Bill Currie
aa36b85ba6
add PR_StringValid and PR_EdictValid to check the validity of progs string
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and entity values without crashing.
2002-10-29 05:07:10 +00:00
Brian Koropoff
01a7740f1b
Added bind.get builtin that returns the command currently bound to a key.
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Fixed gib_builtin.h to include another needed header.
2002-10-25 06:33:16 +00:00
Brian Koropoff
20d47cde2f
Added the global.delete builtin to clean up old global variables. Updated
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cb.gib to use it.
2002-10-23 03:56:57 +00:00
Bill Currie
80e85226b9
pr_xstatement now always reflects the currently executing statement making
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debugging easier in the event of a segfault
2002-10-22 15:07:54 +00:00
Bill Currie
b345f510fa
provide Hash_Buffer so buffers can be hashed
2002-10-20 03:30:22 +00:00
Bill Currie
4da662eb47
implement pr_obj_msg_sendv
2002-10-16 22:17:26 +00:00
Bill Currie
be4b8096d4
two new instructions: move and movep: basicly memmove. qfcc support coming
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as soon as I get it working :)
2002-10-16 06:44:41 +00:00
Brian Koropoff
8c2afef44c
Changed GIB_Arg* into macros. Cleaned up GIB file access a bit and added
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file.move and file.delete builtins. Added Qremove to quakeio.[ch]. Did
a little cleaning and commenting in gib_parse.c. Added support for \t
and \r escape characters.
2002-10-16 04:59:34 +00:00
Bill Currie
68b41f9b44
make dstring_adjust `grow' in increments of 1024. this should speed up
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multiple appends nicely.
also create davsprintf and dasprintf to /append/ the printed strings to the
dstring rather than overwriting it as is done with dvsprintf and dsprintf.
2002-10-15 19:52:46 +00:00
Bill Currie
1f0b6e84a5
change pr_obj_msgSend and pr_obj_msgSend_super so they either call builtin
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methods directly or setup the progs struct for a normal function call to
call a progs method rather than recursively calling PR_ExecuteProgram. This
will reduce method call overhead (both cpu and stack usage), fix the loss
of tracing when calling a method and makes it possible to break out of the
progs engine simply if threaded progs are ever implemented.
2002-10-15 18:53:33 +00:00
Brian Koropoff
72e1ab0c57
Added the sleep console command that waits for a specified amount of time.
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Note that this isn't a GIB-specific command but is very useful in GIB
threads. Fixed the range GIB command to respect the ifs local variable.
2002-10-13 19:46:47 +00:00
Brian Koropoff
8b31103e6f
Var substitution is now handled in the same pass as embedded return values.
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This prevents var substitution from being performed on the return value
of a function. The local variable ifs can now be set to specify a custom
field separator for use in for loops. file.find will also insert ifs
between file names instead of a space if it is set. file.find will also
no longer put . and .. in a list of file names.
2002-10-13 05:52:06 +00:00
Ragnvald Maartmann-Moe IV
ef47bf6e12
gl_skymultipass -> gl_sky_multipass. Much nicer tab completion.
2002-10-10 19:49:36 +00:00
Bill Currie
a13a67b163
fix make dist (bogus stamp-h.in)
2002-09-27 20:10:45 +00:00
Bill Currie
9d8d570269
using Qseek on a pak sub-file should work better. this should make oggs in
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paks work.
2002-09-27 04:27:19 +00:00
Bill Currie
d25ee82838
provide a tighter accuracy (but slower) _VectorNormalize for the tools
2002-09-25 21:35:49 +00:00
Bill Currie
56843557f6
make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
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macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
0cd34d155f
qfbsp now mostly works. only known issue is multiple texture wads don't
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load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Bill Currie
24a9b48127
rewrite bspfile.[ch] so they work off an object rather than global data.
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The direct filesystem access is also removed. Fix up qfvis and qflight to
compile with the new bspfile. qfvis seems to work, qflight probably doesn't
2002-09-19 05:35:17 +00:00
Bill Currie
86f542a971
kill the last VFile ref and make the calculate the file size on opening for
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reading (Qfilesize works only when Qopen is used in read mode).
