2014-03-15 16:59:03 +00:00
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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2016-07-06 04:09:17 +00:00
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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2014-03-15 16:59:03 +00:00
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_player.h
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/// \brief player data structures
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#ifndef __D_PLAYER__
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#define __D_PLAYER__
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// The player data structure depends on a number
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// of other structs: items (internal inventory),
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// animation states (closely tied to the sprites
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// used to represent them, unfortunately).
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#include "p_pspr.h"
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// In addition, the player is just a special
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// case of the generic moving object/actor.
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#include "p_mobj.h"
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// Finally, for odd reasons, the player input
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// is buffered within the player data struct,
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// as commands per game tick.
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#include "d_ticcmd.h"
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// Extra abilities/settings for skins (combinable stuff)
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typedef enum
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{
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SF_SUPER = 1, // Can turn super in singleplayer/co-op mode.
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SF_SUPERANIMS = 1<<1, // If super, use the super sonic animations
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SF_SUPERSPIN = 1<<2, // Should spin frames be played while super?
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SF_HIRES = 1<<3, // Draw the sprite 2x as small?
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SF_NOSKID = 1<<4, // No skid particles etc
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SF_NOSPEEDADJUST = 1<<5, // Skin-specific version of disablespeedadjust
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2014-07-05 08:15:35 +00:00
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SF_RUNONWATER = 1<<6, // Run on top of water FOFs?
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2014-03-15 16:59:03 +00:00
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} skinflags_t;
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//Primary and secondary skin abilities
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typedef enum
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{
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CA_NONE=0,
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CA_THOK,
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CA_FLY,
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CA_GLIDEANDCLIMB,
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CA_HOMINGTHOK,
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CA_SWIM,
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CA_DOUBLEJUMP,
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CA_FLOAT,
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CA_SLOWFALL,
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CA_TELEKINESIS,
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CA_FALLSWITCH,
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CA_JUMPBOOST,
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2014-07-05 07:08:39 +00:00
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CA_AIRDRILL,
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CA_JUMPTHOK
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2014-03-15 16:59:03 +00:00
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} charability_t;
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//Secondary skin abilities
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typedef enum
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{
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CA2_NONE=0,
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CA2_SPINDASH,
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CA2_MULTIABILITY
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} charability2_t;
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//
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// Player states.
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//
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typedef enum
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{
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// Playing or camping.
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PST_LIVE,
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// Dead on the ground, view follows killer.
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PST_DEAD,
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// Ready to restart/respawn???
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PST_REBORN
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} playerstate_t;
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//
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// Player internal flags
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//
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typedef enum
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{
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// Flip camera angle with gravity flip prefrence.
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PF_FLIPCAM = 1,
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// Cheats
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PF_GODMODE = 1<<1,
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PF_NOCLIP = 1<<2,
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PF_INVIS = 1<<3,
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// True if button down last tic.
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PF_ATTACKDOWN = 1<<4,
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PF_USEDOWN = 1<<5,
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PF_JUMPDOWN = 1<<6,
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PF_WPNDOWN = 1<<7,
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// Unmoving states
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PF_STASIS = 1<<8, // Player is not allowed to move
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PF_JUMPSTASIS = 1<<9, // and that includes jumping.
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PF_FULLSTASIS = PF_STASIS|PF_JUMPSTASIS,
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// Did you get a time-over?
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PF_TIMEOVER = 1<<10,
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2018-07-20 23:11:36 +00:00
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// SRB2Kart: Spectator that wants to join
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PF_WANTSTOJOIN = 1<<11,
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2014-03-15 16:59:03 +00:00
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// Character action status
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PF_JUMPED = 1<<12,
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PF_SPINNING = 1<<13,
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PF_STARTDASH = 1<<14,
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PF_THOKKED = 1<<15,
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// Are you gliding?
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PF_GLIDING = 1<<16,
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// Tails pickup!
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PF_CARRIED = 1<<17,
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// Sliding (usually in water) like Labyrinth/Oil Ocean
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PF_SLIDING = 1<<18,
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// Hanging on a rope
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PF_ROPEHANG = 1<<19,
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// Hanging on an item of some kind - zipline, chain, etc. (->tracer)
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PF_ITEMHANG = 1<<20,
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// On the mace chain spinning around (->tracer)
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PF_MACESPIN = 1<<21,
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/*** NIGHTS STUFF ***/
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// Is the player in NiGHTS mode?
