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let mfe_drawonlyfor flags stack
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parent
eb8cb12b8f
commit
e3393d6323
2 changed files with 81 additions and 36 deletions
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@ -5436,6 +5436,9 @@ static void HWR_AddSprites(sector_t *sec)
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#endif
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fixed_t approx_dist, limit_dist;
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INT32 splitflags;
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boolean split_drawsprite; // drawing with splitscreen flags
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// BSP is traversed by subsector.
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// A sector might have been split into several
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// subsectors during BSP building.
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@ -5455,27 +5458,37 @@ static void HWR_AddSprites(sector_t *sec)
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{
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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split_drawsprite = false;
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if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
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continue;
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if (splitscreen)
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splitflags = thing->eflags & (MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
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if (splitscreen && splitflags)
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{
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if (thing->eflags & MFE_DRAWONLYFORP1)
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if (viewssnum != 0)
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continue;
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if (viewssnum == 0)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP2)
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if (viewssnum != 1)
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continue;
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if (viewssnum == 1)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
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if (viewssnum != 2)
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continue;
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if (viewssnum == 2)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
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if (viewssnum != 3)
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continue;
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if (viewssnum == 3)
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split_drawsprite = true;
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}
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else
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split_drawsprite = true;
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if (!split_drawsprite)
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continue;
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approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
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@ -5490,27 +5503,37 @@ static void HWR_AddSprites(sector_t *sec)
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// Draw everything in sector, no checks
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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split_drawsprite = false;
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if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
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continue;
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if (splitscreen)
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splitflags = thing->eflags & (MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
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if (splitscreen && splitflags)
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{
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if (thing->eflags & MFE_DRAWONLYFORP1)
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if (viewssnum != 0)
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continue;
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if (viewssnum == 0)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP2)
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if (viewssnum != 1)
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continue;
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if (viewssnum == 1)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
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if (viewssnum != 2)
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continue;
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if (viewssnum == 2)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
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if (viewssnum != 3)
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continue;
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if (viewssnum == 3)
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split_drawsprite = true;
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}
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else
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split_drawsprite = true;
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if (!split_drawsprite)
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continue;
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HWR_ProjectSprite(thing);
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}
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@ -1711,6 +1711,9 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
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INT32 lightnum;
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fixed_t approx_dist, limit_dist;
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INT32 splitflags; // check if a mobj has spliscreen flags
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boolean split_drawsprite; // used for splitscreen flags
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if (rendermode != render_soft)
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return;
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@ -1744,27 +1747,36 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
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{
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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split_drawsprite = false;
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if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
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continue;
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if (splitscreen)
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splitflags = thing->eflags & (MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
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if (splitscreen && splitflags)
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{
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if (thing->eflags & MFE_DRAWONLYFORP1)
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if (viewssnum != 0)
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continue;
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if (viewssnum == 0)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP2)
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if (viewssnum != 1)
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continue;
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if (viewssnum == 1)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
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if (viewssnum != 2)
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continue;
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if (viewssnum == 2)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
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if (viewssnum != 3)
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continue;
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if (viewssnum == 3)
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split_drawsprite = true;
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}
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else
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split_drawsprite = true;
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if (!split_drawsprite)
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continue;
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approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
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@ -1779,27 +1791,37 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
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// Draw everything in sector, no checks
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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split_drawsprite = false;
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if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
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continue;
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if (splitscreen)
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splitflags = thing->eflags & (MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
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if (splitscreen && splitflags)
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{
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if (thing->eflags & MFE_DRAWONLYFORP1)
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if (viewssnum != 0)
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continue;
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if (viewssnum == 0)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP2)
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if (viewssnum != 1)
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continue;
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if (viewssnum == 1)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP3 && splitscreen > 1)
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if (viewssnum != 2)
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continue;
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if (viewssnum == 2)
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split_drawsprite = true;
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if (thing->eflags & MFE_DRAWONLYFORP4 && splitscreen > 2)
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if (viewssnum != 3)
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continue;
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if (viewssnum == 3)
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split_drawsprite = true;
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}
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else
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split_drawsprite = true;
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if (!split_drawsprite)
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continue;
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R_ProjectSprite(thing);
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}
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