TehRealSalt
4af56c2fd6
Better Lua support(?)
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Now can retrieve kartstuff, haven't tested but should be fine?
2017-11-17 22:00:10 -05:00
TehRealSalt
d3e888cc44
Merge remote-tracking branch 'refs/remotes/origin/master' into battle
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# Conflicts:
# src/d_player.h
# src/k_kart.c
# src/k_kart.h
# src/lua_playerlib.c
2017-11-05 02:16:39 -05:00
TehRealSalt
a9c1b3e747
Everything.
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- Player arrows now show if a player is in the item roulette
- Boo has been improved, and added back to Battle's item roulette
- The CHECK HUD item is now more accurate, and should appear more often
- Early comeback mechanic. Functional, but really unpolished
- Attempted (again) to make the first player to join in a netgame spawn
with balloons
- No longer shows respawn text on death
2017-11-05 01:43:47 -05:00
Sryder13
c9ddb7a4b5
Re-add lost player vibration frames
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Separate sprites for fast moving frames
Rename some frames for a more sensible naming convention
2017-11-04 17:32:47 +00:00
Sryder13
81a077b9af
New player frameangle used instead of mobj angle for players
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Set to mobj angle except when spinning where it's set to spin
Only 1 spin frame needed now
2017-11-04 14:07:53 +00:00
TehRealSalt
cc01d2c3f0
Balloon revamp
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Supports arbitrary balloon counts now
2017-11-01 18:46:35 -04:00
TehRealSalt
69d6d43fea
Everything I did today; mainly player arrows
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Also some minor tweaks and bug fixes all around
2017-10-26 02:31:01 -04:00
TehRealSalt
0af023d8ca
Merge master
2017-10-24 19:31:37 -04:00
Sryder13
0422e40649
Add graphic for throwing items
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Fix missing frame of clash
2017-10-24 17:19:14 +01:00
Sryder13
c66b10dda3
Shells and Lobbed items now use afterimages for trails
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Fireballs use old green shell trails for trails
Updated dehacked with new states and all the changes
2017-10-24 15:25:08 +01:00
TehRealSalt
4be15a9020
Bumpy
2017-10-24 00:42:06 -04:00
TehRealSalt
b36fd5c5f9
Did you know: Battle Mode
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- Different sizes for the balloons, depending on how many you have
- Balloons are fullbright, cast shadows, and stick closer to players
- Mega Mushrooms can now appear
- Can steal items with Boo in Battle Mode now, as intended
- Death pits make you lose only 1 balloon
- Balloons disappear properly if you use Boo
- Boo item icon should no longer appear if you're out of balloons
- You can now properly respawn in Battle Mode
- Can no longer collide with items if you are already holding one
2017-10-22 17:26:43 -04:00
TehRealSalt
31a13e245c
BATLLE MODE
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AAAAAA
2017-10-22 03:06:35 -04:00
TehRealSalt
10aa83e614
More minor adjustments
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- Display the skin's realname in RA menus
- Can no longer set your skincolor to none on the RA menu
- Edited several color names to fit within 14 characters
2017-10-21 13:22:54 -04:00
TehRealSalt
5fe2f4928f
Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
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# Conflicts:
# src/doomdef.h
# src/sdl/i_main.c
# src/sdl/i_video.c
# src/y_inter.c
2017-10-17 15:53:34 -04:00
TehRealSalt
727d55b64e
Merge remote-tracking branch 'refs/remotes/srb2public/public_flatsprite' into zarrotsu
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# Conflicts:
# src/doomdef.h
2017-10-17 00:40:38 -04:00
Wolfy
366fe9fa91
Add TD shadows to Kart
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Disclaimer: I haven't tested this and therefore am not sure whether or not it actually works. I think it does. Probably.
2017-10-11 20:54:35 -05:00
Monster Iestyn
8514251ad5
fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files
2017-09-09 21:19:07 +01:00
ZTsukei
a1f2f5b675
New level tag "ZONETITLE" can be set to replace the word "ZONE" in a level. "NOZONE" overrides it and forces no display at all.
2017-09-01 13:01:59 -04:00
Sryder
daf7c08427
Update dehacked lists
2017-03-08 23:42:12 +00:00
ZTsukei
f50ecc0dcd
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
Sryder
68d439a783
Merge branch 'upstream/next' into zarrotsu_vanillamerge
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# Conflicts:
# src/Makefile
# src/doomdef.h
# src/hardware/hw_main.c
# src/p_mobj.c
# src/p_user.c
# src/r_segs.c
# src/sdl/i_video.c
# src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
ZTsukei
580f909c6c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
ZTsukei
82b0e9962e
Toaster's friction code???
2016-08-23 21:04:06 -04:00
toasterbabe
2a74ea07ee
Chee wanted paper sprites' code, so here it is for the public to see.
