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b25a437460
however I've removed the stupid limits that I'd accidentally left behind in my panic to comment out the messed up code in r_part.c so software clients now can use a setting of zero. Particles in sw clients will not default to 2048 if you use a number less than 1 - it will now use 0. Otherwise, I made comments to myself for when I actually fix this and cleared up some silliness in comments I'd made. Nothing special. Special note: To use cl_max_particles *right now* you can either set it while playing and then restart the client (I think this should work, it's archived. May not however) Or do this which I absolutely am *positive* works: clientname othercommands +set cl_max_particles number othercommands So, again, while changing in game does not work, it at least is still useful somewhat. Misty-chan |
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doc | ||
include | ||
libs | ||
nq | ||
qw | ||
RPM | ||
tools | ||
.gitignore | ||
acconfig.h | ||
acinclude.m4 | ||
bootstrap | ||
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configure.in | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
TODO |