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MFE_DUMMY now exists to fill the slot where MFE_PUSHED was, bleh
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2 changed files with 3 additions and 1 deletions
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@ -6711,6 +6711,7 @@ static const char *const MOBJEFLAG_LIST[] = {
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"JUSTSTEPPEDDOWN", // used for ramp sectors
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"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
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"GOOWATER", // Goo water
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"DUMMY", // free: 1<<7
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"SPRUNG", // Mobj was already sprung this tic
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"APPLYPMOMZ", // Platform movement
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NULL
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@ -232,7 +232,8 @@ typedef enum
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MFE_VERTICALFLIP = 1<<5,
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// Goo water
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MFE_GOOWATER = 1<<6,
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// free: to and including 1<<7
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// free: 1<<7
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MFE_DUMMY = 1<<7,
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// Mobj was already sprung this tic
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MFE_SPRUNG = 1<<8,
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// Platform movement
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