Commit graph

2555 commits

Author SHA1 Message Date
Bill Currie
eb8fc0fb9a [vulkan] Be clearer about descriptor set layouts vs sets
This get pretty confusing when you refer to both the sets and the set
layouts in close vicinity.
2023-03-29 09:45:17 +09:00
Bill Currie
47bfa23d09 [vulkan] Stub out the basic job execution
Really, a bit more than stub as the basic code is there, but nothing
works properly yet due to missing resources (especially descriptor sets
and pools), and the frame buffer creation is still disabled.
2023-03-28 10:28:44 +09:00
Bill Currie
34ece7ad03 [vulkan] Add buffer and buffer view support
Not fully implemented, but the parsing is done. Needed image view refs
to be renamed.
2023-03-28 00:15:04 +09:00
Bill Currie
a1e15603a3 [vulkan] Implement job initialization
The step dependencies are not handled yet as threading isn't used at
this stage, but since I'll require dependencies to always come earlier,
this shouldn't cause a problem.
2023-03-26 18:22:46 +09:00
Bill Currie
a8efde1dd3 Fix some mxe build issues 2023-03-25 21:36:45 +09:00
Bill Currie
86f2df4939 [vulkan] Respect the VULKAN_SDK environment variable
Thanks to Peter for the report and help in getting it working (I hope I
got all the changes right).
2023-03-25 21:21:13 +09:00
Bill Currie
a1c67ea24b [vulkan] Implement most of the new job system
There's still the actual job objects to create, but all the vulkan bits
have been created and get destroyed on shutdown.
2023-03-22 19:32:49 +09:00
Bill Currie
2fbc27f6a0 [vkgen] Fix ignored field init and dealloc
I had somehow missed vkfieldignore in a consistency pass, or just messed
up its initialization (and thus deallocation) resulting in a double-free
of the strings.
2023-03-21 17:53:55 +09:00
Bill Currie
793525a50a [sw] Free alias model cache memory when clearing models
This fixes a Sys_Error when loading the level for the first demo (and
probably many other times). It was mod_numknown getting set to 0 that
triggered the issue, but that seems to be necessary for the other
renderers. I think the whole model loading and caching system needs an
overhaul as this doesn't feel quite right due to removing part of the
advantage of caching the model data.
2023-03-20 17:45:28 +09:00
Bill Currie
68b5cd89d2 [vkgen] Plug a pile of ruamoko memory leaks
While the previous cleanup took care of the C side, it turns out vkgen
was leaking property list items all over the place, but they were
cleaned up by the shutdown code.
2023-03-13 11:26:13 +09:00
Bill Currie
7d4c1d79b1 [plist] Use reference counts for items
This makes it much easier to share items between property lists (eg,
targets and the main entity list in cl_light).
2023-03-13 11:26:13 +09:00
Bill Currie
45bcb31684 [vulkan] Use bare dictionaries for spec files
Every time I created a new file from scratch, I always forgot the
enclosing {}. Now I will probably include them by accident :P
2023-03-12 14:48:14 +09:00
Bill Currie
3cdcc2c62c [vkgen] Switch to bare dictionary for parse spec
This served as a nice test for the bare dictionary parsing (though
quakefs.c did, too), and even found a bug in vkgen's error handling.
2023-03-12 14:36:47 +09:00
Bill Currie
4cf1c167bd [vulkan] Start work on a render job system
The jobs will become the core of the renderer, with each job step being
one of a render pass, compute pass, or processor (CPU-only) task. The
steps support dependencies, which will allow for threading the system in
the future.

