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Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
# Conflicts: # src/sdl/i_system.c
This commit is contained in:
commit
8b7e0347fd
7 changed files with 15 additions and 16 deletions
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@ -23,13 +23,13 @@ endfunction()
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# Macro to add OSX framework
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macro(add_framework fwname appname)
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find_library(FRAMEWORK_${fwname}
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NAMES ${fwname}
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PATHS ${CMAKE_OSX_SYSROOT}/System/Library
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${CMAKE_OSX_SYSROOT}/Library
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/System/Library
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/Library
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PATH_SUFFIXES Frameworks
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NO_DEFAULT_PATH)
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NAMES ${fwname}
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PATHS ${CMAKE_OSX_SYSROOT}/System/Library
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${CMAKE_OSX_SYSROOT}/Library
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/System/Library
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/Library
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ATH_SUFFIXES Frameworks
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NO_DEFAULT_PATH)
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if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
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MESSAGE(ERROR ": Framework ${fwname} not found")
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else()
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@ -1,6 +1,6 @@
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# Find SDL2
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# Once done, this will define
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#
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#
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# SDL2_FOUND - system has SDL2
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# SDL2_INCLUDE_DIRS - SDL2 include directories
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# SDL2_LIBRARIES - link libraries
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@ -1,6 +1,6 @@
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# Find SDL2
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# Once done, this will define
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#
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#
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# SDL2_MAIN_FOUND - system has SDL2
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# SDL2_MAIN_INCLUDE_DIRS - SDL2 include directories
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# SDL2_MAIN_LIBRARIES - link libraries
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@ -1,6 +1,6 @@
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# Find SDL2
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# Once done, this will define
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#
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#
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# SDL2_MIXER_FOUND - system has SDL2
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# SDL2_MIXER_INCLUDE_DIRS - SDL2 include directories
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# SDL2_MIXER_LIBRARIES - link libraries
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@ -123,7 +123,7 @@ function (libfind_process PREFIX)
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set(includeopts ${${PREFIX}_PROCESS_INCLUDES})
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set(libraryopts ${${PREFIX}_PROCESS_LIBS})
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# Process deps to add to
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# Process deps to add to
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foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
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if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
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# The package seems to export option lists that we can use, woohoo!
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@ -146,11 +146,11 @@ function (libfind_process PREFIX)
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endif()
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endif()
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endforeach()
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if (includeopts)
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list(REMOVE_DUPLICATES includeopts)
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endif()
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if (libraryopts)
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list(REMOVE_DUPLICATES libraryopts)
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endif()
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@ -215,7 +215,7 @@ function (libfind_process PREFIX)
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set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
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set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
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endif()
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return()
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return()
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endif()
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# Format messages for debug info and the type of error
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@ -57,7 +57,7 @@ if(${SDL2_FOUND})
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${SRB2_SDL2_SOURCES}
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${SRB2_SDL2_HEADERS}
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)
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source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
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source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
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source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
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@ -2776,7 +2776,6 @@ static const char *locateWad(void)
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{
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return returnWadPath;
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}
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#endif
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// examine default dirs
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