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cdc5f8a912
Rather important for debugging 2d stuff (draw's lines are 2d-only). Other than translucent console, this gets the vulkan draw api back to full operation.
17 lines
336 B
GLSL
17 lines
336 B
GLSL
#version 450
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#extension GL_GOOGLE_include_directive : enable
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layout (set = 0, binding = 0) uniform
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#include "matrices.h"
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;
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layout (location = 0) in vec2 vertex;
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layout (location = 1) in vec4 vcolor;
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layout (location = 0) out vec4 color;
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void
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main (void)
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{
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gl_Position = Projection2d * vec4 (vertex.xy, 0.0, 1.0);
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color = vcolor;
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}
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