Currently, just the structures, parse support, and prototype job
specification (render.plist) have been implemented. No conversion to
working data is done yet, and many things, in particular resources, will
need to be reworked, but this gets the basic design in.
2023-03-10 19:47:40 +09:00
Bill Currie
374ca602a7 [vkgen] Use designated init for fixed array data
It seems I hadn't used fixed arrays for a while as the size field (which
really should be count) had moved and its spot taken by a data pointer.
2023-03-09 15:32:52 +09:00
Bill Currie
faef61aab6 [vulkan] Ensure host-visible buffers are big enough to flush
Flushing memory requires nonCoherentAtomSize alignment, but this can
cause the flush range to go out of bounds of an improperly sized buffer.
However, only host-visible (and probably really only cached, but all
three covered) needs flushing, so no rounding up is done for
device-local memory.
2023-03-09 10:19:24 +09:00
Bill Currie
f12b3ea134 [vid] Allow render systems to unload late
This cleans up the tangled mess of attempting to unload the gl driver in
X11: for whatever reason, the display gets tied in to the library.
2023-03-06 21:15:15 +09:00
Bill Currie
5821ef8d1f [model] Reset mod_numknown when clearing models
Vulkan actually needs Mod_ClearAll, and mod_numknown not getting reset
was the actual cause of the segfault.
2023-03-06 21:04:00 +09:00
Bill Currie
488ccdc512 [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
Bill Currie
e079d95cb0 [vkgen] Add header guards to stdint.h
Recent vulkan headers have added at least one more include of stdint.h,
so need to protect against the double-inclusion.
2023-03-06 12:49:02 +09:00
Bill Currie
370c36f6cc [vulkan] Fix some memory leaks
And deal with a shutdown order issue causing cvars to crash on shutdown
(due to the hash links being freed too early).
2023-03-05 18:31:30 +09:00
Bill Currie
9ad4f57348 [glsl] Fix a pile of memory leaks
For the most part harmless, but fixing the leaks has been uncovering
bugs.
2023-03-05 18:31:30 +09:00
Bill Currie
795021e229 [util] Record allocated blocs for ALLOC
Recording the blocks makes it possible to free them later. As a
convenience, ALLOC_STATE declares the freelist and blocks vars needed by
ALLOC.
2023-03-05 18:31:30 +09:00
Bill Currie
c28ffbb766 [vkgen] Plug some memory leaks
Not that they really matter, but it makes checking valgrind easier.
2023-03-04 00:41:38 +09:00
Bill Currie
70aa970c32 [gamecode] Make modules responsible for freeing resources
It should have been this way all along, and it seems I thought they were
when I did rua_gui.c as it already freed its resource block, which would
have been a double free (oops). Fixes an invalid write when shutting
down progs in qwaq-cmd (relevant change not committed).
2023-03-03 20:26:00 +09:00
Bill Currie
d0a3040b26 [vulkan] Fix a missed pure attribute
I don't have a compile pre-push hook on my laptop.
2023-03-03 10:31:54 +09:00
Bill Currie
c0048c14b3 [vulkan] Fix a typo in a comment
Double "the"
2023-03-02 18:34:10 +09:00
Bill Currie
9d63d4901f [vulkan] Create a framebuffer for the first render pass
Currently just the one framebuffer is created, but I want to get things
running soon.
2023-03-02 18:33:16 +09:00
Bill Currie
3b9e0a786e [vkgen] Support renaming of auto fields 2023-02-27 18:44:21 +09:00
Bill Currie
9133c0ea3f [vulkan] Initialize most of render pass and subpass state
Render passes and subpasses are now mostly initialized, just command
