mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-14 17:00:39 +00:00
Merge branch 'gl-qol' into v1.2-frankeinstein
This commit is contained in:
commit
d43ed7f74c
15 changed files with 200 additions and 45 deletions
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@ -379,6 +379,14 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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grtex->mipmap.height = (UINT16)blockheight;
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grtex->mipmap.grInfo.format = textureformat;
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grtex->mipmap.colormap = colormaps;
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#ifdef GLENCORE
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if (encoremap)
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grtex->mipmap.colormap += (256*32);
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#endif
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block = MakeBlock(&grtex->mipmap);
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if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
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@ -613,6 +621,12 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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{
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size_t size, pflatsize;
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#ifdef GLENCORE
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UINT8 *flat;
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UINT32 steppy;
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#endif
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// setup the texture info
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grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
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grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
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@ -652,16 +666,31 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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// the flat raw data needn't be converted with palettized textures
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W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
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PU_HWRCACHE, &grMipmap->grInfo.data));
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#ifdef GLENCORE
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flat = grMipmap->grInfo.data;
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for (steppy = 0; steppy < size; steppy++)
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if (flat[steppy] != HWR_PATCHES_CHROMAKEY_COLORINDEX)
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flat[steppy] = grMipmap->colormap[flat[steppy]];
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#endif
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}
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// Download a Doom 'flat' to the hardware cache and make it ready for use
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void HWR_GetFlat(lumpnum_t flatlumpnum)
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void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
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{
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GLMipmap_t *grmip;
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grmip = &HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
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grmip->colormap = colormaps;
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#ifdef GLENCORE
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if (!noencoremap && encoremap)
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grmip->colormap += (256*32);
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#endif
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if (!grmip->downloaded && !grmip->grInfo.data)
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HWR_CacheFlat(grmip, flatlumpnum);
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@ -568,7 +568,7 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
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v[0].tow = v[1].tow = (float)((y & flatflag)/dflatsize);
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v[2].tow = v[3].tow = (float)(v[0].tow + h/dflatsize);
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HWR_GetFlat(flatlumpnum);
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HWR_GetFlat(flatlumpnum, false);
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//Hurdler: Boris, the same comment as above... but maybe for pics
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// it not a problem since they don't have any transparent pixel
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@ -100,7 +100,9 @@ void HWR_InitTextureCache(void);
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void HWR_FreeTextureCache(void);
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void HWR_FreeExtraSubsectors(void);
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void HWR_GetFlat(lumpnum_t flatlumpnum);
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void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencore);
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// ^ some flats must NOT be remapped to encore, since we remap them as we cache them for ease, adding a toggle here seems wise.
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GLTexture_t *HWR_GetTexture(INT32 tex);
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void HWR_GetPatch(GLPatch_t *gpatch);
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void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
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@ -30,7 +30,7 @@
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#include "../p_local.h"
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#include "../p_setup.h"
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#include "../r_local.h"
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#include "../r_bsp.h"
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#include "../r_bsp.h" // R_NoEncore
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#include "../d_clisrv.h"
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#include "../w_wad.h"
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#include "../z_zone.h"
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@ -581,7 +581,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
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if (nrPlaneVerts < 3) //not even a triangle ?
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return;
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if ((UINT32)nrPlaneVerts > UINT16_MAX) // FIXME: exceeds plVerts size
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if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
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{
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CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, UINT16_MAX);
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return;
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@ -3228,7 +3228,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
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if (nrPlaneVerts < 3) //not even a triangle ?
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return;
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if (nrPlaneVerts > UINT16_MAX) // FIXME: exceeds plVerts size
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if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
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{
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CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
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return;
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@ -3397,7 +3397,7 @@ static void HWR_AddPolyObjectPlanes(void)
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}
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else
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{
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HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum);
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HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum, R_NoEncore(polyobjsector, false));
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HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
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polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
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polyobjsector, 255, NULL);
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@ -3419,7 +3419,7 @@ static void HWR_AddPolyObjectPlanes(void)
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}
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else
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{
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HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum);
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HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum, R_NoEncore(polyobjsector, false));
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HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
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polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
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polyobjsector, 255, NULL);
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@ -3572,7 +3572,7 @@ static void HWR_Subsector(size_t num)
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{
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if (sub->validcount != validcount)
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{
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HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum);
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HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum, R_NoEncore(gr_frontsector, false));
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HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
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// Hack to make things continue to work around slopes.
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locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
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@ -3594,7 +3594,7 @@ static void HWR_Subsector(size_t num)
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{
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if (sub->validcount != validcount)
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{
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HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum);
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HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum, R_NoEncore(gr_frontsector, false));
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HWR_RenderPlane(NULL, &extrasubsectors[num], true,
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// Hack to make things continue to work around slopes.