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PF_NIGHTSMODE = 1<<22,
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PF_TRANSFERTOCLOSEST = 1<<23,
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// Spill rings after falling
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PF_NIGHTSFALL = 1<<24,
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PF_DRILLING = 1<<25,
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PF_SKIDDOWN = 1<<26,
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/*** TAG STUFF ***/
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PF_TAGGED = 1<<27, // Player has been tagged and awaits the next round in hide and seek.
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PF_TAGIT = 1<<28, // The player is it! For Tag Mode
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2014-08-04 03:49:33 +00:00
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/*** misc ***/
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PF_FORCESTRAFE = 1<<29, // Turning inputs are translated into strafing inputs
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2014-11-12 00:55:07 +00:00
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PF_ANALOGMODE = 1<<30, // Analog mode?
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2014-08-04 03:49:33 +00:00
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// free: 1<<30 and 1<<31
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2014-03-15 16:59:03 +00:00
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} pflags_t;
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typedef enum
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{
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// Are animation frames playing?
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PA_ETC=0,
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PA_IDLE,
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PA_WALK,
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PA_RUN,
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PA_ROLL,
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PA_FALL,
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PA_ABILITY
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} panim_t;
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typedef enum
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{
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SH_NONE = 0,
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// Standard shields
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SH_JUMP,
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SH_ATTRACT,
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SH_ELEMENTAL,
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SH_BOMB,
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// Stupid useless unimplimented Sonic 3 shields
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SH_BUBBLEWRAP,
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SH_THUNDERCOIN,
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SH_FLAMEAURA,
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// Pity shield: the world's most basic shield ever, given to players who suck at Match
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SH_PITY,
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// The fireflower is special, it combines with other shields.
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SH_FIREFLOWER = 0x100,
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// The force shield uses the lower 8 bits to count how many hits are left.
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SH_FORCE = 0x200,
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SH_STACK = SH_FIREFLOWER,
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SH_NOSTACK = ~SH_STACK
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} shieldtype_t;
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// Player powers. (don't edit this comment)
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typedef enum
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{
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pw_invulnerability,
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pw_sneakers,
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pw_flashing,
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pw_shield,
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pw_tailsfly, // tails flying
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pw_underwater, // underwater timer
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pw_spacetime, // In space, no one can hear you spin!
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pw_extralife, // Extra Life timer
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pw_super, // Are you super?
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pw_gravityboots, // gravity boots
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// Weapon ammunition
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pw_infinityring,
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pw_automaticring,
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pw_bouncering,
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pw_scatterring,
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pw_grenadering,
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pw_explosionring,
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pw_railring,
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// Power Stones
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pw_emeralds, // stored like global 'emeralds' variable
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// NiGHTS powerups
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pw_nights_superloop,
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pw_nights_helper,
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pw_nights_linkfreeze,
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//for linedef exec 427
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pw_nocontrol,
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pw_ingoop, // In goop
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NUMPOWERS
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} powertype_t;
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2018-02-05 23:55:52 +00:00
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typedef enum
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{
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KITEM_SAD = -1,
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KITEM_NONE = 0,
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KITEM_SNEAKER,
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KITEM_ROCKETSNEAKER,
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KITEM_INVINCIBILITY,
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KITEM_BANANA,
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2018-03-14 01:07:08 +00:00
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KITEM_EGGMAN,
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2018-02-05 23:55:52 +00:00
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KITEM_ORBINAUT,
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KITEM_JAWZ,
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KITEM_MINE,
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KITEM_BALLHOG,
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KITEM_SPB,
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2018-02-10 06:19:33 +00:00
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KITEM_GROW,
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KITEM_SHRINK,
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2018-08-04 19:48:31 +00:00
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KITEM_THUNDERSHIELD,
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2018-02-05 23:55:52 +00:00
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KITEM_HYUDORO,
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KITEM_POGOSPRING,
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KITEM_KITCHENSINK,
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NUMKARTITEMS,
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// Additional roulette numbers, only used for K_KartGetItemResult
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KRITEM_TRIPLESNEAKER = NUMKARTITEMS,
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KRITEM_TRIPLEBANANA,
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2018-06-17 00:01:25 +00:00
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KRITEM_TENFOLDBANANA,
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2018-02-05 23:55:52 +00:00
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KRITEM_TRIPLEORBINAUT,
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2018-08-10 02:52:22 +00:00
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KRITEM_QUADORBINAUT,
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2018-02-05 23:55:52 +00:00
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KRITEM_DUALJAWZ,
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NUMKARTRESULTS
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} kartitems_t;
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2016-08-15 03:51:08 +00:00
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//{ SRB2kart - kartstuff
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typedef enum
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{
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// Basic gameplay things
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k_position, // Used for Kart positions, mostly for deterministic stuff
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k_oldposition, // Used for taunting when you pass someone
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2018-07-04 23:06:45 +00:00
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k_positiondelay, // Used for position number, so it can grow when passing/being passed
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2016-08-15 03:51:08 +00:00
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k_prevcheck, // Previous checkpoint distance; for p_user.c (was "pw_pcd")
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k_nextcheck, // Next checkpoint distance; for p_user.c (was "pw_ncd")
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k_waypoint, // Waypoints.
