Commit Graph

78 Commits

Author SHA1 Message Date
Bill Currie 45288a1a7f Fix the ghastly sound quality.
Due to quake's original sound engine using a push model, the actual place
to which the sound data should be written is not necessarily where the
"hardware" dma cursor is, but rather where the last write finished off.
Thus, the correct output location is indicated by snd_paintedtime rather
than snd_shm->framepos.
2011-12-08 11:02:19 +09:00
Bill Currie 881d4babce Fix some undefined symbols in snd_alsa.c.
Serves me right for testing with only my debug build :P
2011-09-08 18:10:09 +09:00
Bill Currie a8ea3aaad9 Allow dma sound targets to specify an xfer function. 2011-09-07 17:00:18 +09:00
Bill Currie efa0105748 Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
Antti Harri 8d1bd58ade snd_dma.c fixes for non-power-of-two values. From Jacob Meuser. 2011-06-04 09:47:15 +03:00
Bill Currie 4449f10c0a get alsa and sdl working, though sdl seems to be mono only 2010-08-15 05:15:47 +00:00
Bill Currie 65a748fc3c floating point mixer now working
the resampler is being badly abused for streams, and it's not yet properly
autoconfiscated, but things are working. Better yet, at the correct pitch and
speed.
2010-08-11 23:44:34 +00:00
Bill Currie 2bb2d14b89 make "sample counts" frame based rather than mono sample based
that was always horribly confusing
2010-08-11 23:43:35 +00:00
Bill Currie dd1adc0431 remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
Bill Currie 323052bd2b survive across gamedir changes 2007-04-07 07:44:07 +00:00
Bill Currie ff132bb536 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
Bill Currie 6678e67f05 clamp the default renderer to 44100 too, and spew messages when running out of channels. 2007-03-25 01:02:03 +00:00
Bill Currie 62df1f2c31 fix some missing symbols 2007-03-21 12:50:41 +00:00
Bill Currie e52940a3db add snd_force_unblock as an attempt to work around stuck sound on focus changes 2007-03-19 22:20:13 +00:00
Bill Currie 0f1cd876b2 cleaner sfx handling in dynamic sounds 2007-03-18 13:29:58 +00:00
Bill Currie d67cbeae7f bring cd_file in line with the new sound api 2007-03-18 12:54:59 +00:00
Bill Currie 916a698ac5 it makes noise, but dies due to caching bugs 2007-03-17 07:05:24 +00:00
Bill Currie 9691afb782 connects to jack server and auto-wires the ports 2007-03-17 06:20:52 +00:00
Bill Currie cde6e60848 most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
Bill Currie 0105754f6f clean out some no-op functions 2007-03-10 14:17:52 +00:00
Bill Currie 17875bee39 move the handling of -nosound out of the plugin so it can control loading of the plugin 2007-03-10 07:22:32 +00:00
Bill Currie d4719db021 a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft 2007-03-10 04:21:32 +00:00
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Ragnvald Maartmann-Moe IV 2342dfcd8f A couple of small optimizations. If you are exiting early, avoid some stuff
only needed later. And reduce worst-case number of if tests in a few places.
2004-03-01 11:51:01 +00:00
Bill Currie 9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie e763507c71 segfault fix from ashridah 2004-01-26 01:21:06 +00:00
Bill Currie d5a33c9545 extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie 1bfef95a29 name changes to make figuring out what's private and what's not easier 2004-01-09 03:48:00 +00:00
Bill Currie ccfa9081b0 fix shm properly :) 2004-01-08 03:46:11 +00:00
Bill Currie deb8137db7 more sound static cleanup 2004-01-08 01:48:02 +00:00
Bill Currie e639e5efc3 clean up snd.c a little 2004-01-08 00:25:52 +00:00
Bill Currie 9210829573 PLUGIN_INFO decl cleanup 2003-08-01 19:53:46 +00:00
Brian Koropoff 9e57425f4f Make the playcenter hack not screw up sound spatialization. 2003-05-28 04:49:09 +00:00
Brian Koropoff 124d90f84f Add the playcenter command to play a sound without 3d spatialization. 2003-05-15 22:39:34 +00:00
Bill Currie 5f3573143a the beginnings of a jihad against buffer overflows 2003-05-08 23:24:02 +00:00
Bill Currie 194c9aa097 fix the file handle leak 2003-04-21 01:39:07 +00:00
Bill Currie efe9dd844f fix the segfault on starting a map only to die from file handle starvation :P 2003-04-21 01:24:53 +00:00
Bill Currie 714bd341fc 'copy' streams on openning. fixes the shared stream issues, though other
problems might arrise (eg, running out of file handles or memory)
2003-04-20 07:19:51 +00:00
Bill Currie e4ba0ad5e5 move to static initialization for plugin info 2003-04-20 02:05:28 +00:00
Bill Currie 772b8d5961 more triage :P 2003-04-17 02:55:26 +00:00
Bill Currie eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie 130a3f4d59 fix the -ve reads 2003-04-15 03:21:29 +00:00
Bill Currie da44c783fb get the new sound system mostly working. just getting a bogus read count
in the stream reader at the moment, otherwise it's working wonderfully :)
2003-04-15 02:34:17 +00:00
Bill Currie 9fda72c119 streamed sounds /almost/ work. sound like crap but no crashes 2003-04-14 15:47:08 +00:00
Bill Currie 23278d0706 fix looping 2003-04-12 00:03:56 +00:00
Bill Currie ccb56eea39 half way though the sfx loader re-write. nothing works :) 2003-04-11 01:17:48 +00:00
Bill Currie cf3aeadb42 more error checking ala WildCode 2003-03-10 21:28:18 +00:00
Bill Currie 7f37260a9c this bit shouldn't know about windows 2003-02-28 16:22:42 +00:00
Bill Currie 3fcc6ae176 a bit more cleanup with more _null deaths 2003-01-31 23:16:28 +00:00
Bill Currie 05fb5f9fb2 partial cleanup. more to come later :) 2003-01-31 20:51:04 +00:00