't glide, then why the heck would you be gliding?
|
||||
if (/*!(player->charability == CA_GLIDEANDCLIMB) ||*/ player->gotflag) // If you can't glide, then why the heck would you be gliding?
|
||||
{
|
||||
/* // SRB2kart - ???
|
||||
if (player->pflags & PF_GLIDING || player->climbing)
|
||||
|
@ -6854,7 +6854,7 @@ static void P_MovePlayer(player_t *player)
|
|||
}
|
||||
// Otherwise, face the direction you're travelling.
|
||||
else if (player->panim == PA_WALK || player->panim == PA_RUN || player->panim == PA_ROLL
|
||||
|| (/*(player->mo->state >= &states[S_PLAY_ABL1] && player->mo->state <= &states[S_PLAY_SPC4]) && */player->charability == CA_FLY)) // SRB2kart - idk
|
||||
/*|| ((player->mo->state >= &states[S_PLAY_ABL1] && player->mo->state <= &states[S_PLAY_SPC4]) && player->charability == CA_FLY)*/) // SRB2kart - idk
|
||||
player->mo->angle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
|
||||
|
||||
// Update the local angle control.
|
||||
|
@ -9090,7 +9090,7 @@ void P_PlayerThink(player_t *player)
|
|||
|| (player->spectator || player->powers[pw_flashing] < K_GetKartFlashing(player))))
|
||||
player->powers[pw_flashing]--;
|
||||
|
||||
if (player->powers[pw_tailsfly] && player->powers[pw_tailsfly] < UINT16_MAX && player->charability != CA_SWIM && !(player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]))) // tails fly counter
|
||||
if (player->powers[pw_tailsfly] && player->powers[pw_tailsfly] < UINT16_MAX /*&& player->charability != CA_SWIM*/ && !(player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]))) // tails fly counter
|
||||
player->powers[pw_tailsfly]--;
|
||||
|
||||
/* // SRB2kart - Can't drown.
|
||||
|
|
Loading…
Reference in a new issue