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k_starpostwp, // Temporarily stores player waypoint for... some reason. Used when respawning and finishing.
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2018-06-25 02:15:22 +00:00
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k_respawn, // Timer for the DEZ laser respawn effect
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2018-09-10 05:47:23 +00:00
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k_dropdash, // Charge up for respawn Drop Dash
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2017-02-10 04:57:31 +00:00
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2016-08-15 03:51:08 +00:00
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k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
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2018-08-10 01:52:02 +00:00
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k_lapanimation, // Used to show the lap start wing logo animation
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2018-11-01 20:15:25 +00:00
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k_laphand, // Lap hand gfx to use; 0 = none, 1 = :ok_hand:, 2 = :thumbs_up:, 3 = :thumps_down:
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2017-11-29 06:09:46 +00:00
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k_cardanimation, // Used to determine the position of some full-screen Battle Mode graphics
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2018-06-07 18:56:26 +00:00
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k_voices, // Used to stop the player saying more voices than it should
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k_tauntvoices, // Used to specifically stop taunt voice spam
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2018-07-27 00:12:42 +00:00
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k_instashield, // Instashield no-damage animation timer
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2018-10-09 01:31:55 +00:00
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k_enginesnd, // Engine sound number you're on.
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2017-02-10 04:57:31 +00:00
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2018-02-05 23:55:52 +00:00
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k_floorboost, // Prevents Sneaker sounds for a breif duration when triggered by a floor panel
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2016-08-15 03:51:08 +00:00
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k_spinouttype, // Determines whether to thrust forward or not while spinning out; 0 = move forwards, 1 = stay still
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2017-02-10 04:57:31 +00:00
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2016-08-15 03:51:08 +00:00
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k_drift, // Drifting Left or Right, plus a bigger counter = sharper turn
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2017-03-07 03:27:44 +00:00
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k_driftend, // Drift has ended, used to adjust character angle after drift
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2016-08-15 03:51:08 +00:00
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k_driftcharge, // Charge your drift so you can release a burst of speed
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2017-02-19 17:18:43 +00:00
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k_driftboost, // Boost you get from drifting
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2018-09-10 05:47:23 +00:00
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k_boostcharge, // Charge-up for boosting at the start of the race
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k_startboost, // Boost you get from start of race or respawn drop dash
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2016-08-15 03:51:08 +00:00
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k_jmp, // In Mario Kart, letting go of the jump button stops the drift
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2017-03-06 02:38:35 +00:00
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k_offroad, // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
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2018-04-02 10:43:03 +00:00
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k_pogospring, // Pogo spring bounce effect
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2018-06-05 21:12:42 +00:00
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k_brakestop, // Wait until you've made a complete stop for a few tics before letting brake go in reverse.
