mirror of
https://git.code.sf.net/p/quake/quakeforge
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65005656cb
This just takes advantage of the dynamic verts for doing subpics. It's not really the most optimal code as it has to write both the vertices (64 bytes per quad) and the instances (24 bytes per quad), but that's still better than the old 128 bytes per quad (and having a single pipeline is nice). |
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renderer | ||
targets | ||
Makemodule.am |