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Very minor performance improvement.
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1 changed files with 1 additions and 3 deletions
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@ -92,9 +92,7 @@ FUNCINLINE static ATTRINLINE void P_CycleStateAnimation(mobj_t *mobj)
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// compare the current sprite frame to the one we started from
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// if more than var1 away from it, swap back to the original
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// else just advance by one
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if ((mobj->frame & FF_FRAMEMASK) - (mobj->state->frame & FF_FRAMEMASK) < (UINT32)mobj->state->var1)
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++mobj->frame;
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else
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if (((++mobj->frame) & FF_FRAMEMASK) - (mobj->state->frame & FF_FRAMEMASK) > (UINT32)mobj->state->var1)
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mobj->frame = (mobj->state->frame & FF_FRAMEMASK) | (mobj->frame & ~FF_FRAMEMASK);
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}
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