All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files. Fixed a bug with zooming out in zoom.gib.
server bug anyway), broke qizmo (not that I really care: that's still qizmo's
bug) and (most importantly) broke recording demos across map changes.
(Closes: #14)
it's not needed. This should speed things up fractionally for well behaved
mods/servers that send atomic svc_stufftext packets (ie, always ending in
\n).
found at the end of the string. This works around a stupidity in some
servers where stufftext commands are sent in pieces and might not reach
the client before execution occurs, resulting in parse errors.
Cvar fs_fraglog is a new cvar for the filename of the fraglog (default: qw-score.log)
Any devel should take a look at qw/source/cl_parse.c and qw/source/sbar.c to verify
the place where the function is placed and called, i am not shure if its correct there.
Changed Cmd_TokenizeString to accept a flag that controls the application
of filters (tags, variables, escape characters) to the tokens and modified
a few places in the source that called it. Added a secondary command
buffer that is parsed without filters for legacy command support.
Currently, it is only used for commands stuffed into the console from the
server. It is hacky, and I hope to eventually generalize the console
interface to support any number of buffers and audit the rest of the code
to recognize it. For now, the legacy buffer at least keeps escape
character parsing from destroying info strings.
generally cleaned the parser up. If a line begins with |, it will be
stripped off by the tokenizer and no tags or escape characters will be
processed. Commands stuffed into the console from the server are prepended
with | to ensure backward compatibility. This can also be used anywhere
backward compatibility is needed, such as where info strings are stuffed
into the console, or as an alternative to using escape characters in the
entire string.
a blank info string as the only way this should ever happen is when the
server is dropping the relevant client so our client might as well drop it
too.