quakeforge/libs/video/renderer/vulkan/shader/lighting_none.frag
Bill Currie 2fbe44a72e [vulkan] Get point light shadows working
Other than the rather bad shadow acne, this is actually quake itself
working nicely. Still need to get directional lights working for
community maps, and all sorts of other little things (hide view model,
show player, fix brush backfaces, etc).
2023-08-03 00:15:42 +09:00

10 lines
180 B
GLSL

#version 450
#extension GL_GOOGLE_include_directive : enable
float
shadow (uint mapid, uint layer, uint mat_id, vec3 pos, vec3 lpos)
{
return 1;
}
#include "lighting_main.finc"