quakeforge/qw/source/cl_parse.c
Brian Koropoff f78ec56975 Added escape characters, the <i> tag to ignore tags enclosed within it, and
generally cleaned the parser up.  If a line begins with |, it will be
stripped off by the tokenizer and no tags or escape characters will be
processed.  Commands stuffed into the console from the server are prepended
with | to ensure backward compatibility.  This can also be used anywhere
backward compatibility is needed, such as where info strings are stuffed
into the console, or as an alternative to using escape characters in the
entire string.
2002-03-03 08:29:28 +00:00

1430 lines
34 KiB
C

/*
cl_parse.c
parse a message received from the server
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_ERRNO_H
# include <errno.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include "QF/cdaudio.h"
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/hash.h"
#include "QF/msg.h"
#include "QF/screen.h"
#include "QF/sound.h"
#include "QF/teamplay.h"
#include "QF/va.h"
#include "QF/vfile.h"
#include "bothdefs.h"
#include "cl_ents.h"
#include "cl_input.h"
#include "cl_main.h"
#include "cl_parse.h"
#include "cl_skin.h"
#include "cl_tent.h"
#include "client.h"
#include "compat.h"
#include "host.h"
#include "pmove.h"
#include "protocol.h"
#include "sbar.h"
#include "view.h"
char *svc_strings[] = {
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
"svc_version", // [long] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_print", // [string] null terminated string
"svc_stufftext", // [string] stuffed into client's console
// buffer the string should be \n terminated
"svc_setangle", // [vec3] set view angle to this absolute value
"svc_serverdata", // [long] version ...
"svc_lightstyle", // [byte] [string]
"svc_updatename", // [byte] [string]
"svc_updatefrags", // [byte] [short]
"svc_clientdata", // <shortbits + data>
"svc_stopsound", // <see code>
"svc_updatecolors", // [byte] [byte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [byte] impact [byte] blood [vec3] from
"svc_spawnstatic",
"OBSOLETE svc_spawnbinary",
"svc_spawnbaseline",
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_killedmonster",
"svc_foundsecret",
"svc_spawnstaticsound",
"svc_intermission",
"svc_finale",
"svc_cdtrack",
"svc_sellscreen",
"svc_smallkick",
"svc_bigkick",
"svc_updateping",
"svc_updateentertime",
"svc_updatestatlong",
"svc_muzzleflash",
"svc_updateuserinfo",
"svc_download",
"svc_playerinfo",
"svc_nails",
"svc_choke",
"svc_modellist",
"svc_soundlist",
"svc_packetentities",
"svc_deltapacketentities",
"svc_maxspeed",
"svc_entgravity",
"svc_setinfo",
"svc_serverinfo",
"svc_updatepl",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL"
};
int oldparsecountmod;
int parsecountmod;
double parsecounttime;
int viewentity;
int cl_spikeindex, cl_playerindex, cl_flagindex;
int cl_h_playerindex, cl_gib1index, cl_gib2index, cl_gib3index;
int packet_latency[NET_TIMINGS];
int
CL_CalcNet (void)
{
int lost, a, i;
frame_t *frame;
for (i = cls.netchan.outgoing_sequence - UPDATE_BACKUP + 1;
i <= cls.netchan.outgoing_sequence; i++) {
frame = &cl.frames[i & UPDATE_MASK];
if (frame->receivedtime == -1)
packet_latency[i & NET_TIMINGSMASK] = 9999; // dropped
else if (frame->receivedtime == -2)
packet_latency[i & NET_TIMINGSMASK] = 10000; // choked
else if (frame->invalid)
packet_latency[i & NET_TIMINGSMASK] = 9998; // invalid delta
else
packet_latency[i & NET_TIMINGSMASK] =
(frame->receivedtime - frame->senttime) * 20;
}
lost = 0;
for (a = 0; a < NET_TIMINGS; a++) {
i = (cls.netchan.outgoing_sequence - a) & NET_TIMINGSMASK;
if (packet_latency[i] == 9999)
lost++;
}
return lost * 100 / NET_TIMINGS;
}
/*
CL_CheckOrDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
*/
qboolean
CL_CheckOrDownloadFile (const char *filename)
{
VFile *f;
if (strstr (filename, "..")) {
Con_Printf ("Refusing to download a path with ..\n");
return true;
}
if (!snd_initialized && strnequal ("sound/", filename, 6)) {
// don't bother downloading sownds if we can't play them
return true;
}
COM_FOpenFile (filename, &f);
if (f) { // it exists, no need to download
Qclose (f);
return true;
}
// ZOID - can't download when recording
if (cls.demorecording) {