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2018-07-17 02:51:31 +00:00
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k_waterskip, // Water skipping counter
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2018-08-31 02:27:18 +00:00
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k_dashpadcooldown, // Separate the vanilla SA-style dash pads from using pw_flashing
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2018-09-06 17:02:08 +00:00
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k_boostpower, // Base boost value, for offroad
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2018-09-04 19:11:14 +00:00
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k_speedboost, // Boost value smoothing for max speed
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k_accelboost, // Boost value smoothing for acceleration
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2018-09-05 15:19:00 +00:00
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k_boostcam, // Camera push forward on boost
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k_destboostcam, // Ditto
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2018-10-23 21:48:09 +00:00
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k_timeovercam, // Camera timer for leaving behind or not
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2018-09-13 23:19:23 +00:00
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k_aizdriftstrat, // Let go of your drift while boosting? Helper for the SICK STRATZ you have just unlocked
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2018-11-01 01:35:17 +00:00
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k_brakedrift, // Helper for brake-drift spark spawning
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2017-02-10 04:57:31 +00:00
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2016-08-15 03:51:08 +00:00
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k_itemroulette, // Used for the roulette when deciding what item to give you (was "pw_kartitem")
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2018-06-04 00:58:52 +00:00
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k_roulettetype, // Used for the roulette, for deciding type (currently only used for Battle, to give you better items from Karma items)
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2018-06-07 23:39:45 +00:00
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// Item held stuff
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k_itemtype, // KITEM_ constant for item number
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k_itemamount, // Amount of said item
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2018-06-18 04:42:53 +00:00
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k_itemheld, // Are you holding an item?
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2016-08-15 03:51:08 +00:00
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// Some items use timers for their duration or effects
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2018-08-04 19:48:31 +00:00
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//k_thunderanim, // Duration of Thunder Shield's use animation
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|
|
k_curshield, // 0 = no shield, 1 = thunder shield
|
2018-02-05 23:55:52 +00:00
|
|
|
k_hyudorotimer, // Duration of the Hyudoro offroad effect itself
|
|
|
|
k_stealingtimer, // You are stealing an item, this is your timer
|
|
|
|
k_stolentimer, // You are being stolen from, this is your timer
|
|
|
|
k_sneakertimer, // Duration of the Sneaker Boost itself
|
|
|
|
k_growshrinktimer, // > 0 = Big, < 0 = small
|
|
|
|
k_squishedtimer, // Squished frame timer
|
|
|
|
k_rocketsneakertimer, // Rocket Sneaker duration timer
|
|
|
|
k_invincibilitytimer, // Invincibility timer
|
2018-06-07 23:39:45 +00:00
|
|
|
k_eggmanheld, // Eggman monitor held, separate from k_itemheld so it doesn't stop you from getting items
|
2018-08-12 00:19:09 +00:00
|
|
|
