mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-25 20:01:04 +00:00
Merge branch 'md2_colourchange' into 'master'
Colour Changing MD2s What it says it is, I haven't touched it in quite a while, but I have checked and it seems to be working. See merge request !30
This commit is contained in:
commit
700c9c2e70
2 changed files with 312 additions and 3 deletions
|
@ -41,6 +41,7 @@
|
|||
#include "../r_things.h"
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "../v_video.h"
|
||||
#ifdef HAVE_PNG
|
||||
|
||||
#ifndef _MSC_VER
|
||||
|
@ -881,6 +882,59 @@ static void md2_loadTexture(md2_t *model)
|
|||
HWR_UnlockCachedPatch(grpatch);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// md2_loadBlendTexture : Download a pcx or png texture for blending MD2 models
|
||||
// -----------------+
|
||||
static void md2_loadBlendTexture(md2_t *model)
|
||||
{
|
||||
GLPatch_t *grpatch;
|
||||
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
|
||||
strcpy(filename, model->filename);
|
||||
|
||||
FIL_ForceExtension(filename, "_blend.png");
|
||||
|
||||
if (model->blendgrpatch)
|
||||
{
|
||||
grpatch = model->blendgrpatch;
|
||||
Z_Free(grpatch->mipmap.grInfo.data);
|
||||
}
|
||||
else
|
||||
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
|
||||
&(model->blendgrpatch));
|
||||
|
||||
if (!grpatch->mipmap.downloaded && !grpatch->mipmap.grInfo.data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
#ifdef HAVE_PNG
|
||||
grpatch->mipmap.grInfo.format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap.grInfo.format == 0)
|
||||
#endif
|
||||
grpatch->mipmap.grInfo.format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap.grInfo.format == 0)
|
||||
{
|
||||
Z_Free(filename);
|
||||
return;
|
||||
}
|
||||
|
||||
grpatch->mipmap.downloaded = 0;
|
||||
grpatch->mipmap.flags = 0;
|
||||
|
||||
grpatch->width = (INT16)w;
|
||||
grpatch->height = (INT16)h;
|
||||
grpatch->mipmap.width = (UINT16)w;
|
||||
grpatch->mipmap.height = (UINT16)h;
|
||||
|
||||
// not correct!
|
||||
grpatch->mipmap.grInfo.smallLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.largeLodLog2 = GR_LOD_LOG2_256;
|
||||
grpatch->mipmap.grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
|
||||
}
|
||||
HWD.pfnSetTexture(&grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
|
||||
Z_Free(filename);
|
||||
}
|
||||
|
||||
// Don't spam the console, or the OS with fopen requests!
|
||||
static boolean nomd2s = false;
|
||||
|
||||
|
@ -1058,6 +1112,248 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
|||
fclose(f);
|
||||
}
|
||||
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, skincolors_t color)
|
||||
{
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
|
||||
if (grmip->width == 0)
|
||||
{
|
||||
|
||||
grmip->width = gpatch->width;
|
||||
grmip->height = gpatch->height;
|
||||
|
||||
// no wrap around, no chroma key
|
||||
grmip->flags = 0;
|
||||
// setup the texture info
|
||||
grmip->grInfo.format = GR_RGBA;
|
||||
}
|
||||
|
||||
Z_Free(grmip->grInfo.data);
|
||||
grmip->grInfo.data = NULL;
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->grInfo.data);
|
||||
memset(cur, 0x00, size*4);
|
||||
|
||||
image = gpatch->mipmap.grInfo.data;
|
||||
blendimage = blendgpatch->mipmap.grInfo.data;
|
||||
|
||||
switch (color)
|
||||
{
|
||||
case SKINCOLOR_WHITE:
|
||||
blendcolor = V_GetColor(3);
|
||||
break;
|
||||
case SKINCOLOR_SILVER:
|
||||
blendcolor = V_GetColor(10);
|
||||
break;
|
||||
case SKINCOLOR_GREY:
|
||||
