Commit Graph

91 Commits

Author SHA1 Message Date
Bill Currie a1d2cf3532 duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
Bill Currie f505e8630c fixes for rh 7.1 2001-09-30 23:24:53 +00:00
Jeff Teunissen 343bb529b4 And this fixes QW. 2001-09-28 05:40:14 +00:00
Jeff Teunissen e110f6da83 -3dfx is gone, pending someone to work on it again. Most of the stuff it
did specially will be folded into -glx.
2001-09-25 23:58:23 +00:00
Chris Ison 0d0f0a7f73 bootstrap now works in cygwin 2001-09-25 23:47:13 +00:00
Jeff Teunissen 27b6bac88f do the same for QW. 2001-09-25 23:32:11 +00:00
Bill Currie 06da30ac89 mingw build fixes again (including mostly working in sid: got some link issues) 2001-09-25 06:18:30 +00:00
Bill Currie 8b8ce51085 GameSpy, eat your heart out :) (thanks, James) 2001-09-18 03:24:26 +00:00
Bill Currie aade80a8d7 /finally/, libQFconsole is being used (qw-server only so far). Still has
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Bill Currie 4bc167c5aa evil hack, but can build from "make dist" again 2001-09-11 06:34:03 +00:00
Bill Currie 1717747eda more make dist 2001-09-11 04:45:48 +00:00
Bill Currie 6c8a112cb8 get "make dist" working again 2001-09-04 21:00:08 +00:00
Bill Currie 330044ec72 don't need sv_misc anymore 2001-08-27 22:36:28 +00:00
Ragnvald Maartmann-Moe IV c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Adam Olsen 1314c89b6c - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Zephaniah E. Hull 20adccc9e4 A few things, first is that I removed the (rather broken) serial
networking support.

Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.

Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*

See, much nicer now.

Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Bill Currie 59e50d933d sdl and sgl clients now build 2001-08-15 20:55:22 +00:00
Bill Currie 8d0acf7630 remove some unneeded -L.s. it seems some versions of binutils don't like it 2001-08-15 06:12:38 +00:00
Ragnvald Maartmann-Moe IV b868a09661 Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
Bill Currie 44daa25fe6 force the software clients to use the static renderer so asm is used 2001-07-26 20:55:42 +00:00
Adam Olsen 2f223924f4 Add a set of "crudefile" file io functions. Reads or writes an
entire C string (including terminating nul).  Read the source for
more details :)
2001-07-22 19:03:26 +00:00
Bill Currie f9f31ad4b3 ncurses console for the server. input handling is currently a nasty bit of
code duplication, but it seems to work nicely (except for cursor movement
keys) and even gives tab completion to the server :)
2001-07-10 22:36:22 +00:00
Chris Ison 85d2176bb6 make -3dfx compile again, may need fixing for mesa specific functions listed in vid_3dfxsvga.c 2001-06-29 02:10:52 +00:00
Zephaniah E. Hull 3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Joseph Carter d5dabdf3d8 Fix -lqfnet errors 2001-06-18 01:07:09 +00:00
Adam Olsen 4f28b39b01 depend on libqfnet.la instead of libqfnet.a 2001-06-16 22:33:56 +00:00
Bill Currie 8c13809e9c don't process .S files when not using asm (either --disable-asmopt or non-x86
platforms). Done by moving the asm objects into libasm.la (yes, there's one in
each dir that needs it) so that the Makefiles don't explode.
2001-06-14 19:52:38 +00:00
Bill Currie b9f35283f4 make dist fixes + a --disable-asmopt fix for mingw 2001-06-08 02:47:30 +00:00
Bill Currie 735a35b2f9 compile fixes from Artur Frysiak <wiget@pld.org.pl> 2001-06-05 17:23:03 +00:00
Ragnvald Maartmann-Moe IV 85333a9f96 Convert cd audio libs to plugins. Windows untested, dos and sgi not converted yet. 2001-06-01 22:55:33 +00:00
Bill Currie 940598f240 merge pcx.c, tga.c and wad.c. util seemed the most logical place, but LoadPCX
had to be modified to get away from vid.h (better designe now IMO anyway)
2001-05-30 20:56:53 +00:00
Adam Olsen 8ca626dacc add -export-dynamic to linker lines, so you can use sound plugins with static builds. 2001-05-30 18:35:19 +00:00
Bill Currie 18fd21da77 merge the particle system 2001-05-29 19:58:35 +00:00
Bill Currie 4c5b977902 move cl_math.S into renderer/sw/transform.S (never before realised it was
part of the renderer)
2001-05-26 03:33:09 +00:00
Bill Currie 1038f88a64 disable asm in the software renderer for now. This will allow me to fix the
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Bill Currie 1a25bc9349 gl_screen.c and screen.c are now client clean (and merged :) 2001-05-23 06:33:23 +00:00
Bill Currie 4a80639556 sw and gl rmisc are now client clean. the graphing functions ahve been pulled
out into r_graph.c (Time and Z graph), cl_ngraph.c (Net graph), and
{gl,sw}_graph.c (R_LineGraph). gl_ngraph.c is gone. Unfortunatly, something
is rather wrong with NetGraph in gl (probably R_LineGraph).
2001-05-22 06:00:38 +00:00
Ragnvald Maartmann-Moe IV 1aef81e9ef Minor makefile cleanups. 2001-05-20 23:30:16 +00:00
Ragnvald Maartmann-Moe IV ee8bdb0742 sw_rvars.c was just a little bit silly for a simple variable declaration. 2001-05-20 21:44:05 +00:00
Bill Currie daca64ed04 more cl*.h dependency cleanups realtime and cl.time are no longer reffed 2001-05-20 03:54:55 +00:00
Bill Currie d1c2b0ec52 r_efrag.c no longer relies on cl*.h 2001-05-20 02:39:56 +00:00
Adam Olsen 9cc30959e4 Sound now uses runtime plugins. Much thanks to Deek for doing all the
thinking :)
set fs_pluginpath to point to the right dir, and set snd_plugin to pick a sound
plugin.

Current issues:
- alsa 0.5 won't build properly, dunno why
- segfault on exit.  I think I know the cause of this, and how to fix it
- alsa 0.9, gus, sgi, sun, and win32 havn't been tested
2001-05-19 00:05:35 +00:00
Bill Currie d820a6ecee fix up the libs dependencies so the targets get relinked if any of the QF
libs get updated (vital for static builds)
2001-05-17 16:52:47 +00:00
Bill Currie a344c9fbd2 lib link order fixing so stat libs work 2001-05-17 08:29:04 +00:00
Bill Currie 559aa4485b split out the qw client specific skin code from skin.c 2001-05-11 22:47:15 +00:00
Bill Currie 4ff86056db pull all rendering cvar declarations and initialisations out of the misc
files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Bill Currie 44317f299e merge gl_mesh.c into libQFmodels 2001-05-11 05:59:17 +00:00
Bill Currie d03e28a034 correct the link order of the libs 2001-05-10 16:29:11 +00:00
Bill Currie 2c07108c65 model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00