buffers and frame buffer related info to go (including view/scissor for
pipelines).
2023-02-27 18:10:09 +09:00
Bill Currie
38c10f9c4f [vulkan] Support chained render pass infos
And thus the cube mapped render pass.
2023-02-27 15:02:48 +09:00
Bill Currie
fdcd972ff9 [vulkan] Use correct index for pl item setup
Due to a typo in the list of extra property list items to add to the
symbol table (corrected), subsequent symbols were pointing to the wrong
memory address.
2023-02-27 15:00:40 +09:00
Bill Currie
3700321c5d [vulkan] Clean up the render objects on shutdown
Not only does this quieten the validation layers, it ensures that all
the object handles are named and where they need to be. Also fixes only
one pipeline being created instead of the 15 or so.
2023-02-27 14:15:28 +09:00
Bill Currie
0dccce6c51 [vulkan] Create render passes and pipelines
There are many issues (in particular, shutdown doesn't clean up
properly), but creation passes validation.
2023-02-27 03:00:14 +09:00
Bill Currie
918237507e [vulkan] Support parsing pipeline layout info
This is for the new system.
2023-02-27 02:54:51 +09:00
Bill Currie
acf828baa3 [vulkan] Allow null extra items and symbols
Don't want to have to pass empty lists.
2023-02-27 02:53:03 +09:00
Bill Currie
b10c8dc1a1 [vulkan] Parse in descriptor set layouts
For now, just their create info is parsed, but they will be created on
demand. Most importantly, they are named for ease of use in pipeline
layouts.
2023-02-26 20:54:11 +09:00
Bill Currie
461bb9f434 [vkgen] Make labeled arrays independent of struct order
It turns out labeled arrays don't work if structs aren't declared in the
right order (no idea what that is, though) as the struct might not have
been processed when the labeled array field is initialized. Thus, do a
pro-processing pass to set up any parse data prior to writing the
tables.
2023-02-26 20:43:52 +09:00
Bill Currie
a907f78143 [vulkan] Create a function for symtab creation
Most importantly, this cleans up creation of self-referencing symbol
tables from property lists, but adds in C-defined symbols as well. While
QFV_ParseRenderInfo is currently the only the function that uses it, it
might be helpful in the future, especially as I clean up the other parse
support code.
2023-02-26 13:51:24 +09:00
Bill Currie
75e553ffa0 [vulkan] Try to create render passes and pipelines
The render passes seem to be created successfully, but pipelines fail
due to not having layout set, resulting in a segfault (bug in validation
layers?).
2023-02-21 11:23:02 +09:00
Bill Currie
f13bc4f4b1 [vkgen] Allow mixed dictionary .type parsing 2023-02-21 00:42:12 +09:00
Bill Currie
421467529f [vulkan] Create the render images and views
And tear them down again on shutdown. The images and views are in a
qfv_resource_t block, making their management much easier.
2023-02-19 13:13:01 +09:00
Bill Currie
1ef658a260 [vulkan] Add a function to config render output
It just moves the already existing code from vulkan_main.c.
2023-02-19 12:38:46 +09:00
Bill Currie
fc06547dd9 [vulkan] move qfv_output_t to render.h
The plan is qf_renderpass.h (and vulkan_renderpass.c) will eventually
disappear as they get absorbed by render.[ch].
2023-02-19 12:31:40 +09:00
Bill Currie
fd36147749 [vulkan] Complete resource image and image view
I don't remember why I kept the abbreviated configs for images and image
views, but it because such that I need to be able to specify them
completely. In addition, image views support external images.