k_eggmanexplode, // Fake item recieved, explode in a few seconds
|
2018-08-12 00:54:08 +00:00
|
|
|
k_eggmanblame, // Fake item recieved, who set this fake
|
2018-08-30 23:24:22 +00:00
|
|
|
k_lastjawztarget, // Last person you target with jawz, for playing the target switch sfx
|
2018-09-04 19:11:14 +00:00
|
|
|
k_bananadrag, // After a second of holding a banana behind you, you start to slow down
|
2018-02-05 23:55:52 +00:00
|
|
|
k_spinouttimer, // Spin-out from a banana peel or oil slick (was "pw_bananacam")
|
2018-07-20 02:37:32 +00:00
|
|
|
k_wipeoutslow, // Timer before you slowdown when getting wiped out
|
2018-02-05 23:55:52 +00:00
|
|
|
k_justbumped, // Prevent players from endlessly bumping into each other
|
|
|
|
k_comebacktimer, // Battle mode, how long before you become a bomb after death
|
|
|
|
k_sadtimer, // How long you've been sad
|
2016-08-15 03:51:08 +00:00
|
|
|
|
2017-11-13 03:48:32 +00:00
|
|
|
// Battle Mode vars
|
2018-07-03 19:14:47 +00:00
|
|
|
k_bumper, // Number of bumpers left
|
|
|
|
k_comebackpoints, // Number of times you've bombed or gave an item to someone; once it's 3 it gets set back to 0 and you're given a bumper
|
2017-11-13 03:48:32 +00:00
|
|
|
k_comebackmode, // 0 = bomb, 1 = item
|
2018-07-01 08:36:09 +00:00
|
|
|
k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
|
2016-08-15 03:51:08 +00:00
|
|
|
|
|
|
|
NUMKARTSTUFF
|
|
|
|
} kartstufftype_t;
|
|
|
|
//}
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
#define WEP_AUTO 1
|
|
|
|
#define WEP_BOUNCE 2
|
|
|
|
#define WEP_SCATTER 3
|
|
|
|
#define WEP_GRENADE 4
|
|
|
|
#define WEP_EXPLODE 5
|
|
|
|
#define WEP_RAIL 6
|
|
|
|
#define NUM_WEAPONS 7
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
RW_AUTO = 1,
|
|
|
|
RW_BOUNCE = 2,
|
|
|
|
RW_SCATTER = 4,
|
|
|
|
RW_GRENADE = 8,
|
|
|
|
RW_EXPLODE = 16,
|
|
|
|
RW_RAIL = 32
|
|
|
|
} ringweapons_t;
|
|
|
|
|
|
|
|
// ========================================================================
|
|
|
|
// PLAYER STRUCTURE
|
|
|
|
// ========================================================================
|
|
|
|
typedef struct player_s
|
|
|
|
{
|
|
|
|
mobj_t *mo;
|
|
|
|
|
|
|
|
// Caveat: ticcmd_t is ATTRPACK! Be careful what precedes it.
|
|
|
|
ticcmd_t cmd;
|
|
|
|
|
|
|
|
playerstate_t playerstate;
|
|
|
|
|
|
|
|
// Determine POV, including viewpoint bobbing during movement.
|
|
|
|
// Focal origin above r.z
|
|
|
|
fixed_t viewz;
|
|
|
|
// Base height above floor for viewz.
|
|
|
|
fixed_t viewheight;
|
|
|
|
// Bob/squat speed.
|
2018-01-22 22:08:31 +00:00
|
|
|
//fixed_t deltaviewheight;
|
2014-03-15 16:59:03 +00:00
|
|
|
// bounded/scaled total momentum.
|
2018-01-22 22:08:31 +00:00
|
|
|
//fixed_t bob;
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
// Mouse aiming, where the guy is looking at!
|
|
|
|
// It is updated with cmd->aiming.
|
|
|
|
angle_t aiming;
|
|
|
|
|
|
|
|
// This is only used between levels,
|
|
|
|
// mo->health is used during levels.
|
2014-03-21 18:42:55 +00:00
|
|
|
/// \todo Remove this. We don't need a second health definition for players.
|
2014-03-15 16:59:03 +00:00
|
|
|
INT32 health;
|
|
|
|
|
|
|
|
SINT8 pity; // i pity the fool.
|
|
|
|
INT32 currentweapon; // current weapon selected.
|
|
|
|
INT32 ringweapons; // weapons currently obtained.
|
|
|
|
|
|
|
|
// Power ups. invinc and invis are tic counters.
|
|
|
|
UINT16 powers[NUMPOWERS];
|
|
|
|
|
2016-08-12 01:42:11 +00:00
|
|
|
// SRB2kart stuff
|
|
|
|
INT32 kartstuff[NUMKARTSTUFF];
|
2017-11-04 14:07:53 +00:00
|
|
|
angle_t frameangle; // for the player add the ability to have the sprite only face other angles
|
2016-08-12 01:42:11 +00:00
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
// Bit flags.
|
|
|
|
// See pflags_t, above.
|
|
|
|
pflags_t pflags;
|
|
|
|
|
|
|
|
// playing animation.
|
|
|
|
panim_t panim;
|
|
|
|
|
|
|
|
// For screen flashing (bright).
|
|
|
|
UINT16 flashcount;
|
|
|
|
UINT16 flashpal;
|
|
|
|
|
|
|
|
// Player skin colorshift, 0-15 for which color to draw player.
