Bill Currie
f5ae853de8
don't need to worry about zlib any more because that's now taken care of by
...
libQFutil
2001-03-31 03:54:00 +00:00
Bill Currie
7cb6245efa
link libQFutil.so against libz so the clients (and tools) don't need to worry
...
about it
2001-03-31 03:51:25 +00:00
Bill Currie
d5345b7db9
add .vimrc
2001-03-31 01:04:38 +00:00
Bill Currie
e939ccc40a
cvars now sport a callback function that gets called whenever the cvar changes
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or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
4162243287
eliminate Cmd_ForwardToServer from cmd.c. Cmd_ForwardToServer still needs to
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be removed from cmd.h, but that can wait a bit.
2001-03-31 00:35:08 +00:00
Bill Currie
ad9142ff3c
move Con_Printf, Con_DPrintf and Con_Print (weak) into libs/util/console.c.
...
Except for the cmd and cvar callbacks, libQFutil.so is now standalone.
2001-03-31 00:08:21 +00:00
Bill Currie
1e2e2f44c3
move the developer cvar into cvar.c
2001-03-30 23:35:48 +00:00
Bill Currie
99535102d7
bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
...
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie
c227fbc3cc
forgot to remove this
2001-03-30 17:43:53 +00:00
Bill Currie
9145d45937
totally redundant
2001-03-30 05:03:52 +00:00
Bill Currie
4f2e22bfb8
merge and move quakefs.c into libQFutil where it belongs. at long last
2001-03-30 00:44:35 +00:00
Bill Currie
b432d0ea17
pull the game specific stuff out of quakefs.c in preparation for merging it
2001-03-30 00:30:38 +00:00
Bill Currie
1d9791553f
make qfcc use detect and use the installed libs/headers. currently doesn't work
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due to modularity problems in libQFutil
2001-03-29 21:26:56 +00:00
Bill Currie
80ee9eb8d1
merge and move quakeio.c into libQFutil
2001-03-29 21:16:16 +00:00
Bill Currie
f24a33ff05
install the headers
2001-03-29 20:42:08 +00:00
Bill Currie
058ac6522a
fix OpenGL/MesaGL testing.
2001-03-29 18:20:05 +00:00
Bill Currie
dd3d2a073d
make -fbdev build again AND make nq-fbdev a new target.
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moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00
Adam Olsen
9b31fca76d
Add include for stdlib.h needed for malloc call.
2001-03-29 13:13:28 +00:00
Bill Currie
95d116eac0
make makt.S pic friendly. The ELF abi is bent slightly as ebx was already used
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and I didn't feel like subbing it for something else, so esi is the GOT access
register.
2001-03-29 09:10:35 +00:00
Jeff Teunissen
277c17cfd8
Shared library support. The util and gamecode libraries are now shared,
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and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00
Bill Currie
a23c5e82e0
correct the qf libs path
2001-03-28 23:42:36 +00:00
Bill Currie
8866d86fba
rip out the crc code in favour of libqfutil
2001-03-28 23:40:54 +00:00
Chris Ison
f1c31b6e1a
added #include for QF/compat.h
2001-03-28 22:23:40 +00:00
Bill Currie
cb5c262ffc
qtypes.h:
...
remove includes of qdefs.h and compat.h
pr_comp.h:
merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
nuke the endian code.
qendian.c:
initialise the LittleLong etc pointers at compile time rather than run
time
com.c (both nq and qw):
nuke the LittleLong etc init code
everything else:
fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie
5a48f987a5
scripted fixups for the QF include move
2001-03-27 23:36:02 +00:00
Chris Ison
b6f6f959b9
fixed vid_3dfxsvga.c includes to match current tree
2001-03-27 23:29:31 +00:00
Adam Olsen
d56a749e05
Well I *guess* this is needed, if only to make sure they have identical files.
2001-03-27 22:44:58 +00:00
Adam Olsen
26d5b1ac67
Forgot these.
2001-03-27 22:42:23 +00:00
Bill Currie
067db089a2
make edict pruning, field parsing and the builtins part of progs_t like they
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should have been
2001-03-27 22:39:21 +00:00
Adam Olsen
31295c1f63
Bring qw and nq snd_*.c files into sync. Should be able to move them
...
into a common dir now.
Also fix some #include path changes.