blendcolor = V_GetColor(15);
|
||||
break;
|
||||
case SKINCOLOR_BLACK:
|
||||
blendcolor = V_GetColor(27);
|
||||
break;
|
||||
case SKINCOLOR_CYAN:
|
||||
blendcolor = V_GetColor(215);
|
||||
break;
|
||||
case SKINCOLOR_TEAL:
|
||||
blendcolor = V_GetColor(221);
|
||||
break;
|
||||
case SKINCOLOR_STEELBLUE:
|
||||
blendcolor = V_GetColor(203);
|
||||
break;
|
||||
case SKINCOLOR_BLUE:
|
||||
blendcolor = V_GetColor(232);
|
||||
break;
|
||||
case SKINCOLOR_PEACH:
|
||||
blendcolor = V_GetColor(71);
|
||||
break;
|
||||
case SKINCOLOR_TAN:
|
||||
blendcolor = V_GetColor(79);
|
||||
break;
|
||||
case SKINCOLOR_PINK:
|
||||
blendcolor = V_GetColor(147);
|
||||
break;
|
||||
case SKINCOLOR_LAVENDER:
|
||||
blendcolor = V_GetColor(251);
|
||||
break;
|
||||
case SKINCOLOR_PURPLE:
|
||||
blendcolor = V_GetColor(195);
|
||||
break;
|
||||
case SKINCOLOR_ORANGE:
|
||||
blendcolor = V_GetColor(87);
|
||||
break;
|
||||
case SKINCOLOR_ROSEWOOD:
|
||||
blendcolor = V_GetColor(94);
|
||||
break;
|
||||
case SKINCOLOR_BEIGE:
|
||||
blendcolor = V_GetColor(40);
|
||||
break;
|
||||
case SKINCOLOR_BROWN:
|
||||
blendcolor = V_GetColor(57);
|
||||
break;
|
||||
case SKINCOLOR_RED:
|
||||
blendcolor = V_GetColor(130);
|
||||
break;
|
||||
case SKINCOLOR_DARKRED:
|
||||
blendcolor = V_GetColor(139);
|
||||
break;
|
||||
case SKINCOLOR_NEONGREEN:
|
||||
blendcolor = V_GetColor(184);
|
||||
break;
|
||||
case SKINCOLOR_GREEN:
|
||||
blendcolor = V_GetColor(166);
|
||||
break;
|
||||
case SKINCOLOR_ZIM:
|
||||
blendcolor = V_GetColor(180);
|
||||
break;
|
||||
case SKINCOLOR_OLIVE:
|
||||
blendcolor = V_GetColor(108);
|
||||
break;
|
||||
case SKINCOLOR_YELLOW:
|
||||
blendcolor = V_GetColor(104);
|
||||
break;
|
||||
case SKINCOLOR_GOLD:
|
||||
blendcolor = V_GetColor(115);
|
||||
break;
|
||||
|
||||
case SKINCOLOR_SUPER1:
|
||||
blendcolor = V_GetColor(97);
|
||||
break;
|
||||
case SKINCOLOR_SUPER2:
|
||||
blendcolor = V_GetColor(100);
|
||||
break;
|
||||
case SKINCOLOR_SUPER3:
|
||||
blendcolor = V_GetColor(103);
|
||||
break;
|
||||
case SKINCOLOR_SUPER4:
|
||||
blendcolor = V_GetColor(113);
|
||||
break;
|
||||
case SKINCOLOR_SUPER5:
|
||||
blendcolor = V_GetColor(116);
|
||||
break;
|
||||
|
||||
case SKINCOLOR_TSUPER1:
|
||||
blendcolor = V_GetColor(81);
|
||||
break;
|
||||
case SKINCOLOR_TSUPER2:
|
||||
blendcolor = V_GetColor(82);
|
||||
break;
|
||||
case SKINCOLOR_TSUPER3:
|
||||
blendcolor = V_GetColor(84);
|
||||
break;
|
||||
case SKINCOLOR_TSUPER4:
|
||||
blendcolor = V_GetColor(85);
|
||||
break;
|
||||
case SKINCOLOR_TSUPER5:
|
||||
blendcolor = V_GetColor(87);
|
||||
break;
|
||||
|
||||
case SKINCOLOR_KSUPER1:
|
||||
blendcolor = V_GetColor(122);
|
||||
break;
|
||||
case SKINCOLOR_KSUPER2:
|
||||
blendcolor = V_GetColor(123);
|
||||
break;
|
||||
case SKINCOLOR_KSUPER3:
|
||||
blendcolor = V_GetColor(124);
|
||||
break;
|
||||
case SKINCOLOR_KSUPER4:
|
||||
blendcolor = V_GetColor(125);
|
||||
break;
|
||||
case SKINCOLOR_KSUPER5:
|
||||
blendcolor = V_GetColor(126);
|
||||
break;
|
||||
default:
|
||||
blendcolor = V_GetColor(247);
|
||||
break;
|
||||
}
|
||||
|
||||
while (size--)
|
||||
{
|
||||
if (blendimage->s.alpha == 0)
|
||||
{
|
||||
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
|
||||
cur->rgba = image->rgba;
|
||||
}
|
||||
else
|
||||
{
|
||||
INT32 tempcolor;
|
||||
INT16 tempmult, tempalpha;
|
||||
tempalpha = -(abs(blendimage->s.red-127)-127)*2;
|
||||
if (tempalpha > 255)
|
||||
tempalpha = 255;
|
||||
else if (tempalpha < 0)
|
||||