The rest was just cleaning up after the changes to qfv_resobj_t.
2023-02-19 12:25:13 +09:00
Bill Currie
ed74a6420b [vulkan] Set a reasonable default for color blend
Vulkan requires color blend state is only for color attachments (ignored
otherwise), but it shouldn't be necessary to actually specify the blend
state and instead have it default to something reasonable.
Unfortunately, colorWriteMask affects the output even if blending is
disabled, so it must be initialized to something reasonable (r|g|b|a)
for when the default is used.
2023-02-18 17:22:06 +09:00
Bill Currie
868db37461 [vkgen] Improve .type parse spec handling
.dictionary can ask for standard parsing via a .parse key (value is
ignored currently).

Fields can use $auto to use standard parsing for that field.

If either is used, the plist field descriptors are written.
2023-02-18 17:16:31 +09:00
Bill Currie
422aaf4bc6 [vulkan] Register task functions for the pipelines
They're currently just stubs, but this gets the render info loading
working without any errors. The next step is to connect up pipelines and
create the image resources, then implementing the task functions will
have meaning.
2023-02-14 15:29:00 +09:00
Bill Currie
f78aab1cb5 [vulkan] Create a render context
This gets an empty (no tasks or pipelines connected) render context
initialized and available for other subsystems to register their task
functions. Nothing is using it yet, but the test parse of rp_main_def
fails gracefully (needs those tasks).
2023-02-14 15:26:06 +09:00
Bill Currie
91d9d0b251 [vulkan] Implement task parameter parsing
This should fill in the task function's parameters nicely. The parameter
count check is known to work.
2023-02-14 15:25:35 +09:00
Bill Currie
2c3b89f722 [vulkan] Implement task function parsing
This just sets up the memory block and cexpr descriptors for the
parameters, parameter parsing is separate (and next). The parameters are
aligned to their size.
2023-02-14 15:25:04 +09:00
Bill Currie
3fea31875c [vulkan] Get render pass inheritance working
Needed to add the render passes plitem to the cexr symbol table, too.
All that remains is to figure out how to deal with multiview (or really
@next) and get task parsing working.
2023-02-14 15:24:42 +09:00
Bill Currie
728807bd7a [vulkan] Use references for views and pipelines
I'm pretty sure I don't want to require views to be created and
pipelines to be parsed just to parse the render pass info.
2023-02-14 15:24:24 +09:00
Bill Currie
345aa8e094 [vkgen] Add support for directly scripted parsing
It's very early, but it does the job for what I needed (storing the
string item and line number).
2023-02-14 15:23:32 +09:00
Bill Currie
cd1b20dc22 [vulkan] Get render info parsing mostly working
Just frame buffer and pipeline info to clean up before worrying about
tasks.
2023-02-14 15:23:02 +09:00
Bill Currie
2287a3de3f [vulkan] Get render info parsing partially working
A bunch of missed struct members, incorrect parse types, and some logic
errors in the parse setup. Still not working due to problems with
vectors from plist string references and some other errors, but getting
there.
2023-02-14 15:22:35 +09:00
Bill Currie
7235fcb5b9 [vkgen] Support direct parsing of a single struct field
This is most useful when parsing a labeled array where the key/value
pairs go into a simple array:

    key = value;

going to:

    struct foo {
        const char *key;
        enumtype    value;
    };
2023-02-14 15:22:11 +09:00
Bill Currie
3498d8b2ae [vkgen] Add support for labeled array elements
This treats dictionary items as arrays ordered by key creation (ie, the
order of the key/value pairs in the dictionary is preserved). The label
is written to the specified field when parsing the struct. Both actual
arrays and single element "arrays" are supported.
2023-02-14 15:22:09 +09:00
Bill Currie
061f90ab83 [vkgen] Add support for array element data
While I wound up not needing it in the end, it's now possible to specify
extra data for array element parsing.
2023-02-14 15:19:58 +09:00
Bill Currie
9e050ebf9a [vulkan] Attempt to load the render info spec
It fails due to not supporting labeled arrays yet. I'm currently
thinking about the design for vkgen.
2023-02-14 15:17:18 +09:00
Bill Currie
c94e691e7e [vkgen] Fix some whitespace
I thought I'd indented that block, but I guess I'd gotten confused while
doing some before and after checks of the indent.
2023-02-14 15:15:58 +09:00
Bill Currie
c3f8e5bcc5 [vkgen] Support ignored fields
This allows having sections in a spec used for things like `properties`
that have no corresponding fields in the actual struct: the field is
ignored when parsing and no cexpr field symbol is emitted.
2023-02-14 15:15:35 +09:00
Bill Currie
d34e6cffdf [vkgen] Clean up most of the generated header
I'll probably completely remove it as only vkparse.c includes it, but
this tidies things up a bit and even simplifies vkgen's loops a little.
2023-02-14 15:15:14 +09:00
Bill Currie
7aa5470c68 [vulkan] Add initial render info parser
It doesn't work yet, but I've some otherwise breaking changes I want in
(getting this in now prevents the breakage).
2023-02-14 15:14:50 +09:00
Bill Currie
e10b084d36 [vulkan] Generate parse data for new render pass structs
There's still a lot of work to do, but the basics are in. The spec will
be parsed into info structs that can then be further processed to
generate all the actual structs, generally making things a little less
timing dependent (eg, image view info refers to its image by name).