Con_Printf ("Unable to download %s in record mode.\n",
cls.downloadname);
return true;
}
// ZOID - can't download when playback
if (cls.demoplayback)
return true;
strcpy (cls.downloadname, filename);
Con_Printf ("Downloading %s...\n", cls.downloadname);
// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
COM_StripExtension (cls.downloadname, cls.downloadtempname);
strncat (cls.downloadtempname, ".tmp",
sizeof (cls.downloadtempname) - strlen (cls.downloadtempname));
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va ("download %s", cls.downloadname));
cls.downloadnumber++;
return false;
}
void
Model_NextDownload (void)
{
char *s;
int i;
if (cls.downloadnumber == 0) {
Con_Printf ("Checking models...\n");
CL_UpdateScreen (realtime);
cls.downloadnumber = 1;
}
cls.downloadtype = dl_model;
for (; cl.model_name[cls.downloadnumber][0]; cls.downloadnumber++) {
s = cl.model_name[cls.downloadnumber];
if (s[0] == '*')
continue; // inline brush model
if (!CL_CheckOrDownloadFile (s))
return; // started a download
}
if (!cls.demoplayback)
Netchan_AckPacket (&cls.netchan);
for (i = 1; i < MAX_MODELS; i++) {
char *info_key = 0;
if (!cl.model_name[i][0])
break;
cl.model_precache[i] = Mod_ForName (cl.model_name[i], false);
if (!cl.model_precache[i]) {
Con_Printf ("\nThe required model file '%s' could not be found or "
"downloaded.\n\n", cl.model_name[i]);
Con_Printf ("You may need to download or purchase a %s client "
"pack in order to play on this server.\n\n",
gamedirfile);
CL_Disconnect ();
return;
}
if (strequal (cl.model_name[i], "progs/player.mdl")
&& cl.model_precache[i]->type == mod_alias)
info_key = pmodel_name;
if (strequal (cl.model_name[i], "progs/eyes.mdl")
&& cl.model_precache[i]->type == mod_alias)
info_key = emodel_name;
if (info_key && cl_model_crcs->int_val) {
aliashdr_t *ahdr = Cache_Get
(&cl.model_precache[i]->cache);
Info_SetValueForKey (cls.userinfo, info_key, va ("%d", ahdr->crc),
0);
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, va ("setinfo %s %d", info_key,
ahdr->crc));
Cache_Release (&cl.model_precache[i]->cache);
}
}
// Something went wrong (probably in the server, probably a TF server)
// We need to disconnect gracefully.
if (!cl.model_precache[1]) {
Con_Printf ("\nThe server has failed to provide the map name.\n\n");
Con_Printf ("Disconnecting to prevent a crash.\n\n");
CL_Disconnect ();
return;
}
// all done
cl.worldmodel = cl.model_precache[1];
R_NewMap (cl.worldmodel, cl.model_precache, MAX_MODELS);
Team_NewMap ();
Con_NewMap ();
Hunk_Check (); // make sure nothing is hurt
// done with modellist, request first of static signon messages
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va (prespawn_name, cl.servercount,
cl.worldmodel->checksum2));
}
void
Sound_NextDownload (void)
{
char *s;
int i;
if (cls.downloadnumber == 0) {
Con_Printf ("Checking sounds...\n");
CL_UpdateScreen (realtime);
cls.downloadnumber = 1;
}
cls.downloadtype = dl_sound;
for (; cl.sound_name[cls.downloadnumber][0];
cls.downloadnumber++) {
s = cl.sound_name[cls.downloadnumber];
if (!CL_CheckOrDownloadFile (va ("sound/%s", s)))
return; // started a download
}
if (!cls.demoplayback)
Netchan_AckPacket (&cls.netchan);
for (i = 1; i < MAX_SOUNDS; i++) {
if (!cl.sound_name[i][0])
break;
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
}
// done with sounds, request models now
memset (cl.model_precache, 0, sizeof (cl.model_precache));
cl_playerindex = -1;
cl_spikeindex = -1;
cl_flagindex = -1;
cl_h_playerindex = -1;
cl_gib1index = cl_gib2index = cl_gib3index = -1;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va (modellist_name, cl.servercount, 0));
}
void
CL_RequestNextDownload (void)
{
switch (cls.downloadtype) {
case dl_single:
break;
case dl_skin:
Skin_NextDownload ();
break;
case dl_model:
Model_NextDownload ();
break;
case dl_sound:
Sound_NextDownload ();
break;
case dl_none:
default:
Con_DPrintf ("Unknown download type.\n");
}
}
/*
CL_ParseDownload
A download message has been received from the server
*/
void
CL_ParseDownload (void)
{
byte name[1024];
int size, percent, r;
// read the data
size = MSG_ReadShort (net_message);
percent = MSG_ReadByte (net_message);
if (cls.demoplayback) {
