Monster Iestyn
668cc85d7b
P_ClosestPointOnLine can now (optionally) take custom coordinates that you want to make up your line
2016-03-02 20:31:04 +00:00
Inuyasha
fc35c8557e
Super color code cleaning, speed 50%, nothing special
2016-02-29 01:18:33 -08:00
Monster Iestyn
ffa9a4e056
Removed the removal of SF_SUPER from skins other than Sonic
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# Conflicts:
# src/r_things.c
2016-02-29 01:16:17 -08:00
Inuyasha
75270f878c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-02-29 00:07:10 -08:00
Inuyasha
372002d2ad
Merge branch 'backport_state-animations' into 'next'
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BACKPORT: FF_ANIMATE simplistic state animations
this is a lot more complex due to the need to remove the dispoffset related code as well as a lot of the redefinitions; combined with the code changes due to the sprite2 system in internal master.
~~BEFORE ACCEPTING THIS: get sryder to look at and fix any possible brokenness with OpenGL MD2s~~
See merge request !45
2016-02-29 03:04:00 -05:00
Inuyasha
be642b41e2
Merge branch 'backport_special-stage-fade' into 'next'
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BACKPORT: special stage fade
literally a straight cherry-pick of the old repository, this is a very simple change after all.
See merge request !44
2016-02-29 03:02:30 -05:00
Inuyasha
4bb7143967
Merge branch 'fof-flag-change-hotfix' into 'next'
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Fof flag change hotfix
This fixes rendering issues caused by changing FOF flags mid-level via Lua or linedef type 445. Everything else that toggles FF_EXISTS already had this fix it turns out.
Not sure if this is safe for master too, could someone check that for me?
See merge request !53
2016-02-29 02:57:47 -05:00
Inuyasha
e2b3adc04f
Randy Heit -> Randi Heit
2016-02-28 18:21:37 -08:00
wolfy852
c3166e40b0
Update names in credits
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Same as the commit in internal, minus toaster's name (by request, of course.)
2016-02-27 14:27:14 -06:00
Monster Iestyn
c7ba1d1532
Make sure target sector's lightlist is reset whenever FOF flags are changed.
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This fixes how removing certain flags (such as FF_EXISTS) from FOFs can cause HOMs on walls bordering their target sectors. Also fixes how the force-FOF-to-vanish linedef special can leave behind the FOF's shadow
2016-02-26 18:11:12 +00:00
Alam Ed Arias
77dc27d070
Merge branch 'next' into backport_state-animations
2016-02-26 02:06:57 -05:00
Alam Ed Arias
49877262e3
Merge branch 'next' into backport_special-stage-fade
2016-02-26 02:00:38 -05:00
Alam Ed Arias
6655e92410
Merge branch 'master' into next
2016-02-26 01:56:27 -05:00
Alam Ed Arias
41f8b25c36
travis: add verbose and server-response to wget
2016-02-26 01:48:11 -05:00
Alam Ed Arias
9b55244dc3
travis: use SRB2-v2114-assets.7z
2016-02-26 01:39:08 -05:00
Alam Ed Arias
cb9542848b
Merge remote-tracking branch 'public/next' into next
2016-02-25 18:42:28 -05:00
Inuyasha
8b7e0347fd
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
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# Conflicts:
# src/sdl/i_system.c
2016-02-25 15:41:13 -08:00
Alam Ed Arias
b3b5521e1b
Merge branch 'master' into next
2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b
whitespace clean
2016-02-25 18:31:40 -05:00
Inuyasha
5108bb97f4
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-02-25 15:16:15 -08:00
Inuyasha
1e15ed2f7b
Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
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Fix chain launching
Basically you're not allowed to launch off a chain the frame you touch it anymore.
Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).
See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706
Merge branch 'sdlmix-master' into 'master'
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cpuaffinity/sdl_mixer changes
Hopefully this will alleviate SDL2 sound issues.
If not, hopefully this will give us info on what the hell is going on.
See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
8cc6261c15
Merge branch 'monster-misc-2' into 'master'
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Monster misc 2
Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now.
