Very minor changes. cl_max_particles still cannot be used dynamically,

however I've removed the stupid limits that I'd accidentally left behind
in my panic to comment out the messed up code in r_part.c so software
clients now can use a setting of zero. Particles in sw clients will not
default to 2048 if you use a number less than 1 - it will now use 0.
Otherwise, I made comments to myself for when I actually fix this and
cleared up some silliness in comments I'd made. Nothing special.

Special note: To use cl_max_particles *right now* you can either set it
while playing and then restart the client (I think this should work,
it's archived. May not however) Or do this which I absolutely am
*positive* works:

clientname othercommands +set cl_max_particles number othercommands

So, again, while changing in game does not work, it at least is still
useful somewhat.

Misty-chan
This commit is contained in:
Timothy C. McGrath 2001-03-22 01:52:33 +00:00
parent 820715672b
commit b25a437460
2 changed files with 10 additions and 12 deletions

View file

@ -127,12 +127,13 @@ particle_new_random (ptype_t type, int texnum, vec3_t org, int org_fuzz,
void
R_InitParticles (void)
{
// Chooses cvar if bigger than zero, otherwise ignore and set variable to zero
// Misty-chan: Chooses cvar if bigger than zero, otherwise ignore and set variable to zero. Deek showed this to me.
r_numparticles = max(cl_max_particles->int_val, 0);
particles = (particle_t *)
Hunk_AllocName (r_numparticles * sizeof (particle_t), "particles");
// Misty-chan: Note to self, *THIS* is bugged, use our line when we remerge
freeparticles = (void *)
Hunk_AllocName (r_numparticles * sizeof (particle_t), "particles");
@ -143,7 +144,7 @@ R_InitParticles (void)
R_MaxParticlesCheck
*/
/*
This entire section is disabled because I don't understand Hunk_Allocname, or how to fix it yet.
Misty-chan: This entire section is disabled until it can be fixed
void
R_MaxParticlesCheck (void)
{
@ -154,7 +155,9 @@ R_MaxParticlesCheck (void)
R_ClearParticles();
r_numparticles = cl_max_particles->int_val;
// Misty-chan: Note to self: PLEASE remember to do this section in this order:
// R_ClearParticles to disable the particles, then free the memory, then calloc.
// then set the variable. Otherwise you'll likely be shot on sight.
particles = (particle_t *)
Hunk_AllocName (r_numparticles * sizeof (particle_t), "particles");

View file

@ -59,14 +59,9 @@ cvar_t *r_particles;
void
R_InitParticles (void)
{
if (cl_max_particles->int_val < 1)
{
/* Abuse check */
r_numparticles = 2048;
} else {
r_numparticles = cl_max_particles->int_val;
}
// Misty-chan: Chooses cvar if bigger than zero, otherwise ignore and set variable to zero. Deek showed this to me.
r_numparticles = max(cl_max_particles->int_val, 0);
particles = (particle_t *)
Hunk_AllocName (r_numparticles * sizeof (particle_t), "particles");
}
@ -75,7 +70,7 @@ R_InitParticles (void)
R_MaxParticlesCheck
*/
/*
Disabled until it is fixed
Misty-chan: Disabled until it is fixed
void
R_MaxParticlesCheck (void)
{