.. |
gl
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[renderer] Clean up R_MarkLeaves
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2023-06-29 00:49:14 +09:00 |
glsl
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[glsl] Use a unified queue for batched quads
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2023-07-10 19:12:41 +09:00 |
sw
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[sw] Separate draw frames from render frames
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2023-06-29 01:26:54 +09:00 |
vulkan
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[vulkan] Avoid alias depth hack in shadow pass
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2023-08-03 09:55:53 +09:00 |
crosshair.c
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[renderer] Make cross hair data easier to see in code
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2022-11-18 11:11:38 +09:00 |
font8x8.c
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[renderer] Add a default 8x8 font
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2021-01-08 14:37:52 +09:00 |
Makemodule.am
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[vulkan] Split the lighting pass into per-type passes
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2023-08-02 19:34:26 +09:00 |
noisetextures.c
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Change pointer_t to unsigned and clean up the mess.
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2012-12-21 21:53:13 +09:00 |
r_alias.c
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[scene] Move entity_t etc into scene headers
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2022-03-29 14:43:38 +09:00 |
r_billboard.c
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |
r_bsp.c
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[renderer] Separate core of R_MarkLeaves
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2023-07-27 15:43:47 +09:00 |
r_cvar.c
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[vid] Remove console view from viddef_t
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2022-09-21 17:31:18 +09:00 |
r_draw.c
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[console] Resurrect console scaling
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2022-11-14 09:49:13 +09:00 |
r_dyn_textures.c
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[image] Change tex_t data from array to pointer
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2021-01-25 00:54:41 +09:00 |
r_ent.c
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[sound] Remove a pile of unwanted sound.h includes
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2022-06-03 15:43:53 +09:00 |
r_fog.c
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[renderer] Fix some non-static linking issues
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2022-03-09 06:55:31 +09:00 |
r_graph.c
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[renderer] Improve time graph display
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2022-12-02 10:52:16 +09:00 |
r_init.c
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[glsl] Fix a pile of memory leaks
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2023-03-05 18:31:30 +09:00 |
r_iqm.c
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |
r_light.c
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[renderer] Return number of nearby dynamic lights
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2023-08-01 23:28:24 +09:00 |
r_main.c
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[renderer] Clean up R_MarkLeaves
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2023-06-29 00:49:14 +09:00 |
r_part.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
r_progs.c
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[glsl] Fix a pile of memory leaks
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2023-03-05 18:31:30 +09:00 |
r_scrap.c
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[glsl] Be more null-safe for free/destroy functions
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2023-03-06 18:21:13 +09:00 |
r_screen.c
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[renderer] Don't clear efrags in SCR_NewScene
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2023-07-23 00:55:31 +09:00 |
r_sprite.c
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[scene] Move entity_t etc into scene headers
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2022-03-29 14:43:38 +09:00 |
vid_common.c
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[ui] Convert view_t to an ECS entity
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2022-11-01 00:40:52 +09:00 |
vid_render_gl.c
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[vid] Allow render systems to unload late
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2023-03-06 21:15:15 +09:00 |
vid_render_glsl.c
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[vid] Allow render systems to unload late
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2023-03-06 21:15:15 +09:00 |
vid_render_sw.c
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[sw] Free alias model cache memory when clearing models
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2023-03-20 17:45:28 +09:00 |
vid_render_vulkan.c
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[vulkan] Add infinite plane rendering
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2023-07-21 11:59:25 +09:00 |