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inb4 I find something else obsolete to kill later and make monster misc branch no. 3
See merge request !52
2016-02-25 18:10:48 -05:00
Inuyasha
8cf74f5044
Merge branch 'mf_pain-fix' into 'next'
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Fix dead MF_PAIN objects hurting the player
Makes MF_PAIN check for health before damaging the player. Fixes issue #12
See merge request !47
2016-02-25 18:10:08 -05:00
Inuyasha
f10279d61b
Very minor performance improvement.
2016-02-25 14:35:05 -08:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
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Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503
remove cpuaffinity code from SDL
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still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
Inuyasha
7c5adacc6f
Fixed chain launching
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In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
wolfy852
e43f21cdda
Fix dead MF_PAIN objects hurting the player
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Fixes #12
2016-02-13 17:31:38 -06:00
Inuyasha
04d334d454
Merge branch 'backport_state-animations' into 'backport_state-animations'
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BACKPORT: State animations MD2 fix
Fixes interpolation for MD2's for states using FF_ANIMATE.
See merge request !46
2016-02-09 19:49:46 -05:00
Monster Iestyn
db18ad6b7f
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git into monster-misc-2
2016-02-09 19:54:49 +00:00
Monster Iestyn
5d1c8d2968
My cherry picking somehow lead to these functions being doubled ...whoops
2016-02-09 19:35:04 +00:00
Alam Ed Arias
6000b5c980
Merge branch 'master' into next
2016-02-09 14:13:50 -05:00
Sean Ryder
ddb5652ab6
Tabbing
2016-02-09 18:05:19 +00:00
Sryder13
6b8c438e58
Change a few colours.
2016-02-09 18:05:11 +00:00
Sryder13
31deecc51c
Colour Changing MD2s
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I don't know how I can move my old branch over so I've just created a new one.
2016-02-09 18:04:59 +00:00
Monster Iestyn
700c9c2e70
Merge branch 'md2_colourchange' into 'master'
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Colour Changing MD2s
What it says it is, I haven't touched it in quite a while, but I have checked and it seems to be working.
See merge request !30
2016-02-09 13:03:52 -05:00
Sean Ryder
b7ebb8186d
Fix MD2 interpolation for FF_ANIMATE states
2016-02-09 16:20:18 +00:00
Inuyasha
58e685353a
Attempt 2 at special stage fades.
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More basic in execution.
2016-02-09 02:43:24 -08:00
Inuyasha
1bdd4cf641
backport state-animations from internal master to public next
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most other code in the branch did not come along for the ride.
2016-02-09 02:39:16 -08:00
Monster Iestyn
66175d87b8
removed unused macros from doomdef.h
2016-02-08 20:10:32 +00:00
Alam Ed Arias
985b9a11cc
Merge branch 'travis-ci' into 'master'
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Travis-CI builds
Merge support to build SRB2 for Linux system via Travis-Ci
This will build SRB2 with GCC and Clang to make sure we do not break Linux/GNU builds
See merge request !41
2016-02-07 21:57:26 -05:00
Yukita Mayako
914c6c9d98
Whitespace cleanup.
2016-02-07 21:45:16 -05:00
Alam Ed Arias
2dc9a4b34a
Merge branch 'master' into next
2016-02-07 21:22:28 -05:00
Alam Ed Arias
6b626f1b27
build: cmake is messly
2016-02-07 20:53:27 -05:00
Alam Ed Arias
3ba827f33d
Merge branch 'master' into travis-ci
2016-02-07 00:39:25 -05:00
Alam Arias
f9d56f65a8
Merge pull request #47 from ProfessorKaos64/brewmaster
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Update pkg to be fully compatible with Debian Jesse, add desktop file/artwork
2016-02-07 00:36:04 -05:00
mikeyd
865676d341
loose the revision, pkgs switched to native format
2016-02-06 22:46:52 -05:00
mikeyd
c8ae630dfe
Fix desktop file
2016-02-06 22:29:01 -05:00
mikeyd
1082ae6ba5
Missing append, <facepalm.jpg>
2016-02-06 22:17:14 -05:00