|
|
|
|
UINT8 skincolor;
|
|
|
|
|
|
|
|
INT32 skin;
|
|
|
|
|
|
|
|
UINT32 score; // player score
|
|
|
|
fixed_t dashspeed; // dashing speed
|
|
|
|
INT32 dashtime; // tics dashing, used for rev sound
|
|
|
|
|
2017-02-07 22:19:04 +00:00
|
|
|
// SRB2kart
|
|
|
|
UINT8 kartspeed; // Kart speed stat between 1 and 9
|
|
|
|
UINT8 kartweight; // Kart weight stat between 1 and 9
|
|
|
|
//
|
|
|
|
|
2014-03-15 16:59:03 +00:00
|
|
|
fixed_t normalspeed; // Normal ground
|
|
|
|
fixed_t runspeed; // Speed you break into the run animation
|
|
|
|
UINT8 thrustfactor; // Thrust = thrustfactor * acceleration
|
|
|
|
UINT8 accelstart; // Starting acceleration if speed = 0.
|
|
|
|
UINT8 acceleration; // Acceleration
|
|
|
|
|
|
|
|
// See charability_t and charability2_t for more information.
|
|
|
|
UINT8 charability; // Ability definition
|
|
|
|
UINT8 charability2; // Secondary ability definition
|
|
|
|
|
|
|
|
UINT32 charflags; // Extra abilities/settings for skins (combinable stuff)
|
|
|
|
// See SF_ flags
|
|
|
|
|
|
|
|
mobjtype_t thokitem; // Object # to spawn for the thok
|
|
|
|
mobjtype_t spinitem; // Object # to spawn for spindash/spinning
|
|
|
|
mobjtype_t revitem; // Object # to spawn for spindash/spinning
|
|
|
|
|
|
|
|
fixed_t actionspd; // Speed of thok/glide/fly
|
|
|
|
fixed_t mindash; // Minimum spindash speed
|
|
|
|
fixed_t maxdash; // Maximum spindash speed
|
|
|
|
|
|
|
|
fixed_t jumpfactor; // How high can the player jump?
|
|
|
|
|
2014-03-21 18:42:55 +00:00
|
|
|
SINT8 lives;
|
|
|
|
SINT8 continues; // continues that player has acquired
|
2014-03-15 16:59:03 +00:00
|
|
|
|
2014-03-21 18:42:55 +00:00
|
|
|
SINT8 xtralife; // Ring Extra Life counter
|
2014-03-15 16:59:03 +00:00
|
|
|
UINT8 gotcontinue; // Got continue from this stage?
|
|
|
|
|
|
|
|
fixed_t speed; // Player's speed (distance formula of MOMX and MOMY values)
|
2014-03-21 18:42:55 +00:00
|
|
|
UINT8 jumping; // Jump counter
|
2014-03-15 16:59:03 +00:00
|
|
|
UINT8 secondjump;
|
|
|
|
|
|
|
|
UINT8 fly1; // Tails flying
|
|
|
|
UINT8 scoreadd; // Used for multiple enemy attack bonus
|
|
|
|
tic_t glidetime; // Glide counter for thrust
|
|
|
|
UINT8 climbing; // Climbing on the wall
|
|
|
|
INT32 deadtimer; // End game if game over lasts too long
|
|
|
|
tic_t exiting; // Exitlevel timer
|
|
|
|
|
|
|
|
UINT8 homing; // Are you homing?
|
|
|
|
|
|
|
|
tic_t skidtime; // Skid timer
|
|
|
|
|
|
|
|
////////////////////////////
|
|
|
|
// Conveyor Belt Movement //
|
|
|
|
////////////////////////////
|
|
|
|
fixed_t cmomx; // Conveyor momx
|
|
|
|
fixed_t cmomy; // Conveyor momy
|
|
|
|
fixed_t rmomx; // "Real" momx (momx - cmomx)
|
|
|
|
fixed_t rmomy; // "Real" momy (momy - cmomy)
|
|
|
|
|
|
|
|
/////////////////////
|
|
|
|
// Race Mode Stuff //
|
|
|
|
/////////////////////
|
2014-03-21 18:42:55 +00:00
|
|
|
INT16 numboxes; // Number of item boxes obtained for Race Mode
|
|
|
|
INT16 totalring; // Total number of rings obtained for Race Mode
|
2014-03-15 16:59:03 +00:00
|
|
|
tic_t realtime; // integer replacement for leveltime
|
2014-03-21 18:42:55 +00:00
|
|
|
UINT8 laps; // Number of laps (optional)
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
////////////////////
|
|
|
|
// CTF Mode Stuff //
|
|
|
|
////////////////////
|
|
|
|
INT32 ctfteam; // 0 == Spectator, 1 == Red, 2 == Blue
|
|
|
|
UINT16 gotflag; // 1 == Red, 2 == Blue Do you have the flag?