if (size > 0)
net_message->readcount += size;
cls.downloadname[0] = 0;
return; // not in demo playback
}
if (size == -1) {
Con_Printf ("File not found.\n");
if (cls.download) {
Con_Printf ("cls.download shouldn't have been set\n");
Qclose (cls.download);
cls.download = NULL;
}
cls.downloadname[0] = 0;
CL_RequestNextDownload ();
return;
}
if (size == -2) {
const char *newname = MSG_ReadString (net_message);
if (strncmp (newname, cls.downloadname, strlen (cls.downloadname))
|| strstr (newname + strlen (cls.downloadname), "/")) {
Con_Printf
("WARNING: server tried to give a strange new name: %s\n",
newname);
CL_RequestNextDownload ();
return;
}
if (cls.download) {
Qclose (cls.download);
unlink (cls.downloadname);
}
strncpy (cls.downloadname, newname, sizeof (cls.downloadname));
Con_Printf ("downloading to %s\n", cls.downloadname);
return;
}
// open the file if not opened yet
if (!cls.download) {
if (strncmp (cls.downloadtempname, "skins/", 6))
snprintf (name, sizeof (name), "%s/%s", com_gamedir,
cls.downloadtempname);
else
snprintf (name, sizeof (name), "%s/%s/%s", fs_userpath->string,
fs_skinbase->string, cls.downloadtempname);
COM_CreatePath (name);
cls.download = Qopen (name, "wb");
if (!cls.download) {
cls.downloadname[0] = 0;
net_message->readcount += size;
Con_Printf ("Failed to open %s\n", cls.downloadtempname);
CL_RequestNextDownload ();
return;
}
}
Qwrite (cls.download, net_message->message->data + net_message->readcount,
size);
net_message->readcount += size;
if (percent != 100) {
// change display routines by zoid
// request next block
#if 0
Con_Printf (".");
if (10 * (percent / 10) != cls.downloadpercent) {
cls.downloadpercent = 10 * (percent / 10);
Con_Printf ("%i%%", cls.downloadpercent);
}
#endif
if (percent != cls.downloadpercent)
VID_SetCaption (va ("Downloading %s %d%%", cls.downloadname,
percent));
cls.downloadpercent = percent;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "nextdl");
} else {
char oldn[MAX_OSPATH];
char newn[MAX_OSPATH];
#if 0
Con_Printf ("100%%\n");
#endif
Qclose (cls.download);
VID_SetCaption (va ("Connecting to %s", cls.servername));
// rename the temp file to it's final name
if (strcmp (cls.downloadtempname, cls.downloadname)) {
if (strncmp (cls.downloadtempname, "skins/", 6)) {
snprintf (oldn, sizeof (oldn), "%s/%s", com_gamedir,
cls.downloadtempname);
snprintf (newn, sizeof (newn), "%s/%s", com_gamedir,
cls.downloadname);
} else {
snprintf (oldn, sizeof (oldn), "%s/%s/%s", fs_userpath->string,
fs_skinbase->string, cls.downloadtempname);
snprintf (newn, sizeof (newn), "%s/%s/%s", fs_userpath->string,
fs_skinbase->string, cls.downloadname);
}
r = Qrename (oldn, newn);
if (r)
Con_Printf ("failed to rename, %s.\n", strerror (errno));
}
cls.download = NULL;
cls.downloadname[0] = 0;
cls.downloadpercent = 0;
// get another file if needed
CL_RequestNextDownload ();
}
}
static byte *upload_data;
static int upload_pos, upload_size;
void
CL_NextUpload (void)
{
byte buffer[1024];
int percent, size, r;
if (!upload_data)
return;
r = upload_size - upload_pos;
if (r > 768)
r = 768;
memcpy (buffer, upload_data + upload_pos, r);
MSG_WriteByte (&cls.netchan.message, clc_upload);
MSG_WriteShort (&cls.netchan.message, r);
upload_pos += r;
size = upload_size;
if (!size)
size = 1;
percent = upload_pos * 100 / size;
MSG_WriteByte (&cls.netchan.message, percent);
SZ_Write (&cls.netchan.message, buffer, r);
Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r);
if (upload_pos != upload_size)
return;
Con_Printf ("Upload completed\n");
free (upload_data);
upload_data = 0;
upload_pos = upload_size = 0;
}
void
CL_StartUpload (byte * data, int size)
{
if (cls.state < ca_onserver)
return; // gotta be connected
// override
if (upload_data)
free (upload_data);
Con_DPrintf ("Upload starting of %d...\n", size);
upload_data = malloc (size);
memcpy (upload_data, data, size);
upload_size = size;
upload_pos = 0;
CL_NextUpload ();
}
qboolean
CL_IsUploading (void)
{
if (upload_data)
return true;
return false;
}
void
CL_StopUpload (void)
{
if (upload_data)
free (upload_data);
upload_data = NULL;
}
/* SERVER CONNECTING MESSAGES */
void Draw_ClearCache (void);
void CL_ClearBaselines (void); // LordHavoc: BIG BUG-FIX!
