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Remove sometimes harmful NetUpdate call from HWR_RenderFrame
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1 changed files with 2 additions and 1 deletions
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@ -4792,7 +4792,8 @@ void HWR_RenderFrame(INT32 viewnumber, player_t *player, boolean skybox)
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}
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// Check for new console commands.
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NetUpdate();
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// this was removed since it caused crashes on leaving record attack with models on since it was removing mobjs that were about to be rendered
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//NetUpdate();
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// Draw MD2 and sprites
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HWR_SortVisSprites();
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