..
alias.frag
[vulkan] Get the forward renderer passing validation
2023-07-02 19:58:56 +09:00
alias.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
alias_depth.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
alias_gbuf.frag
[vulkan] Move both alias color maps into the one layer
2022-11-15 13:09:41 +09:00
alias_shadow.vert
[vulkan] Use the shadow matrices when rendering maps
2023-07-30 11:52:13 +09:00
bsp_depth.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
bsp_gbuf.frag
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
bsp_gbuf.geom
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
bsp_gbuf.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
bsp_shadow.vert
[vulkan] Use the shadow matrices when rendering maps
2023-07-30 11:52:13 +09:00
bsp_sky.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
bsp_turb.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
compose.frag
[vulkan] Clamp composed values to >= 0
2023-07-22 00:43:05 +09:00
debug.frag
[vulkan] Add debug displays for lights and bsp
2023-07-13 14:22:31 +09:00
entity.h
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
fisheye.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
fstriangle.vert
[vulkan] Switch to full screen triangle instead of quad
2022-04-01 19:50:41 +09:00
fstrianglest.vert
[vulkan] Create a water warp output pipeline
2022-11-27 12:48:51 +09:00
gridplane.frag
[vulkan] Add infinite plane rendering
2023-07-21 11:59:25 +09:00
infplane.finc
[vulkan] Add infinite plane rendering
2023-07-21 11:59:25 +09:00
iqm.frag
[vulkan] Use the shadow matrices when rendering maps
2023-07-30 11:52:13 +09:00
iqm.vert
[vulkan] Use the shadow matrices when rendering maps
2023-07-30 11:52:13 +09:00
iqm_fwd.frag
[vulkan] Clean up some bitrot int the forward renderer
2023-07-30 13:47:47 +09:00
light_attach.h
[vulkan] Split the lighting pass into per-type passes
2023-08-02 19:34:26 +09:00
light_debug.frag
[vulkan] Add debug lines for light splats
2023-06-28 11:47:26 +09:00
light_flat.vert
[vulkan] Rework lighting to use splats
2023-06-28 01:01:56 +09:00
light_splat.frag
[vulkan] Hook up all the shadow resources
2023-08-01 23:34:08 +09:00
light_splat.vert
[vulkan] Rework lighting to use splats
2023-06-28 01:01:56 +09:00
lighting.h
[vulkan] Split the lighting pass into per-type passes
2023-08-02 19:34:26 +09:00
lighting_cascade.frag
[vulkan] Get point light shadows working
2023-08-03 00:15:42 +09:00
lighting_cube.frag
[vulkan] Get point light shadows working
2023-08-03 00:15:42 +09:00
lighting_main.finc
[vulkan] Get point light shadows working
2023-08-03 00:15:42 +09:00
lighting_none.frag
[vulkan] Get point light shadows working
2023-08-03 00:15:42 +09:00
lighting_plane.frag
[vulkan] Get point light shadows working
2023-08-03 00:15:42 +09:00
line.frag
[vullkan] Rework Draw implementation
2022-10-03 10:29:49 +09:00
line.vert
[vulkan] Get line rendering working again
2023-01-19 21:29:39 +09:00
matrices.h
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
oit.h
[vulkan] Add partial support for cube maps to OIT
2023-02-14 13:24:47 +09:00
oit_blend.finc
[vulkan] Add partial support for cube maps to OIT
2023-02-14 13:24:47 +09:00
oit_store.finc
[vulkan] Add partial support for cube maps to OIT
2023-02-14 13:24:47 +09:00
output.frag
[vulkan] Add a module to handle output
2022-11-22 17:47:36 +09:00
particle.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
particle.geom
[vulkan] Use matrices header in geometry shaders
2023-02-14 13:24:47 +09:00
particle.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
partphysics.comp
[vulkan] Fix particle local and dispatch sizes
2022-11-28 11:09:20 +09:00
partupdate.comp
[vulkan] Get particle compute pipelines running
2022-11-28 00:52:07 +09:00
passthrough.vert
[vulkan] Move the shaders into their own directory
2021-02-10 17:43:11 +09:00
pushcolor.frag
[vulkan] Move the shaders into their own directory
2021-02-10 17:43:11 +09:00
quakebsp.frag
[vulkan] Get the forward renderer passing validation
2023-07-02 19:58:56 +09:00
quakebsp.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
slice.vert
[vulkan] Drop the id buffer for now
2023-06-30 12:19:46 +09:00
sprite.frag
[vulkan] Get the forward renderer passing validation
2023-07-02 19:58:56 +09:00
sprite_depth.frag
[vulkan] Abandon bindless rendering
2021-12-24 06:45:13 +09:00
sprite_depth.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
sprite_gbuf.frag
[vulkan] Use correct input assembly for sprite depth
2022-12-23 12:47:28 +09:00
sprite_gbuf.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
twod.frag
[vulkan] Drop the id buffer for now
2023-06-30 12:19:46 +09:00
twod.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
twod_depth.frag
[vulkan] Do a depth pass for 2d objects
2022-11-21 02:29:03 +09:00
waterwarp.frag
[vulkan] Create a water warp output pipeline
2022-11-27 12:48:51 +09:00