void
CL_ParseServerData (void)
{
char fn[MAX_OSPATH];
const char *str;
int protover;
qboolean cflag = false;
extern char gamedirfile[MAX_OSPATH];
Con_DPrintf ("Serverdata packet received.\n");
// wipe the client_state_t struct
CL_ClearState ();
// parse protocol version number
// allow 2.2 and 2.29 demos to play
protover = MSG_ReadLong (net_message);
if (protover != PROTOCOL_VERSION &&
!(cls.demoplayback
&& (protover <= 26 && protover >= 28)))
Host_Error ("Server returned version %i, not %i\nYou probably "
"need to upgrade.\nCheck http://www.quakeworld.net/",
protover, PROTOCOL_VERSION);
cl.servercount = MSG_ReadLong (net_message);
// game directory
str = MSG_ReadString (net_message);
if (!strequal (gamedirfile, str)) {
// save current config
Host_WriteConfiguration ();
cflag = true;
Draw_ClearCache ();
}
COM_Gamedir (str);
// ZOID--run the autoexec.cfg in the gamedir
// if it exists
if (cflag) {
int cmd_warncmd_val = cmd_warncmd->int_val;
Cbuf_AddText ("cmd_warncmd 0\n");
Cbuf_AddText ("exec config.cfg\n");
Cbuf_AddText ("exec frontend.cfg\n");
if (cl_autoexec->int_val) {
Cbuf_AddText ("exec autoexec.cfg\n");
}
snprintf (fn, sizeof (fn), "cmd_warncmd %d\n", cmd_warncmd_val);
Cbuf_AddText (fn);
}
// parse player slot, high bit means spectator
cl.playernum = MSG_ReadByte (net_message);
if (cl.playernum & 128) {
cl.spectator = true;
cl.playernum &= ~128;
}
// FIXME: evil hack so NQ and QW can share sound code
cl.viewentity = cl.playernum + 1;
viewentity = cl.playernum + 1;
// get the full level name
str = MSG_ReadString (net_message);
strncpy (cl.levelname, str, sizeof (cl.levelname) - 1);
// get the movevars
movevars.gravity = MSG_ReadFloat (net_message);
movevars.stopspeed = MSG_ReadFloat (net_message);
movevars.maxspeed = MSG_ReadFloat (net_message);
movevars.spectatormaxspeed = MSG_ReadFloat (net_message);
movevars.accelerate = MSG_ReadFloat (net_message);
movevars.airaccelerate = MSG_ReadFloat (net_message);
movevars.wateraccelerate = MSG_ReadFloat (net_message);
movevars.friction = MSG_ReadFloat (net_message);
movevars.waterfriction = MSG_ReadFloat (net_message);
movevars.entgravity = MSG_ReadFloat (net_message);
// seperate the printfs so the server message can have a color
Con_Printf ("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
"\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
Con_Printf ("%c%s\n", 2, str);
// ask for the sound list next
memset (cl.sound_name, 0, sizeof (cl.sound_name));
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va (soundlist_name, cl.servercount, 0));
// now waiting for downloads, etc
CL_SetState (ca_onserver);
CL_ClearBaselines ();
}
// LordHavoc: BIG BUG-FIX! Clear baselines each time it connects...