The new render pass and subpass structs have their names mangled for now
until I can switch over to the new system.
2023-02-14 15:14:45 +09:00
Bill Currie
97b2f2afb0 [vkgen] Support vec4f_t fields
It's currently a bit of a hack via aliases, but it fits in with the
current support for uint32_t and size_t.
2023-02-14 15:10:46 +09:00
Bill Currie
403c6eea73 [vkgen] Recognize char * as a string
Ruamoko currently doesn't support `const`, so that's not relevant, but
recognizing `char *` (via a hack to work around what looks like a bug
with type aliasing) allows strings to be handled without having to use a
custom parser. Things are still a little clunky for custom parsers, but
this seems to be a good start.
2023-02-14 15:10:09 +09:00
Bill Currie
d5cd4f6ede [vkgen] Use typedef name for structs
Using the typedef name makes using structs declared as

    typedef struct foo_s { ... } foo_t;

easier and cleaner. Sure, I could have written the "struct foo_s" for
the output name, but I'm much more likely to look for foo_t than foo_s
when checking the generated code.
2023-02-14 13:42:25 +09:00
Bill Currie
7c1aff6736 [vulkan] Begin work on a new render pass system
While the old system did get things going, it felt clunky to set up,
especially when it came to variations on render passes (eg, flat vs
cube-mapped). Also, much of it felt inside-out, especially the
separation of pipelines and render passes: having to specify the render
pass and subpass in the pipeline spec made the spec feel overly coupled
to the render pass setup. While this is the case in Vulkan, it is not
reflected properly in the pipeline spec. The new system will adjust the
render pass and subpass parameters of the pipeline spec as needed,
making the pipeline specs more reusable, and hopefully less error prone
as the pipelines are directly referenced by the subpasses that use them.

In addition, subpass dependencies should be much easier to set up as
only the dependent subpass specifies the dependency and the subpass
source dependency is mentioned by name. Frame buffer attachments also
get a similar treatment.

