Sryder
8273534967
Add a cvar for sprite billboarding, off by default.
2019-05-06 16:57:32 +01:00
Sryder
4d77ed925e
OpenGL sprite billboarding
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Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Digiku
80e30c6aaa
Merge branch 'MSVC-ARM' into 'master'
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ARM and ARM64 support with MSVC toolchain
See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
Latapostrophe
1b61e15b1b
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
Alam Ed Arias
102fd11cb4
More work to cleanup the ARM builds
2018-12-22 19:50:32 -05:00
Alam Arias
b6a917cda1
Added ARM/ARM64 to whole vc10 sln
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Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
mazmazz
06ff171e19
Adjust vid.width floating point comparson for CHAT
2018-12-21 11:37:22 -05:00
Digiku
58a2cec70f
Merge branch 'float_equal' into 'master'
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Clear Float equal warnings
See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Digiku
7982b1695a
Merge branch 'ogl-zfighting-fix' into 'master'
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OpenGL z-fighting fix [by Azeonus]
Closes #43
See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
mazmazz
96cad09db6
Change 0.05 to 0.05f
2018-12-18 16:59:59 -05:00
Azeonus
67cd6dcdd2
dispoffset OGL fix [by Azeonus]
2018-12-18 16:50:03 -05:00
Jimita
1d40676f3a
Merge branch 'master' into automap_fix
2018-12-17 17:46:29 -02:00
Alam Ed Arias
11aef0b3f1
Merge branch 'master' into float_equal
2018-12-16 13:52:45 -05:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
Alam Ed Arias
15d0673685
fix compiling for clang
2018-12-14 21:31:37 -05:00
Alam Ed Arias
78634679f1
fix compiling for MSVC
2018-12-14 20:42:37 -05:00
Alam Ed Arias
6fd66bdb49
Clear float equal warnings
2018-12-14 20:34:06 -05:00
Monster Iestyn
e0079ea1a2
remove NearVertice (which was unused anyway), clean up maz's changes
2018-12-14 23:28:07 +00:00
mazmazz
abae63a64b
SameVertice floating point match; fixes 64-bit OGL holes
2018-12-14 16:47:24 -05:00
Monster Iestyn
c1e0041a0b
copy doom legacy's replacement for the den == 0.0 calc in fracdivline
2018-12-14 21:22:13 +00:00
Monster Iestyn
623d1574ce
minor cleanup
2018-12-14 21:00:53 +00:00
Monster Iestyn
b42c306ef3
remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway
2018-12-14 18:14:08 +00:00
Monster Iestyn
52fd3dcbed
split loading status code into a separate function
2018-12-14 18:11:30 +00:00
Monster Iestyn
02fc845a72
Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all
2018-12-14 18:01:18 +00:00
Monster Iestyn
4089b6b8e9
use continue if NULL instead of a big if block if ...not NULL
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also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00
Monster Iestyn
3a125dbbd5
compare with actual doubles, not ints
2018-12-14 17:14:03 +00:00
MPC
6b22dc183b
Fix the automap
2018-12-12 18:01:52 -03:00
Monster Iestyn
4b0d45afd8
Merge branch 'opengl-noloading' into 'master'
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Hide OpenGL loading screen
See merge request STJr/SRB2!349
2018-11-26 15:30:45 -05:00
Monster Iestyn
a71ca1d259
Merge branch 'fof-slope-skew-backport' into 'master'
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FOF wall slope skewing backport
See merge request STJr/SRB2!341
2018-11-26 08:54:29 -05:00
mazmazz
930835f1a2
Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
2018-11-25 21:47:56 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
0a0336a674
Merge branch 'master' into fof-slope-skew-backport
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# Conflicts:
# src/r_segs.c
2018-11-23 22:40:28 +00:00
Alam Arias
30b9cef043
Merge pull request #326 from monster-psychic-cat/opengl_splitscreen_sky_fix
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Render the skies correctly on splitscreen in OpenGL mode
2018-11-23 14:48:05 -05:00
Monster Iestyn
3e6fcf1b8b
Merge branch 'opengl-hud-scale-fix' into 'master'
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OpenGL HUD scaling fix
See merge request STJr/SRB2!320
2018-11-14 16:48:13 -05:00
Alam Ed Arias
f73ea4f984
Clean up warnings
2018-11-14 10:52:16 -05:00
Monster Iestyn
0d38061db8
Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode
2018-11-13 18:13:51 +00:00
MPC
eb4a72440a
Render the skies correctly on splitscreen in OpenGL mode
2018-11-10 16:19:41 -03:00
Monster Iestyn
323c89dbaf
fix using abs() on unsigned
2018-11-10 17:40:09 +00:00
Monster Iestyn
dd83652b71
Whoops, this broke my non-NEWCLIP test build
2018-11-10 16:10:25 +00:00
Monster Iestyn
c4569e61a8
Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
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R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
1e98e3b4f2
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn
a733a29f4c
Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
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Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
Monster Iestyn
925a56ad98
Merge branch 'opengl-improvements-backport' into 'master'
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Opengl improvements backport
See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn
2fa0896fd0
Fix an error I made in HWR_DrawFixedPatch
2018-10-30 13:44:01 +00:00
Monster Iestyn
b022ff02a5
add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well
2018-10-29 13:34:54 +00:00
Monster Iestyn
f8fd8f8ec5
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
2018-10-29 13:29:16 +00:00
Monster Iestyn
32077897b6
Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
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Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
2018-10-27 19:58:51 +01:00
Monster Iestyn
aebcf3520b
Remove pointless drawtextured variable and redundant fake planes checks (R_FakeFlat would already have made gr_frontsector/backsector something else if they were)
2018-10-27 19:32:55 +01:00
Monster Iestyn
3d88ee9d55
Added missing checks in HWR_AddLine from the software version, move v** vars to the top since R_PointToAngle calls use the same values anyway
2018-10-27 19:31:24 +01:00
Monster Iestyn
09eecd36b4
Hack to make sure even (extra)subsectors without planepolys have segs adjusted
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this fixes a crash in (old) GFZ2 at the ramp as a result of creating pv1/pv2. This probably means before pv1/pv2 there could have been some silly typecasting from vertex_t to polyvertex_t to get fixed vertex coords and such...
2018-10-27 19:29:45 +01:00