[vulkan] Implement tile clear

This just takes advantage of the dynamic verts for doing subpics. It's
not really the most optimal code as it has to write both the vertices
(64 bytes per quad) and the instances (24 bytes per quad), but that's
still better than the old 128 bytes per quad (and having a single
pipeline is nice).
This commit is contained in:
Bill Currie 2023-01-12 17:06:18 +09:00
parent 89ecde787a
commit 65005656cb
1 changed files with 9 additions and 16 deletions

View File

@ -1055,15 +1055,13 @@ Vulkan_Draw_ConsoleBackground (int lines, byte alpha, vulkan_ctx_t *ctx)
void
Vulkan_Draw_TileClear (int x, int y, int w, int h, vulkan_ctx_t *ctx)
{
#if 0
drawctx_t *dctx = ctx->draw_context;
drawframe_t *frame = &dctx->frames.a[ctx->curFrame];
static quat_t color = { 1, 1, 1, 1};
static byte color[4] = { 255, 255, 255, 255};
vrect_t *tile_rect = VRect_New (x, y, w, h);
vrect_t *sub = VRect_New (0, 0, 0, 0); // filled in later
qpic_t *pic = dctx->backtile_pic;
subpic_t *subpic = *(subpic_t **) pic->data;
int sub_sx, sub_sy, sub_ex, sub_ey;
sub_sx = x / pic->width;
@ -1080,29 +1078,24 @@ Vulkan_Draw_TileClear (int x, int y, int w, int h, vulkan_ctx_t *ctx)
sub->height = pic->height;
sub = VRect_Intersect (sub, tile_rect);
VRect_Delete (t);
draw_pic (sub->x, sub->y, sub->width, sub->height, subpic,
sub->x % pic->width, sub->y % pic->height,
sub->width, sub->height, color, &frame->quad_verts);
int sx = sub->x % pic->width;
int sy = sub->y % pic->height;
int sw = sub->width;
int sh = sub->height;
uint32_t vind = make_dyn_quad (sx, sy, sw, sh, pic, ctx);
draw_quad (sub->x, sub->y, 0, vind, color, frame);
}
}
#endif
}
void
Vulkan_Draw_Fill (int x, int y, int w, int h, int c, vulkan_ctx_t *ctx)
{
#if 0
drawctx_t *dctx = ctx->draw_context;
drawframe_t *frame = &dctx->frames.a[ctx->curFrame];
quat_t color;
VectorScale (vid.palette + c * 3, 1.0f/255.0f, color);
color[3] = 1;
subpic_t *subpic = *(subpic_t **) dctx->white_pic->data;
draw_pic (x, y, w, h, subpic, 0, 0, 1, 1, color,
&frame->quad_verts);
#endif
byte color[4] = {VectorExpand (vid.palette + c * 3), 255 };
draw_slice (x, y, w - 1, h - 1, 1, dctx->white_pic_ind, color, frame);
}
void