The new spec "format" isn't quite finalized (needs to meet the enemy
known as parsing) but it feels like a good starting place.
2023-02-14 13:39:07 +09:00
Bill Currie
b08639fc82 [vulkan] Run sky surfaces through the depth pass
I suspect this is a hold-over from before the bsp thread safety changes,
but with the nicely separated queues, it's easy to pass the sky surfaces
through the depth pass as well as the translucency pass (I think the
reason for that is lighting). This prevents bits of world being seen
through sky surfaces when the sky isn't fully opaque (like skysheet due
to the shortcuts in the shader).
2023-02-14 13:24:47 +09:00
Bill Currie
8601e09569 [vulkan] Use view local dependencies for cube rendering
It doesn't fix the problems on my laptop, but it might improve
performance on my 1080 (but I doubt it will make much difference).
2023-02-14 13:24:47 +09:00
Bill Currie
f78fcec689 [vulkan] Create view matrices for fisheye cube maps
Really any cube maps, but currently the check is for fisheye rendering.
2023-02-14 13:24:47 +09:00
Bill Currie
0ccee3032e [vulkan] Add partial support for cube maps to OIT
Partial because frame buffer creation isn't handled yet (using six
layers), but using layer a layer capable view and shaders doesn't cause
problems (other than maybe slightly slower code).
2023-02-14 13:24:47 +09:00
Bill Currie
6d7a9e2bc2 [vulkan] Prioritize fisheye over waterwarp
Pushing waterwarp's constants into fisheye's buffer resulted in some
rather weird effects when underwater with fisheye active.
2023-02-14 13:24:47 +09:00
Bill Currie
36f1c26ac1 [vulkan] Fix incorrect render pass for shadow pipelines
Noticed while getting fisheye limping.
2023-02-14 13:24:47 +09:00
Bill Currie
759e3455c3 [vulkan] Hook up fisheye rendering in the output pass
It turns out that my laptop doesn't do multiview properly (or I've
misconfigured something, later), but the biggest issue I had on my
desktop seems to be that I had the push constants wrong: fov in aspect,
time in fov, and I had degrees instead of radians (half angle) anyway.
2023-02-14 13:24:47 +09:00
Bill Currie
4cb120e878 [vulkan] Implement most of the changes for cube rendering
There are some missing parts from this commit as these are the fairly
clean changes. Missing is building a separate set of pipelines for the
new render pass (might be able to get away from that), OIT heads texture
is flat rather than an array, view matrices aren't set up, and the
fisheye renderer isn't hooked up to the output pass (code exists but is
messy). However, with the missing parts included, testing shows things
mostly working: the cube map is rendered correctly even though it's not
displayed correctly (incorrect view). This has definitely proven to be a
good test for Vulkan's multiview feature (very nice).
2023-02-14 13:24:47 +09:00
Bill Currie
0cf341d1cb [vulkan] Remove brush entity frustum culling
It doesn't gain all that much and gets in the way of efficient
cube-mapping.
2023-02-14 13:24:47 +09:00
Bill Currie
25ac0ff303 [vulkan] Adapt the shaders for multi-view
Multi-view will be used for shadows and fisheye.
2023-02-14 13:24:47 +09:00
Bill Currie
e709eceb75 [vulkan] Use matrices header in geometry shaders
I had missed them earlier as I had forgotten about them (looked only at
vertex shaders).
2023-02-14 13:24:47 +09:00
Bill Currie
158c45d120 [vulkan] Correct calculation of conback position
The problem with setting con_size to 0.5 and con_speed to 0 is it's
difficult to tell when the console positioning is backwards.
2023-01-22 03:28:32 +09:00
Bill Currie
bc041d6291 [vulkan] Zero draw's frame structs
Some of the queues start don't get fully initialized, but rather than go
through everything making sure they do, it's just easier to zero the
whole lot at the beginning.
2023-01-21 16:35:21 +09:00
Bill Currie
06fdef52e8 Clean up some unneeded console.h includes 2023-01-20 12:59:45 +09:00
Bill Currie
ae0b781818 [vulkan] Implement water warp
The separated output pass made the implementation very easy, as did
having most of the parts already in place.
2023-01-19 23:05:06 +09:00
Bill Currie
d7b1fceb12 [vulkan] Remove a dead FIXME
The flashing pink around the Q menu cursor was caused by vulkan command
buffer writes and draw queue population being out of phase, which was
fixed by the recent screen update changes (specifically,
42441e87d4).
2023-01-19 21:36:03 +09:00
Bill Currie
cdc5f8a912 [vulkan] Get line rendering working again
Rather important for debugging 2d stuff (draw's lines are 2d-only).
Other than translucent console, this gets the vulkan draw api back to
full operation.
2023-01-19 21:29:39 +09:00
Bill Currie
b91a76cbcc [vulkan] Get Draw_TextBox working again
This needed either more font ids to be supported, or small lump pics (up
to 32 x 32) to be loaded into the atlas. I went with both. The menus
don't use Draw_TextBox, but quakeworld's netgraph does.
2023-01-19 17:56:37 +09:00
Bill Currie
e332164329 [vulkan] Implement fitted pic rendering
This makes use of slice rendering to achieve the effective scaling, but
the slice data is created only when needed so pics that never use slices
don't waste 16 vertices.
2023-01-19 17:18:51 +09:00
Bill Currie
7785eebe4c [vulkan] Clean up some unnecessary interface functions
Not all the empty stubs have been removed as the core model and skin
code still needs to be cleaned up.
2023-01-19 12:58:02 +09:00
Bill Currie
9349a739db [renderer] Run particle update in renderer update
This has little effect on sw/gl/glsl, but makes it so the particle
system isn't run on the CPU (redundantly) for vulkan.
2023-01-19 12:39:26 +09:00
Bill Currie
42441e87d4 [vulkan] Create a vulkan-specific UpdateScreen
The goal is to get vulkan relying on the "renderpass" abstraction, but
this gets vulkan up and running again, and even fixes the rendering
issues (in the end, getting canvas working wasn't required, but is still
planned).
2023-01-19 11:33:49 +09:00
Bill Currie
07d5749a4e [renderer] Make the core of SCR_UpdateScreen dynamic
This is a bit of a hack to allow me to work on vulkan's screen update
"pipeline" without having to mess with the other renderers, since it
turns out they're (currently) fundamentally incompatible.
2023-01-19 11:10:48 +09:00
Bill Currie
d2467f1424 [vulkan] Use dynamic descriptors for dynamic verts
When a pic needs dynamic vertices (eg, for sub-pics), a descriptor set
is allocated and updated if one has not been created for the pic. This
is done each frame: the descriptor sets are recycled (there currently is
rarely a need for more than a small handful of dynamic descriptors, so
64 should be plenty for now).