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locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
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@ -3687,7 +3687,7 @@ static void HWR_Subsector(size_t num)
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}
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else
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{
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HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
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HWR_GetFlat(levelflats[*rover->bottompic].lumpnum, R_NoEncore(gr_frontsector, false));
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
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rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
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@ -3751,7 +3751,7 @@ static void HWR_Subsector(size_t num)
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}
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else
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{
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HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
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HWR_GetFlat(levelflats[*rover->toppic].lumpnum, R_NoEncore(gr_frontsector, false));
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light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
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HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
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rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
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@ -5348,7 +5348,7 @@ static void HWR_CreateDrawNodes(void)
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gr_frontsector = NULL;
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if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
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HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum);
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HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum, R_NoEncore(sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->isceiling));
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HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
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sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
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}
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@ -5358,7 +5358,7 @@ static void HWR_CreateDrawNodes(void)
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gr_frontsector = NULL;
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if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
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HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum);
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HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum, R_NoEncore(sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->isceiling));
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HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
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sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
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}
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@ -5785,7 +5785,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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{
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vis->colormap = colormaps;
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#ifdef GLENCORE
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if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)))
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if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)) && !(thing->flags & MF_DONTENCOREMAP))
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vis->colormap += (256*32);
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#endif
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}
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@ -5903,7 +5903,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
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vis->colormap = colormaps;
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#ifdef GLENCORE
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if (encoremap)
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if (encoremap && !(thing->flags & MF_DONTENCOREMAP))
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vis->colormap += (256*32);
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#endif
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@ -17,6 +17,8 @@
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/// \file
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/// \brief 3D render mode functions
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#define GLENCORE
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#ifndef __HWR_MAIN_H__
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#define __HWR_MAIN_H__
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@ -19,6 +19,10 @@
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#include "v_video.h"
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#include "i_video.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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// GIFs are always little-endian
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#include "byteptr.h"
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@ -452,6 +456,32 @@ const UINT8 gifframe_gchead[4] = {0x21,0xF9,0x04,0x04}; // GCE, bytes, packed by
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static UINT8 *gifframe_data = NULL;
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static size_t gifframe_size = 8192;
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#ifdef HWRENDER
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static void hwrconvert(void)
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{
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UINT8 *linear = HWR_GetScreenshot();
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UINT8 *dest = screens[2];
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UINT8 r, g, b;
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INT32 x, y;
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size_t i = 0;
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InitColorLUT();
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for (y = 0; y < vid.height; y++)
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{
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for (x = 0; x < vid.width; x++, i += 3)
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{
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r = (UINT8)linear[i];
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g = (UINT8)linear[i + 1];
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b = (UINT8)linear[i + 2];
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dest[(y * vid.width) + x] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS];
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}
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}
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free(linear);
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}
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#endif
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//
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// GIF_framewrite
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// writes a frame into the file.
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@ -477,7 +507,12 @@ static void GIF_framewrite(void)
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GIF_optimizeregion(cur_screen, movie_screen, &blitx, &blity, &blitw, &blith);
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// blit to temp screen
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I_ReadScreen(movie_screen);
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if (rendermode == render_soft)
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I_ReadScreen(movie_screen);
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#ifdef HWRENDER
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else if (rendermode == render_opengl)
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hwrconvert();
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#endif
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}
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else
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{
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@ -486,7 +521,18 @@ static void GIF_framewrite(void)
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blith = vid.height;
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if (gif_frames == 0)
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I_ReadScreen(movie_screen);
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{
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if (rendermode == render_soft)
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I_ReadScreen(movie_screen);
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#ifdef HWRENDER
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else if (rendermode == render_opengl)
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{
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hwrconvert();
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VID_BlitLinearScreen(screens[2], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
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}
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#endif
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}
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movie_screen = screens[0];
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}
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@ -575,7 +621,7 @@ static void GIF_framewrite(void)
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//
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INT32 GIF_open(const char *filename)
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{
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#ifdef HWRENDER
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#if 0
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if (rendermode != render_soft)
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{
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CONS_Alert(CONS_WARNING, M_GetText("GIFs cannot be taken in non-software modes!\n"));
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@ -1100,12 +1100,8 @@ void M_StartMovie(void)
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switch (cv_moviemode.value)
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{
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case MM_GIF:
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if (rendermode == render_soft)
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{
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moviemode = M_StartMovieGIF(pathname);
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break;
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}
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/* FALLTHRU */
|
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moviemode = M_StartMovieGIF(pathname);
|
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break;
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case MM_APNG:
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moviemode = M_StartMovieAPNG(pathname);
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break;
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|
|
|
@ -1407,11 +1407,12 @@ static inline void P_LoadSideDefs(lumpnum_t lumpnum)
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P_LoadRawSideDefs(W_LumpLength(lumpnum));
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}
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||||
|
||||
|
||||
static void P_LoadRawSideDefs2(void *data)
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{
|
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UINT16 i;
|
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INT32 num;
|
||||
size_t j;
|
||||
UINT32 cr, cg, cb;
|
||||
|
||||
for (i = 0; i < numsides; i++)
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||||
{
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||||
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@ -1490,16 +1491,43 @@ static void P_LoadRawSideDefs2(void *data)
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{
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col = msd->toptexture;
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sec->extra_colormap->rgba =
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(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
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(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
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(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
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||||
// encore mode colormaps!