2001-03-27 22:30:25 +00:00
Bill Currie
cea45d19d4
bah, another premature commit
2001-03-27 21:47:44 +00:00
Bill Currie
82b533e1ef
forgot that .S files don't have dependency info :/
2001-03-27 21:46:49 +00:00
Bill Currie
c958372f51
enable use of qf libs independent of where they are in relation to the qfcc
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source. nothing is actually used yet, but it will be :)
2001-03-27 21:13:18 +00:00
Bill Currie
a3c9af646b
back out my premature commit
2001-03-27 20:37:12 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
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target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
f6073d756f
better progs access error checking and cleanups resulting from it. Fixes
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mega2k and nq.
2001-03-27 03:57:17 +00:00
Bill Currie
5e993575a4
put a comment in the right place
2001-03-27 00:52:52 +00:00
Bill Currie
c34868c117
attack cmdlib with a chainsaw. All unused functions are gone.
2001-03-26 21:02:18 +00:00
Bill Currie
19b146748a
add .vimrc
2001-03-26 16:36:44 +00:00
Bill Currie
135e533e77
raise some limits so customtf will build. this is NOT the right solution :(
2001-03-26 05:33:02 +00:00
Timothy C. McGrath
b25a437460
Very minor changes. cl_max_particles still cannot be used dynamically,
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however I've removed the stupid limits that I'd accidentally left behind
in my panic to comment out the messed up code in r_part.c so software
clients now can use a setting of zero. Particles in sw clients will not
default to 2048 if you use a number less than 1 - it will now use 0.
Otherwise, I made comments to myself for when I actually fix this and
cleared up some silliness in comments I'd made. Nothing special.
Special note: To use cl_max_particles *right now* you can either set it
while playing and then restart the client (I think this should work,
it's archived. May not however) Or do this which I absolutely am
*positive* works:
clientname othercommands +set cl_max_particles number othercommands
So, again, while changing in game does not work, it at least is still
useful somewhat.
Misty-chan
2001-03-22 01:52:33 +00:00
Timothy C. McGrath
820715672b
*DOH!*
...
I goofed up my code. cl_max_particles will not dynamically update with
this change, but ATM, this is safer until I can grok what I need to know
to fix the code I wrote.
Sorry guys,
Misty-chan
2001-03-20 00:27:22 +00:00
Timothy C. McGrath
582a7902c5
Insignificant config file change, 60 particles shows up just as quickly
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as 30 on my system, and obviously gives me twice as many to look at.
Misty-chan
2001-03-19 03:54:51 +00:00
Timothy C. McGrath
ed42482fd4
Updated cfgs to show the new cl_max_particles cvar - it REALLY HELPS.
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Also removed gl_smooth from the glspeed.cfg - no idea why it was there,
since I had already replaced it. Whoops.
Misty-chan
2001-03-18 07:35:20 +00:00
Timothy C. McGrath
264547d470
Okay, this patch REMOVES the -particles command line option, and adds a
...
new cvar: cl_max_particles. This cvar is archived, has no lower or
upper limits (well, less than 1 is not allowed) and can be changed in
game at any time.
BUGS:
Only one so far. I can't figure out why it's doing this, but in software
clients, (well, at least X11) if you set it to 1 particle, it acts like
you set it far higher. 2 acts like you set it to zero... Or maybe
it's showing 2 and I just can't see it on my 320x200 window. In any
case, the vagary must be something in the software particles code,
because I basically used the same code from the GL particles code for
this as I used for the software renderer.
If nobody can find fault with my code, I'll just make a special note in
the console help.
In any case, let me know of any problems.
Misty-chan
2001-03-18 07:04:47 +00:00
Jeff Teunissen
ed2f2ce2ca
Forge: InspectorControl and KeypairView compile with no warnings now.
2001-03-16 19:19:24 +00:00
Forest Hale
cc85f21430
shrank lava splash particles from size 7 to size 3, makes spy gas grenades in TF faster
2001-03-16 15:25:31 +00:00
Bill Currie
6247233e0e
when checking a token, they type of the token must be taken into account.
2001-03-14 04:14:09 +00:00
Ragnvald Maartmann-Moe IV
00e71e3cc5
Better failure reporting for vid_use8bit.
2001-03-13 04:43:15 +00:00
Bill Currie
32d14bac22
ignore generated files
2001-03-12 21:16:26 +00:00