void
CL_ClearBaselines (void)
{
int i;
memset (cl_baselines, 0, sizeof (cl_baselines));
for (i = 0; i < MAX_EDICTS; i++) {
cl_baselines[i].alpha = 255;
cl_baselines[i].scale = 16;
cl_baselines[i].glow_color = 254;
cl_baselines[i].glow_size = 0;
cl_baselines[i].colormod = 255;
}
}
void
CL_ParseSoundlist (void)
{
const char *str;
int numsounds, n;
// precache sounds
// memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
numsounds = MSG_ReadByte (net_message);
for (;;) {
str = MSG_ReadString (net_message);
if (!str[0])
break;
numsounds++;
if (numsounds == MAX_SOUNDS)
Host_Error ("Server sent too many sound_precache");
strcpy (cl.sound_name[numsounds], str);
}
n = MSG_ReadByte (net_message);
if (n) {
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va (soundlist_name, cl.servercount, n));
return;
}
cls.downloadnumber = 0;
cls.downloadtype = dl_sound;
Sound_NextDownload ();
}
void
CL_ParseModellist (void)
{
int nummodels, n;
const char *str;
// precache models and note certain default indexes
nummodels = MSG_ReadByte (net_message);
for (;;) {
str = MSG_ReadString (net_message);
if (!str[0])
break;
nummodels++;
if (nummodels == MAX_MODELS)
Host_Error ("Server sent too many model_precache");
strcpy (cl.model_name[nummodels], str);
if (!strcmp (cl.model_name[nummodels], "progs/spike.mdl"))
cl_spikeindex = nummodels;
else if (!strcmp (cl.model_name[nummodels], "progs/player.mdl"))
cl_playerindex = nummodels;
else if (!strcmp (cl.model_name[nummodels], "progs/flag.mdl"))
cl_flagindex = nummodels;
// for deadbodyfilter & gibfilter
else if (!strcmp (cl.model_name[nummodels], "progs/h_player.mdl"))
cl_h_playerindex = nummodels;
else if (!strcmp (cl.model_name[nummodels], "progs/gib1.mdl"))
cl_gib1index = nummodels;
else if (!strcmp (cl.model_name[nummodels], "progs/gib2.mdl"))
cl_gib2index = nummodels;
else if (!strcmp (cl.model_name[nummodels], "progs/gib3.mdl"))
cl_gib3index = nummodels;
}
n = MSG_ReadByte (net_message);
if (n) {
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va (modellist_name, cl.servercount, n));
return;
}
cls.downloadnumber = 0;
cls.downloadtype = dl_model;
Model_NextDownload ();
}
void
CL_ParseBaseline (entity_state_t *es)
{
es->modelindex = MSG_ReadByte (net_message);
es->frame = MSG_ReadByte (net_message);
es->colormap = MSG_ReadByte (net_message);
es->skinnum = MSG_ReadByte (net_message);
MSG_ReadCoordAngleV (net_message, es->origin, es->angles);
// LordHavoc: set up baseline to for new effects (alpha, colormod, etc)
es->alpha = 255;
es->scale = 16;
es->glow_color = 254;
es->glow_size = 0;
es->colormod = 255;
}
/*
CL_ParseStatic
Static entities are non-interactive world objects
like torches
*/
void
CL_ParseStatic (void)
{
entity_t *ent;
entity_state_t es;
CL_ParseBaseline (&es);
if (cl.num_statics >= MAX_STATIC_ENTITIES)
Host_Error ("Too many static entities");
ent = &cl_static_entities[cl.num_statics++];
CL_Init_Entity (ent);
// copy it to the current state
ent->model = cl.model_precache[es.modelindex];
ent->frame = es.frame;
ent->skinnum = es.skinnum;
VectorCopy (es.origin, ent->origin);
VectorCopy (es.angles, ent->angles);
R_AddEfrags (ent);
}
void
CL_ParseStaticSound (void)
{
int sound_num, vol, atten;
vec3_t org;
MSG_ReadCoordV (net_message, org);
sound_num = MSG_ReadByte (net_message);
vol = MSG_ReadByte (net_message);
atten = MSG_ReadByte (net_message);
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
}
/* ACTION MESSAGES */
void
CL_ParseStartSoundPacket (void)
{
float attenuation;
int channel, ent, sound_num, volume;
vec3_t pos;
channel = MSG_ReadShort (net_message);
if (channel & SND_VOLUME)
volume = MSG_ReadByte (net_message);
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (channel & SND_ATTENUATION)
attenuation = MSG_ReadByte (net_message) / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
sound_num = MSG_ReadByte (net_message);
MSG_ReadCoordV (net_message, pos);
ent = (channel >> 3) & 1023;
channel &= 7;
if (ent > MAX_EDICTS)
Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos,
volume / 255.0, attenuation);
}
/*
CL_ParseClientdata
Server information pertaining to this client only, sent every frame
*/
void
CL_ParseClientdata (void)
{
float latency;
frame_t *frame;
int i;
// calculate simulated time of message
oldparsecountmod = parsecountmod;
i = cls.netchan.incoming_acknowledged;
cl.parsecount = i;
i &= UPDATE_MASK;
parsecountmod = i;
