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Minimum speed to get drift sparks
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50a6df7563
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3 changed files with 16 additions and 5 deletions
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@ -351,6 +351,7 @@ typedef enum
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// v1.0.2 vars
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k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
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k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
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k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
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NUMKARTSTUFF
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} kartstufftype_t;
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@ -8281,7 +8281,8 @@ static const char *const KARTSTUFF_LIST[] = {
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"YOUGOTEM",
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"ITEMBLINK",
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"ITEMBLINKMODE"
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"ITEMBLINKMODE",
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"GETSPARKS"
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};
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static const char *const HUDITEMS_LIST[] = {
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17
src/k_kart.c
17
src/k_kart.c
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@ -4585,6 +4585,7 @@ INT32 K_GetKartDriftSparkValue(player_t *player)
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static void K_KartDrift(player_t *player, boolean onground)
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{
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fixed_t minspeed = (10 * player->mo->scale);
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INT32 dsone = K_GetKartDriftSparkValue(player);
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INT32 dstwo = dsone*2;
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INT32 dsthree = dstwo*2;
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@ -4635,14 +4636,14 @@ static void K_KartDrift(player_t *player, boolean onground)
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}
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// Drifting: left or right?
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if ((player->cmd.driftturn > 0) && player->speed > FixedMul(10<<16, player->mo->scale) && player->kartstuff[k_jmp] == 1
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if ((player->cmd.driftturn > 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1
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&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1)
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{
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// Starting left drift
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player->kartstuff[k_drift] = 1;
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player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0;
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}
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else if ((player->cmd.driftturn < 0) && player->speed > FixedMul(10<<16, player->mo->scale) && player->kartstuff[k_jmp] == 1
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else if ((player->cmd.driftturn < 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1
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&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1)
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{
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// Starting right drift
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@ -4666,6 +4667,8 @@ static void K_KartDrift(player_t *player, boolean onground)
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player->kartstuff[k_driftend] = 0;
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}
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// Incease/decrease the drift value to continue drifting in that direction
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if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0)
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{
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@ -4694,6 +4697,12 @@ static void K_KartDrift(player_t *player, boolean onground)
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driftadditive -= abs(player->cmd.driftturn)/75;
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}
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// Disable drift-sparks until you're going fast enough
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if (player->kartstuff[k_getsparks] == 0)
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driftadditive = 0;
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if (player->speed > minspeed*2)
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player->kartstuff[k_getsparks] = 1;
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// This spawns the drift sparks
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if (player->kartstuff[k_driftcharge] + driftadditive >= dsone)
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K_SpawnDriftSparks(player);
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@ -4713,11 +4722,11 @@ static void K_KartDrift(player_t *player, boolean onground)
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}
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// Stop drifting
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if (player->kartstuff[k_spinouttimer] > 0 // banana peel
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|| player->speed < FixedMul(10<<16, player->mo->scale)) // you're too slow!
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if (player->kartstuff[k_spinouttimer] > 0 || player->speed < minspeed)
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{
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player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0;
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player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
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player->kartstuff[k_getsparks] = 0;
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}
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if ((!player->kartstuff[k_sneakertimer])
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