Unfortunately, due to the order of operations issue between draw items
getting queued and submitting commands to vulkan (the cause of the pics
not rendering correctly per 8fff71ed4b),
the validation layers complain (correctly) about the command buffers
being executed with updated descriptor sets. Getting the canvas system
up and running will fix that.
2023-01-17 20:49:22 +09:00
Bill Currie
4e1ddaa964 [renderer] Add fitted pic rendering
The pic is scaled to fill the specified rect (then clipped to the
screen (effectively)). Done just for the console background for now, but
it will be used for slice-pics as well.

Not implemented for vulkan yet as I'm still thinking about the
descriptor management needed for the instanced rendering.

Making the conback rendering conditional gave an approximately 3% speed
boost to glsl with the GL stub (~12200fps to ~12550fps), for either
conback render method.
2023-01-17 11:33:47 +09:00
Bill Currie
96c82106f9 [sw] Remove hand loop unrolling from pic and conback
GCC has done a better job for about twenty years. Readability for the
win :).
2023-01-17 11:31:46 +09:00
Bill Currie
2383c12a4a [renderer] Move r_framecount update out of render_scene
This fixes the broken dynamic lighting in fisheye rendering. It does
mean that frustum culling of lit surfaces needed to be removed, but if
not doing frustum culling on lit surfaces was good enough for a P90,
it's probably good enough for an i7-6850K.
2023-01-16 00:38:43 +09:00
Bill Currie
73e5ccd0d5 [vulkan] Set transparent color to black
I had forgotten that the draw pipeline expects pre-multiplied alpha,
thus the pink background for the menu pics.
2023-01-13 18:36:14 +09:00
Bill Currie
0953446c3e [vulkan] Load cachepics as separate images
They are usually larger images (eg, the main menu graphic) and thus make
a mess of the atlas (thus, making them separate means a smaller atlas
can be used). All sorts of things are in a mess (descriptor management,
subpic rendering not supported, wrong alpha value for the transparent
pixel), but this gets the basic loader going.
2023-01-13 11:15:44 +09:00
Bill Currie
2f564ca5a6 [vulkan] Use slices to implement fills
Again, not really the most optimal as 8/9 quads are degenerate, but it
went a long way to testing the slice part of the pipeline.
2023-01-12 17:10:43 +09:00
Bill Currie
65005656cb [vulkan] Implement tile clear
This just takes advantage of the dynamic verts for doing subpics. It's
not really the most optimal code as it has to write both the vertices
(64 bytes per quad) and the instances (24 bytes per quad), but that's
still better than the old 128 bytes per quad (and having a single
pipeline is nice).
2023-01-12 17:06:18 +09:00