frame = &cl.frames[i];
parsecounttime = cl.frames[i].senttime;
frame->receivedtime = realtime;
// calculate latency
latency = frame->receivedtime - frame->senttime;
if (latency < 0 || latency > 1.0) {
// Con_Printf ("Odd latency: %5.2f\n", latency);
} else {
// drift the average latency towards the observed latency
if (latency < cls.latency)
cls.latency = latency;
else
cls.latency += 0.001; // drift up, so correction is needed
}
}
void
CL_ProcessUserInfo (int slot, player_info_t *player)
{
char skin[512];
const char *s;
s = Info_ValueForKey (player->userinfo, "skin");
COM_StripExtension (s, skin); // FIXME buffer overflow
if (!strequal (s, skin))
Info_SetValueForKey (player->userinfo, "skin", skin, 1);
strncpy (player->name, Info_ValueForKey (player->userinfo, "name"),
sizeof (player->name) - 1);
player->_topcolor = player->_bottomcolor = -1;
player->topcolor = atoi (Info_ValueForKey (player->userinfo, "topcolor"));
player->bottomcolor =
atoi (Info_ValueForKey (player->userinfo, "bottomcolor"));
while (!(player->team = Hash_Find (player->userinfo->tab, "team")))
Info_SetValueForKey (player->userinfo, "team", "", 1);
while (!(player->skinname = Hash_Find (player->userinfo->tab, "skin")))
Info_SetValueForKey (player->userinfo, "skin", "", 1);
if (Info_ValueForKey (player->userinfo, "*spectator")[0])
player->spectator = true;
else
player->spectator = false;
if (cls.state == ca_active)
Skin_Find (player);
Sbar_Changed ();
//XXX CL_NewTranslation (slot);
}
void
CL_UpdateUserinfo (void)
{
int slot;
player_info_t *player;
int uid;
const char *info;
slot = MSG_ReadByte (net_message);
if (slot >= MAX_CLIENTS)
Host_Error
("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD");
player = &cl.players[slot];
if (player->userinfo)
Info_Destroy (player->userinfo);
uid = MSG_ReadLong (net_message);
info = MSG_ReadString (net_message);
if (*info) {
// a totally empty userinfo string should not be possible
player->userid = uid;
player->userinfo = Info_ParseString (info, MAX_INFO_STRING);
CL_ProcessUserInfo (slot, player);
} else {
// the server dropped the client
memset (player, 0, sizeof (*player));
}
}
void
CL_SetInfo (void)
{
char key[MAX_MSGLEN], value[MAX_MSGLEN];
int slot;
int flags;
player_info_t *player;
slot = MSG_ReadByte (net_message);
if (slot >= MAX_CLIENTS)
Host_Error ("CL_ParseServerMessage: svc_setinfo > MAX_SCOREBOARD");
player = &cl.players[slot];
strncpy (key, MSG_ReadString (net_message), sizeof (key) - 1);
key[sizeof (key) - 1] = 0;
strncpy (value, MSG_ReadString (net_message), sizeof (value) - 1);
key[sizeof (value) - 1] = 0;
Con_DPrintf ("SETINFO %s: %s=%s\n", player->name, key, value);
if (!player->userinfo)
player->userinfo = Info_ParseString ("", MAX_INFO_STRING);
flags = !strequal (key, "name");
flags |= strequal (key, "team") << 1;
Info_SetValueForKey (player->userinfo, key, value, flags);
CL_ProcessUserInfo (slot, player);
}
void
CL_ServerInfo (void)
{
char key[MAX_MSGLEN], value[MAX_MSGLEN];
strncpy (key, MSG_ReadString (net_message), sizeof (key) - 1);
key[sizeof (key) - 1] = 0;
strncpy (value, MSG_ReadString (net_message), sizeof (value) - 1);
key[sizeof (value) - 1] = 0;
Con_DPrintf ("SERVERINFO: %s=%s\n", key, value);
Info_SetValueForKey (cl.serverinfo, key, value, 0);
if (strequal (key, "chase")) {
cl.chase = atoi (value);
} else if (strequal (key, "cshifts")) {
cl.sv_cshifts = atoi (value);
} else if (strequal (key, "no_pogo_stick")) {
cl.no_pogo_stick = atoi (value);
} else if (strequal (key, "teamplay")) {
cl.teamplay = atoi (value);
} else if (strequal (key, "watervis")) {
cl.watervis = atoi (value);
}
}
void
CL_SetStat (int stat, int value)
{
int j;
if (stat < 0 || stat >= MAX_CL_STATS)
// Sys_Error ("CL_SetStat: %i is invalid", stat);
Host_Error ("CL_SetStat: %i is invalid", stat);
Sbar_Changed ();
switch (stat) {
case STAT_ITEMS: // set flash times
Sbar_Changed ();
for (j = 0; j < 32; j++)
if ((value & (1 << j)) && !(cl.stats[stat] & (1 << j)))
cl.item_gettime[j] = cl.time;
break;
case STAT_HEALTH:
if (value <= 0)
Team_Dead ();
break;
}
cl.stats[stat] = value;
}
void
CL_MuzzleFlash (void)
{
dlight_t *dl;
int i;
player_state_t *pl;
vec3_t fv, rv, uv;
i = MSG_ReadShort (net_message);
if ((unsigned int) (i - 1) >= MAX_CLIENTS)
return;
pl = &cl.frames[parsecountmod].playerstate[i - 1];
dl = R_AllocDlight (i); //FIXME
// this interfers with powerup glows, but we need more lights.