|
|
|
|
|
|
|
|
INT32 weapondelay; // Delay (if any) to fire the weapon again
|
|
|
|
INT32 tossdelay; // Delay (if any) to toss a flag/emeralds again
|
|
|
|
|
|
|
|
// Starpost information
|
|
|
|
INT16 starpostx;
|
|
|
|
INT16 starposty;
|
|
|
|
INT16 starpostz;
|
|
|
|
INT32 starpostnum; // The number of the last starpost you hit
|
2017-11-20 07:00:19 +00:00
|
|
|
INT32 starpostcount; // SRB2kart: how many did you hit?
|
2014-03-15 16:59:03 +00:00
|
|
|
tic_t starposttime; // Your time when you hit the starpost
|
|
|
|
angle_t starpostangle; // Angle that the starpost is facing - you respawn facing this way
|
|
|
|
|
|
|
|
/////////////////
|
|
|
|
// NiGHTS Stuff//
|
|
|
|
/////////////////
|
|
|
|
angle_t angle_pos;
|
|
|
|
angle_t old_angle_pos;
|
|
|
|
|
|
|
|
mobj_t *axis1;
|
|
|
|
mobj_t *axis2;
|
|
|
|
tic_t bumpertime; // Currently being bounced by MT_NIGHTSBUMPER
|
|
|
|
INT32 flyangle;
|
|
|
|
tic_t drilltimer;
|
|
|
|
INT32 linkcount;
|
|
|
|
tic_t linktimer;
|
|
|
|
INT32 anotherflyangle;
|
|
|
|
tic_t nightstime; // How long you can fly as NiGHTS.
|
|
|
|
INT32 drillmeter;
|
|
|
|
UINT8 drilldelay;
|
|
|
|
boolean bonustime; // Capsule destroyed, now it's bonus time!
|
|
|
|
mobj_t *capsule; // Go inside the capsule
|
|
|
|
UINT8 mare; // Current mare
|
|
|
|
|
|
|
|
// Statistical purposes.
|
|
|
|
tic_t marebegunat; // Leveltime when mare begun
|
|
|
|
tic_t startedtime; // Time which you started this mare with.
|
|
|
|
tic_t finishedtime; // Time it took you to finish the mare (used for display)
|
|
|
|
INT16 finishedrings; // The rings you had left upon finishing the mare
|
2018-07-18 19:23:46 +00:00
|
|
|
UINT32 marescore; // SRB2Kart: Battle score
|
2014-03-15 16:59:03 +00:00
|
|
|
UINT32 lastmarescore; // score for the last mare
|
|
|
|
UINT8 lastmare; // previous mare
|
|
|
|
INT32 maxlink; // maximum link obtained
|
|
|
|
UINT8 texttimer; // nights_texttime should not be local
|
|
|
|
UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks
|
|
|
|
|
|
|
|
INT16 lastsidehit, lastlinehit;
|
|
|
|
|
|
|
|
tic_t losstime;
|
|
|
|
UINT8 timeshit; // That's TIMES HIT, not TIME SHIT, you doofus!
|
|
|
|
|
|
|
|
INT32 onconveyor; // You are on a conveyor belt if nonzero
|
|
|
|
|
|
|
|
mobj_t *awayviewmobj;
|
|
|
|
INT32 awayviewtics;
|
2014-03-21 18:42:55 +00:00
|
|
|
angle_t awayviewaiming; // Used for cut-away view
|
2014-03-15 16:59:03 +00:00
|
|
|
|
|
|
|
boolean spectator;
|
|
|
|
UINT8 bot;
|
|
|
|
|
|
|
|
tic_t jointime; // Timer when player joins game to change skin/color
|
|
|
|
#ifdef HWRENDER
|
|
|
|
fixed_t fovadd; // adjust FOV for hw rendering
|
|
|
|
#endif
|
|
|
|
} player_t;
|
|
|
|
|
|
|
|
#endif
|