|
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// do it like software by aproximating a color to a palette index, and then convert it to its encore variant and then back to a color code.
|
||||
// do this for both the start and fade colormaps.
|
||||
|
||||
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
|
||||
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
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cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
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||||
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||||
#ifdef GLENCORE
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||||
if (encoremap)
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||||
{
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||||
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
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||||
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
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cr = pLocalPalette[j].s.red;
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cg = pLocalPalette[j].s.green;
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||||
cb = pLocalPalette[j].s.blue;
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}
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||||
#endif
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||||
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sec->extra_colormap->rgba = cr + cg + cb;
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||||
// alpha
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||||
if (msd->toptexture[7])
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sec->extra_colormap->rgba += (ALPHA2INT(col[7]) << 24);
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||||
else
|
||||
sec->extra_colormap->rgba += (25 << 24);
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||||
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||||
/*nearest = NearestColor(
|
||||
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0),
|
||||
(HEX2INT(col[3]) << 4) + (HEX2INT(col[4]) << 0),
|
||||
(HEX2INT(col[5]) << 4) + (HEX2INT(col[6]) << 0)
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||||
);
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||||
|
||||
sec->extra_colormap->rgba =
|
||||
pLocalPalette[nearest].s.red +
|
||||
(pLocalPalette[nearest].s.green << 8) +
|
||||
(pLocalPalette[nearest].s.blue << 16);*/
|
||||
}
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||||
else
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||||
sec->extra_colormap->rgba = 0;
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||||
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@ -1508,10 +1536,24 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
{
|
||||
col = msd->bottomtexture;
|
||||
|
||||
sec->extra_colormap->fadergba =
|
||||
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
|
||||
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
|
||||
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
|
||||
// do the exact same thing as above here.
|
||||
|
||||
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
|
||||
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
|
||||
cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (encoremap)
|
||||
{
|
||||
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
|
||||
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
|
||||
cr = pLocalPalette[j].s.red;
|
||||
cg = pLocalPalette[j].s.green;
|
||||
cb = pLocalPalette[j].s.blue;
|
||||
}
|
||||
#endif
|
||||
|
||||
sec->extra_colormap->fadergba = cr + cg + cb;
|
||||
|
||||
// alpha
|
||||
if (msd->bottomtexture[7])
|
||||
|
@ -1658,6 +1700,7 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
R_ClearTextureNumCache(true);
|
||||
}
|
||||
|
||||
|
||||
// Delay loading texture names until after loaded linedefs.
|
||||
static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
||||
{
|
||||
|
|
|
@ -37,7 +37,7 @@ drawseg_t *ds_p = NULL;
|
|||
// indicates doors closed wrt automap bugfix:
|
||||
INT32 doorclosed;
|
||||
|
||||
static boolean R_NoEncore(sector_t *sector, boolean ceiling)
|
||||
boolean R_NoEncore(sector_t *sector, boolean ceiling)
|
||||
{
|
||||
boolean invertencore = (GETSECSPECIAL(sector->special, 2) == 15);
|
||||
#if 0 // perfect implementation
|
||||
|
|
|
@ -40,6 +40,11 @@ void R_ClearDrawSegs(void);
|
|||
void R_RenderBSPNode(INT32 bspnum);
|
||||
void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2);
|
||||
|
||||
// determines when a given sector shouldn't abide by the encoremap's palette.
|
||||
// no longer a static since this is used for encore in hw_main.c as well now:
|
||||
boolean R_NoEncore(sector_t *sector, boolean ceiling);
|
||||
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
void R_SortPolyObjects(subsector_t *sub);
|
||||
|
||||
|
|
|
@ -1177,7 +1177,7 @@ void R_ClearColormaps(void)
|
|||
//
|
||||
static double deltas[256][3], map[256][3];
|
||||
|
||||
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
static int RoundUp(double number);
|
||||
|
||||
#ifdef HASINVERT
|
||||
|
@ -1403,7 +1403,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
// Thanks to quake2 source!