VectorCopy (pl->origin, dl->origin);
if (i - 1 == cl.playernum)
AngleVectors (cl.viewangles, fv, rv, uv);
else
AngleVectors (pl->viewangles, fv, rv, uv);
VectorMA (dl->origin, 18, fv, dl->origin);
dl->radius = 200 + (rand () & 31);
dl->minlight = 32;
dl->die = cl.time + 0.1;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.05;
}
#define SHOWNET(x) if (cl_shownet->int_val == 2) Con_Printf ("%3i:%s\n", net_message->readcount-1, x);
int received_framecount;
void
CL_ParseServerMessage (void)
{
const char *s;
int cmd, i, j;
received_framecount = host_framecount;
cl.last_servermessage = realtime;
CL_ClearProjectiles ();
// if recording demos, copy the message out
if (cl_shownet->int_val == 1)
Con_Printf ("%i ", net_message->message->cursize);
else if (cl_shownet->int_val == 2)
Con_Printf ("------------------\n");
CL_ParseClientdata ();
// parse the message
while (1) {
if (net_message->badread) {
Host_Error ("CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte (net_message);
if (cmd == -1) {
net_message->readcount++; // so the EOM showner has the right
// value
SHOWNET ("END OF MESSAGE");
break;
}
SHOWNET (svc_strings[cmd]);
// other commands
switch (cmd) {
default:
Host_Error ("CL_ParseServerMessage: Illegible server message");
break;
case svc_nop:
// Con_Printf ("svc_nop\n");
break;
case svc_disconnect:
if (cls.state == ca_connected)
Host_EndGame ("Server disconnected\n"
"Server version may not be compatible");
else
Host_EndGame ("Server disconnected");
break;
case svc_print: {
char p[2048];
i = MSG_ReadByte (net_message);
s = MSG_ReadString (net_message);
if (i == PRINT_CHAT) {
// TODO: cl_nofake 2 -- accept fake messages from teammates
if (cl_nofake->int_val) {
char *c;
strncpy (p, s, sizeof (p));
p[sizeof (p) - 1] = 0;
for (c = p; *c; c++) {
if (*c == '\r')
*c = '#';
}
s = p;
}
Con_SetOrMask (128);
S_LocalSound ("misc/talk.wav");
Team_ParseChat(s);
}
Con_Printf ("%s", s);
Con_SetOrMask (0);
break;
}
case svc_centerprint:
SCR_CenterPrint (MSG_ReadString (net_message));
break;
case svc_stufftext:
s = MSG_ReadString (net_message);
Con_DPrintf ("stufftext: %s\n", s);
Cbuf_AddText ("|"); // Make command be executed in a backward-compatible fashion
Cbuf_AddText (s);
break;
case svc_damage:
V_ParseDamage ();
break;
case svc_serverdata:
Cbuf_Execute (); // make sure any stuffed commands are
// done
CL_ParseServerData ();
vid.recalc_refdef = true; // leave full screen intermission
break;
case svc_setangle:
MSG_ReadAngleV (net_message, cl.viewangles);
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
break;
case svc_lightstyle:
i = MSG_ReadByte (net_message);
if (i >= MAX_LIGHTSTYLES)
// Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
Host_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
strcpy (r_lightstyle[i].map, MSG_ReadString (net_message));
r_lightstyle[i].length = strlen (r_lightstyle[i].map);
break;
case svc_sound:
CL_ParseStartSoundPacket ();
break;
case svc_stopsound:
i = MSG_ReadShort (net_message);
S_StopSound (i >> 3, i & 7);
break;
case svc_updatefrags:
Sbar_Changed ();
i = MSG_ReadByte (net_message);
if (i >= MAX_CLIENTS)
Host_Error ("CL_ParseServerMessage: svc_updatefrags > "
"MAX_SCOREBOARD");
cl.players[i].frags = MSG_ReadShort (net_message);
break;
case svc_updateping:
