mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-28 05:11:34 +00:00
Added missing checks in HWR_AddLine from the software version, move v** vars to the top since R_PointToAngle calls use the same values anyway
This commit is contained in:
parent
09eecd36b4
commit
3d88ee9d55
1 changed files with 38 additions and 11 deletions
|
@ -2685,16 +2685,21 @@ static void HWR_AddLine(seg_t * line)
|
|||
// SoM: Backsector needs to be run through R_FakeFlat
|
||||
static sector_t tempsec;
|
||||
|
||||
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
||||
|
||||
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
|
||||
return;
|
||||
|
||||
gr_curline = line;
|
||||
|
||||
v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x);
|
||||
v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y);
|
||||
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
|
||||
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
|
||||
|
||||
// OPTIMIZE: quickly reject orthogonal back sides.
|
||||
angle1 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x),
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y));
|
||||
angle2 = R_PointToAngle(FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x),
|
||||
FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y));
|
||||
angle1 = R_PointToAngle(v1x, v1y);
|
||||
angle2 = R_PointToAngle(v2x, v2y);
|
||||
|
||||
// Clip to view edges.
|
||||
span = angle1 - angle2;
|
||||
|
@ -2785,14 +2790,9 @@ static void HWR_AddLine(seg_t * line)
|
|||
#ifdef ESLOPE
|
||||
if (gr_frontsector->f_slope || gr_frontsector->c_slope || gr_backsector->f_slope || gr_backsector->c_slope)
|
||||
{
|
||||
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
||||
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
|
||||
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
|
||||
|
||||
v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->x);
|
||||
v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv1)->y);
|
||||
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x);
|
||||
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y);
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||
|
@ -2813,6 +2813,13 @@ static void HWR_AddLine(seg_t * line)
|
|||
goto clipsolid;
|
||||
}
|
||||
|
||||
// Check for automap fix.
|
||||
if (backc1 <= backf1 && backc2 <= backf2
|
||||
&& ((backc1 >= frontc1 && backc2 >= frontc2) || gr_curline->sidedef->toptexture)
|
||||
&& ((backf1 <= frontf1 && backf2 >= frontf2) || gr_curline->sidedef->bottomtexture)
|
||||
&& (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum))
|
||||
goto clipsolid;
|
||||
|
||||
// Window.
|
||||
if (backc1 != frontc1 || backc2 != frontc2
|
||||
|| backf1 != frontf1 || backf2 != frontf2)
|
||||
|
@ -2828,6 +2835,13 @@ static void HWR_AddLine(seg_t * line)
|
|||
gr_backsector->floorheight >= gr_frontsector->ceilingheight)
|
||||
goto clipsolid;
|
||||
|
||||
// Check for automap fix.
|
||||
if (gr_backsector->ceilingheight <= gr_backsector->floorheight
|
||||
&& ((gr_backsector->ceilingheight >= gr_frontsector->ceilingheight) || gr_curline->sidedef->toptexture)
|
||||
&& ((gr_backsector->floorheight <= gr_backsector->floorheight) || gr_curline->sidedef->bottomtexture)
|
||||
&& (gr_backsector->ceilingpic != skyflatnum || gr_frontsector->ceilingpic != skyflatnum))
|
||||
goto clipsolid;
|
||||
|
||||
// Window.
|
||||
if (gr_backsector->ceilingheight != gr_frontsector->ceilingheight ||
|
||||
gr_backsector->floorheight != gr_frontsector->floorheight)
|
||||
|
@ -2849,8 +2863,21 @@ static void HWR_AddLine(seg_t * line)
|
|||
&& gr_backsector->c_slope == gr_frontsector->c_slope
|
||||
#endif
|
||||
&& gr_backsector->lightlevel == gr_frontsector->lightlevel
|
||||
&& gr_curline->sidedef->midtexture == 0
|
||||
&& !gr_backsector->ffloors && !gr_frontsector->ffloors)
|
||||
&& !gr_curline->sidedef->midtexture
|
||||
// Check offsets too!
|
||||
&& gr_backsector->floor_xoffs == gr_frontsector->floor_xoffs
|
||||
&& gr_backsector->floor_yoffs == gr_frontsector->floor_yoffs
|
||||
&& gr_backsector->floorpic_angle == gr_frontsector->floorpic_angle
|
||||
&& gr_backsector->ceiling_xoffs == gr_frontsector->ceiling_xoffs
|
||||
&& gr_backsector->ceiling_yoffs == gr_frontsector->ceiling_yoffs
|
||||
&& gr_backsector->ceilingpic_angle == gr_frontsector->ceilingpic_angle
|
||||
// Consider altered lighting.
|
||||
&& gr_backsector->floorlightsec == gr_frontsector->floorlightsec
|
||||
&& gr_backsector->ceilinglightsec == gr_frontsector->ceilinglightsec
|
||||
// Consider colormaps
|
||||
&& gr_backsector->extra_colormap == gr_frontsector->extra_colormap
|
||||
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|
||||
|| gr_frontsector->tag == gr_backsector->tag))
|
||||
// SoM: For 3D sides... Boris, would you like to take a
|
||||
// crack at rendering 3D sides? You would need to add the
|
||||
// above check and add code to HWR_StoreWallRange...
|
||||
|
|
Loading…
Reference in a new issue