|
||||
// utils3/qdata/images.c
|
||||
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
|
||||
{
|
||||
int dr, dg, db;
|
||||
int distortion, bestdistortion = 256 * 256 * 4, bestcolor = 0, i;
|
||||
|
|
|
@ -98,6 +98,8 @@ void R_MakeInvertmap(void);
|
|||
#endif
|
||||
const char *R_ColormapNameForNum(INT32 num);
|
||||
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
|
||||
extern INT32 numtextures;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1641,6 +1641,7 @@ INT32 VID_SetMode(INT32 modeNum)
|
|||
//Impl_SetWindowName("SRB2Kart "VERSIONSTRING);
|
||||
|
||||
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
|
||||
Impl_VideoSetupBuffer();
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
|
@ -1649,8 +1650,6 @@ INT32 VID_SetMode(INT32 modeNum)
|
|||
SDL_FreeSurface(bufSurface);
|
||||
bufSurface = NULL;
|
||||
}
|
||||
|
||||
Impl_VideoSetupBuffer();
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
|
@ -1773,7 +1772,7 @@ static void Impl_VideoSetupSDLBuffer(void)
|
|||
static void Impl_VideoSetupBuffer(void)
|
||||
{
|
||||
// Set up game's software render buffer
|
||||
if (rendermode == render_soft)
|
||||
//if (rendermode == render_soft)
|
||||
{
|
||||
vid.rowbytes = vid.width * vid.bpp;
|
||||
vid.direct = NULL;
|
||||
|
|
|
@ -2593,6 +2593,29 @@ Unoptimized version
|
|||
#endif
|
||||
}
|
||||
|
||||
// Taken from my videos-in-SRB2 project
|
||||
// Generates a color look-up table
|
||||
// which has up to 64 colors at each channel
|
||||
// (see the defines in v_video.h)
|
||||
|
||||
UINT8 colorlookup[CLUTSIZE][CLUTSIZE][CLUTSIZE];
|
||||
|
||||
void InitColorLUT(void)
|
||||
{
|
||||
UINT8 r, g, b;
|
||||
static boolean clutinit = false;
|
||||
static RGBA_t *lastpalette = NULL;
|
||||
if ((!clutinit) || (lastpalette != pLocalPalette))
|
||||
{
|
||||
for (r = 0; r < CLUTSIZE; r++)
|
||||
for (g = 0; g < CLUTSIZE; g++)
|
||||
for (b = 0; b < CLUTSIZE; b++)
|
||||
colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
|
||||
clutinit = true;
|
||||
lastpalette = pLocalPalette;
|
||||
}
|
||||
}
|
||||
|
||||
// V_Init
|
||||
// old software stuff, buffers are allocated at video mode setup
|
||||
// here we set the screens[x] pointers accordingly
|
||||
|
@ -2604,13 +2627,9 @@ void V_Init(void)
|
|||
const INT32 screensize = vid.rowbytes * vid.height;
|
||||
|
||||
LoadMapPalette();
|
||||
// hardware modes do not use screens[] pointers
|
||||
|
||||
for (i = 0; i < NUMSCREENS; i++)
|
||||
screens[i] = NULL;
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
return; // be sure to cause a NULL read/write error so we detect it, in case of..
|
||||
}
|
||||
|
||||
// start address of NUMSCREENS * width*height vidbuffers
|
||||
if (base)
|
||||
|
|
|
@ -33,6 +33,18 @@ extern consvar_t cv_ticrate, cv_usegamma, cv_allcaps, cv_constextsize;
|
|||
// Allocates buffer screens, call before R_Init.
|
||||
void V_Init(void);
|
||||
|
||||
// Taken from my videos-in-SRB2 project
|
||||
// Generates a color look-up table
|
||||
// which has up to 64 colors at each channel
|
||||
|
||||
#define COLORBITS 6
|
||||
#define SHIFTCOLORBITS (8-COLORBITS)
|
||||
#define CLUTSIZE (1<<COLORBITS)
|
||||
|
||||
extern UINT8 colorlookup[CLUTSIZE][CLUTSIZE][CLUTSIZE];
|
||||
|
||||
void InitColorLUT(void);
|
||||
|
||||
// Set the current RGB palette lookup to use for palettized graphics
|
||||
void V_SetPalette(INT32 palettenum);
|
||||
|
||||
|
|
Loading…
Reference in a new issue