tempalpha = 0;
|
||||
|
||||
tempmult = (blendimage->s.red-127)*2;
|
||||
if (tempmult > 255)
|
||||
tempmult = 255;
|
||||
else if (tempmult < 0)
|
||||
tempmult = 0;
|
||||
|
||||
tempcolor = (image->s.red*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.red)/255)) * blendimage->s.alpha)/255;
|
||||
cur->s.red = (UINT8)tempcolor;
|
||||
tempcolor = (image->s.green*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.green)/255)) * blendimage->s.alpha)/255;
|
||||
cur->s.green = (UINT8)tempcolor;
|
||||
tempcolor = (image->s.blue*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.blue)/255)) * blendimage->s.alpha)/255;
|
||||
cur->s.blue = (UINT8)tempcolor;
|
||||
cur->s.alpha = image->s.alpha;
|
||||
}
|
||||
|
||||
cur++; image++; blendimage++;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, const UINT8 *colormap, skincolors_t color)
|
||||
{
|
||||
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
|
||||
if (colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
// Don't do any blending
|
||||
HWD.pfnSetTexture(&gpatch->mipmap);
|
||||
return;
|
||||
}
|
||||
|
||||
// search for the mimmap
|
||||
// skip the first (no colormap translated)
|
||||
for (grmip = &gpatch->mipmap; grmip->nextcolormap; )
|
||||
{
|
||||
grmip = grmip->nextcolormap;
|
||||
if (grmip->colormap == colormap)
|
||||
{
|
||||
if (grmip->downloaded && grmip->grInfo.data)
|
||||
{
|
||||
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
|
||||
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If here, the blended texture has not been created
|
||||
// So we create it
|
||||
|
||||
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeTextureCache
|
||||
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
||||
newmip = calloc(1, sizeof (*newmip));
|
||||
if (newmip == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
grmip->nextcolormap = newmip;
|
||||
newmip->colormap = colormap;
|
||||
|
||||
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, color);
|
||||
|
||||
HWD.pfnSetTexture(newmip);
|
||||
Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// HWR_DrawMD2 : Draw MD2
|
||||
|
@ -1194,13 +1490,25 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
gpatch = md2->grpatch;
|
||||
if (!gpatch || !gpatch->mipmap.grInfo.format || !gpatch->mipmap.downloaded)
|
||||
md2_loadTexture(md2);
|
||||
|
||||
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
||||
|
||||
if ((gpatch && gpatch->mipmap.grInfo.format) // don't load the blend texture if the base texture isn't available
|
||||
&& (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap.downloaded))
|
||||
md2_loadBlendTexture(md2);
|
||||
|
||||
if (gpatch && gpatch->mipmap.grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
||||
{
|
||||
// This is safe, since we know the texture has been downloaded
|
||||
HWD.pfnSetTexture(&gpatch->mipmap);
|
||||
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
|
||||
md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap.grInfo.format
|
||||
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
|
||||
{
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is safe, since we know the texture has been downloaded
|
||||
HWD.pfnSetTexture(&gpatch->mipmap);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -120,6 +120,7 @@ typedef struct
|
|||
float offset;
|
||||
md2_model_t *model;
|
||||
void *grpatch;
|
||||
void *blendgrpatch;
|
||||
boolean notfound;
|
||||
INT32 skin;
|
||||
} md2_t;
|
||||
|
|
Loading…
Reference in a new issue