i = MSG_ReadByte (net_message);
if (i >= MAX_CLIENTS)
Host_Error ("CL_ParseServerMessage: svc_updateping > "
"MAX_SCOREBOARD");
cl.players[i].ping = MSG_ReadShort (net_message);
break;
case svc_updatepl:
i = MSG_ReadByte (net_message);
if (i >= MAX_CLIENTS)
Host_Error ("CL_ParseServerMessage: svc_updatepl > "
"MAX_SCOREBOARD");
cl.players[i].pl = MSG_ReadByte (net_message);
break;
case svc_updateentertime:
// time is sent over as seconds ago
i = MSG_ReadByte (net_message);
if (i >= MAX_CLIENTS)
Host_Error ("CL_ParseServerMessage: svc_updateentertime "
"> MAX_SCOREBOARD");
cl.players[i].entertime = realtime - MSG_ReadFloat
(net_message);
break;
case svc_spawnbaseline:
i = MSG_ReadShort (net_message);
CL_ParseBaseline (&cl_baselines[i]);
break;
case svc_spawnstatic:
CL_ParseStatic ();
break;
case svc_temp_entity:
CL_ParseTEnt ();
break;
case svc_killedmonster:
cl.stats[STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[STAT_SECRETS]++;
break;
case svc_updatestat:
i = MSG_ReadByte (net_message);
j = MSG_ReadByte (net_message);
CL_SetStat (i, j);
break;
case svc_updatestatlong:
i = MSG_ReadByte (net_message);
j = MSG_ReadLong (net_message);
CL_SetStat (i, j);
break;
case svc_spawnstaticsound:
CL_ParseStaticSound ();
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte (net_message);
CDAudio_Play ((byte) cl.cdtrack, true);
break;
case svc_intermission:
Con_DPrintf ("svc_intermission\n");
cl.intermission = 1;
cl.completed_time = realtime;
vid.recalc_refdef = true; // go to full screen
Con_DPrintf ("intermission simorg: ");
MSG_ReadCoordV (net_message, cl.simorg);
for (i = 0; i < 3; i++)
Con_DPrintf ("%f ", cl.simorg[i]);
Con_DPrintf ("\nintermission simangles: ");
MSG_ReadAngleV (net_message, cl.simangles);
for (i = 0; i < 3; i++)
Con_DPrintf ("%f ", cl.simangles[i]);
Con_DPrintf ("\n");
VectorCopy (vec3_origin, cl.simvel);
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = realtime;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (MSG_ReadString (net_message));
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", src_command);
break;
case svc_smallkick:
cl.punchangle = -2;
break;
case svc_bigkick:
cl.punchangle = -4;
break;
case svc_muzzleflash:
CL_MuzzleFlash ();
break;
case svc_updateuserinfo:
CL_UpdateUserinfo ();
break;
case svc_setinfo:
CL_SetInfo ();
break;
case svc_serverinfo:
CL_ServerInfo ();
break;
case svc_download:
CL_ParseDownload ();
break;
case svc_playerinfo:
CL_ParsePlayerinfo ();
break;
case svc_nails:
CL_ParseProjectiles ();
break;
case svc_chokecount: // some preceding packets were choked
i = MSG_ReadByte (net_message);
for (j = 0; j < i; j++)
cl.
frames[(cls.netchan.incoming_acknowledged - 1 - j) &
UPDATE_MASK].receivedtime = -2;
break;
case svc_modellist:
CL_ParseModellist ();
break;
case svc_soundlist:
CL_ParseSoundlist ();
break;
case svc_packetentities:
CL_ParsePacketEntities (false);
break;
case svc_deltapacketentities:
CL_ParsePacketEntities (true);
break;
case svc_maxspeed:
movevars.maxspeed = MSG_ReadFloat (net_message);
break;
case svc_entgravity:
movevars.entgravity = MSG_ReadFloat (net_message);
break;
case svc_setpause:
cl.paused = MSG_ReadByte (net_message);
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
break;
}
}
CL_SetSolidEntities ();
}