Commit graph

356 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
e1146a541c TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
Bill Currie
40b8974c33 better external skin handling from Grievre 2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV
9dbb8335f6 Fix loading of some sky textures. 2003-12-23 22:24:48 +00:00
Ragnvald Maartmann-Moe IV
1269241612 Make particle effects not mess with stuff they shouldn't. Also fix an
improperly declared variable.
2003-10-22 22:21:39 +00:00
Ragnvald Maartmann-Moe IV
2290ed3d3e l = 64, and taniwha is much happier. 2003-10-22 20:20:24 +00:00
Ragnvald Maartmann-Moe IV
5686ff51e5 Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
Ragnvald Maartmann-Moe IV
dc84232079 Whitespace, remove misleading .png extension from external conchars loader. 2003-09-20 04:29:42 +00:00
Bill Currie
d699926e6f external conchars patch from DrSpliff 2003-09-19 06:22:02 +00:00
Bill Currie
89586e0181 don't flush garbage to the screen on the first render frame 2003-09-05 06:55:12 +00:00
Bill Currie
2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979 LoadImage is now used for all external textures giving almost transparent
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
8db2660a4c make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
f7b1196b8d fix the gl stack overflow (and make sure all skybrush surfaces get checked
and queued)
2003-08-28 19:50:28 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1 Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
415fae8d6b make the two normals arrays consistent 2003-08-26 07:00:13 +00:00
Ragnvald Maartmann-Moe IV
d8068de4fa Commit experimental particle optimization. Reduces random particles from using
6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.

It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Ragnvald Maartmann-Moe IV
9ed8150b85 More particle optimizations. 2003-08-11 20:48:34 +00:00
Bill Currie
7ead5a91f8 don't let gcc automaticly inline functions but make gcc inline bigger
functions when told to. also make gcc warn if it can't inline a function.

Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
b88d275994 fix some warnings 2003-08-11 05:16:04 +00:00
Ragnvald Maartmann-Moe IV
f35b1db291 Fix a potential uninitialized variable segfault taniwha noticed, and optimize
particle effects a bit more.
2003-08-09 04:38:11 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
184aa7beb0 should be a minor speedup to mono lightmaps 2003-08-07 21:05:58 +00:00
Bill Currie
732a9a80d1 gain about 3 fps (180 to 183) in null-renderer 2003-08-07 19:58:39 +00:00
Bill Currie
6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
772ad66019 don't need that any more (yay:) 2003-07-15 17:41:31 +00:00
Bill Currie
855fc53709 handle alloca properly 2003-07-09 06:28:09 +00:00
Bill Currie
dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
ba3601685c wad pics don't have extensions (plugs a buffer underflow hole) 2003-05-16 19:44:25 +00:00
Brian Koropoff
dd0332632e Make gcc2 stfu. 2003-05-15 04:37:00 +00:00
Brian Koropoff
e2061095a6 Fixed .tga loading for GL targets. SW targets still need work in all
likelyhood.
2003-05-14 21:08:43 +00:00
Ragnvald Maartmann-Moe IV
6763d73f99 Make glError testing static, for now, to shut up compiler warnings. 2003-05-09 05:22:30 +00:00
Ragnvald Maartmann-Moe IV
f6b556a3a1 *beats CVS with the cluebat* 2003-05-09 01:41:56 +00:00
Ragnvald Maartmann-Moe IV
d68b4b6121 \n is nice occasionally. 2003-05-08 22:32:02 +00:00
Ragnvald Maartmann-Moe IV
28dd1612c3 Clean up glError handling. 2003-05-08 22:16:30 +00:00
Bill Currie
f842d98964 initialize noise1 2003-04-22 01:37:13 +00:00
Bill Currie
905f1826eb temporarily remove location support from nq (and location markers from both)
until client code has been cleaned up more
2003-04-21 18:26:21 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie
01bff9c79e WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
Bill Currie
e483333bbe beat the skydome bugs to a pulp. no more seam (and probably a bunch faster
on slow cards)
2003-04-05 07:59:29 +00:00
Bill Currie
6cc7d43b53 make the texture coords in skyvec always 1/2 pixel in from the edge 2003-04-04 07:00:51 +00:00
Bill Currie
e00966b319 speed up 16 bit vertex lerping by getting GL to do the 1/256 scaling for us 2003-04-03 23:09:43 +00:00
Ragnvald Maartmann-Moe IV
8db859b77c Minor bit of neatening, remove CHAIN_SURF alias, so it's clearer what is being used where. 2003-03-25 07:25:22 +00:00
Ragnvald Maartmann-Moe IV
6c7701a38b Prevent bad gl_max_size settings from causing buggy drivers to freak out. 2003-03-24 20:21:24 +00:00
Ragnvald Maartmann-Moe IV
3bfdf0aea3 Test for gl errors every frame. 2003-03-21 21:28:09 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Ragnvald Maartmann-Moe IV
a9c61bb6bf Updated for OpenGL 1.4, plus whitespace. 2003-02-25 05:45:11 +00:00
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Ragnvald Maartmann-Moe IV
a34980eda5 Fix easter_egg toggling. 2003-02-14 00:58:22 +00:00
Ragnvald Maartmann-Moe IV
6d6fade23a Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection.
Mach64 now gets id particle effects. Disabling the majority of effects isn't the best method, IMO.
2003-02-13 21:48:28 +00:00