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Note: Won't compile. Need to merge in the NAMEcLcR stuff first, let me do that.
2016-08-22 22:54:30 +01:00
ZTsukei
3a3180ce05
Redid control names, some item code, start of drift shenanigans
2016-08-20 22:15:11 -04:00
ZTsukei
d631d0ef04
S_PLAY states, HUD stuff
2016-08-14 23:51:25 -04:00
ZTsukei
4112d44529
Some Color code, Kart powers
2016-08-11 21:42:16 -04:00
Alam Ed Arias
765d68899f
Merge branch 'master' into next
2016-07-11 16:10:40 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Alam Ed Arias
4d6a3e3398
FUNCMATH fun
2016-06-12 16:08:48 -04:00
Alam Ed Arias
6271adcbe7
make sure !BLUA EXE works without warnings
2016-06-12 16:08:48 -04:00
wolfy852
919e3ed0e2
Make token available to Lua as a global variable
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Reviewed by @RedEnchilada
2016-06-01 21:06:24 -05:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Arias
771c1ecb8a
Merge pull request #68 from Yukitty/revert-Lua-angles
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Revert "Change angle_t handling in Lua."
2016-03-09 11:58:51 -05:00
Inuyasha
a7cb049b65
leave a dummy string in dehacked, nothing more.
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a courtesy fuck you to gitlab for making me have to keep
the previous screwed up bullshit in this branch.
2016-03-09 06:23:57 -08:00
Inuyasha
f40cfb0271
Revert "MFE_DUMMY now exists to fill the slot where MFE_PUSHED was, bleh"
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This reverts commit 4625118ee8
.
2016-03-09 06:22:40 -08:00
Monster Iestyn
4625118ee8
MFE_DUMMY now exists to fill the slot where MFE_PUSHED was, bleh
2016-03-09 14:03:20 +00:00
JTE
54f95eb387
Revert "Change angle_t handling in Lua."
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This partially reverts commit ef0e61fc33
.
2016-03-09 08:38:10 -05:00
Inuyasha
6aa708b5af
I don't think we need the BLUE_SPHERES define anymore...
2016-03-09 00:49:35 -08:00
Inuyasha
694220155e
Revert "MF2_PUSHED is now MFE_PUSHED, for the simple reason that it makes more sense as an eflags object flag than a flags2 object flag!"
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This reverts commit c8c7878005
.
# Conflicts:
# src/dehacked.c
# src/p_mobj.c
# src/p_mobj.h
2016-03-08 21:30:12 -08:00
Inuyasha
e6f7b8ab26
Merge branch 'version-constants' into 'next'
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Version constants for Lua
Pretty simple thing. Allows scripters to use VERSION, SUBVERSION, and VERSIONSTRING to check the game's version and potentially futureproof scripts. Have tested and confirmed working on my end.
See merge request !55
2016-03-03 22:33:36 -05:00
Inuyasha
a8bca89dbd
Merge branch 'backport_unslot-music' into 'next'
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BACKPORT: removal of music slots
Relevant commits cherry-picked. Basically everything except the internal music track name switches.
See merge request !43
2016-03-03 22:31:21 -05:00
Inuyasha
7349cbdbc0
Backwards compatibility.
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A test WAD for all possible use cases I can think of
can be found here:
https://dl.dropboxusercontent.com/u/3518218/21/secret/bc_test.wad
2016-03-03 02:54:07 -08:00
wolfy852
ab288a7d1a
Allow Lua to read VERSION, SUBVERSION, and VERSIONSTRING constants
2016-03-01 17:48:10 -06:00
Inuyasha
372002d2ad
Merge branch 'backport_state-animations' into 'next'
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BACKPORT: FF_ANIMATE simplistic state animations
this is a lot more complex due to the need to remove the dispoffset related code as well as a lot of the redefinitions; combined with the code changes due to the sprite2 system in internal master.
~~BEFORE ACCEPTING THIS: get sryder to look at and fix any possible brokenness with OpenGL MD2s~~
See merge request !45
2016-02-29 03:04:00 -05:00
ZTsukei
fbdb98c8b1
Menu toggles. Doesn't work yet.
2016-02-27 11:11:14 -05:00
Inuyasha
f5ba192f0b
remove extraneous va() calls
2016-02-25 23:31:48 -08:00
ZTsukei
ba18d968e5
Added vars to d_clisrv, renamed autoexec.cfg, added menu variables to d_netcmd.h, added powers to dehacked.c for LUA, and made sure things can actually compile correctly as-is (squished two errors).
2016-02-21 12:40:01 -05:00
ZTsukei
9d2e9e24c3
Fixing tabs
2016-02-15 20:39:08 -05:00