2002-09-19 05:11:42 +00:00
Bill Currie
599fea0edb
redo bspfile to use dynamic allocation for the arrays to avoid buffer
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overflows. also fix up the verbosity levels in qfvis.c
2002-09-18 06:07:38 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252
Use ramps for spark showers, so they fade in color as well as alpha.
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Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
eec3b7d8bc
fix missed header commit
2002-09-14 07:51:53 +00:00
Bill Currie
f7b4dffcc0
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV
723b1c9690
Missed in last commit. Eeek...
2002-09-12 22:52:16 +00:00
Bill Currie
ecdd537183
beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
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beaten on.
2002-09-10 06:35:32 +00:00
Bill Currie
9f6f50699d
remove vid_basepal, creating vid.palette (current palette) and host_basepal
2002-09-10 03:51:10 +00:00
Brian Koropoff
11293819a5
Comments are now stripped out when a script is loaded instead of during
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execution.
2002-09-10 01:26:02 +00:00
Bill Currie
5597dc2408
make maplist work over rcon
2002-09-04 18:56:53 +00:00
Bill Currie
246ab0009c
Change Con_ClearTyping to take a save flag that will cause the current line
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(if not empty) to be saved in the inputline history.
Clear the input (but put in history) of say or say team when pressing escape.
Don't say or say_team if the text is empty.
2002-08-28 16:02:43 +00:00
Brian Koropoff
33d132fc4e
Added initial support for newline-delimeted lists to GIB, including a for
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loop that takes a variable through all elements of such a list.
2002-08-28 08:00:35 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Brian Koropoff
98fc04e041
Added threads and callbacks to GIB, as well as several QW callbacks dealing
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with player status.
2002-08-27 04:47:49 +00:00
Bill Currie
7f5c99efdc
fix -sdl32 crashing on startup (vid_bitdepth init got lost)
2002-08-26 22:43:34 +00:00
Brian Koropoff
876eaa467c
Added a few useful builtins and began adding GIB hooks into quakeworld.
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The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files. Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00
Ragnvald Maartmann-Moe IV
147f940510
Kill dead gl_occlusion cvar.
2002-08-23 21:55:59 +00:00
Brian Koropoff
32f4e53aa5
Fixed the GIB math evaluator to handle unary operators properly, made
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indexing/clipping more like python, made some cosmetic changes to zoom.gib,
and added the ability for GIB builtins to return values.
2002-08-23 21:18:00 +00:00
Ragnvald Maartmann-Moe IV
d757c10f07
Only need one define for R_Cull*
2002-08-23 20:46:19 +00:00
Ragnvald Maartmann-Moe IV
6e8bd2aeb0
defines and ifdefs for R_CullSphere, just like R_CullBox.
2002-08-23 07:04:29 +00:00
Brian Koropoff
0715464bb1
Yay for escape characters.
2002-08-22 22:43:47 +00:00
Bill Currie
5009213564
Move the signal handling code from video/targets/* to sys.c (I'm leaving
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the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
d328e18de2
implement the "new" inputline api making it possible to pull the Draw_*
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functions out of bi_inputline.c. now somebody can be insane enough to
implement a qc controled console for the server ;) (more importantly, one
step closer to being able to have the server link with libQFcsqc (hah!))
2002-08-20 21:19:53 +00:00
Bill Currie
099e2739b5
various msvc fixes thanks to muzzy (hope he doesn't give up:)
2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea
Rename Length to VectorLength.
2002-08-20 02:22:40 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130
Clipping cleanups.
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Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Bill Currie
2b1fd8e8c0
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
Bill Currie
451eaba2e1
change the value type for MSG_Write(Byte|Short|Long) from unsigned int to
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int to avoid float -> unsigned int conversion problems
2002-08-19 01:58:01 +00:00
Bill Currie
4b1ceb9795
hopefully take care of glGetProcAddress type once and for all :)
2002-08-16 18:29:21 +00:00
Ragnvald Maartmann-Moe IV
c86565307b
Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster.
2002-08-15 09:38:23 +00:00
Bill Currie
8adad57941
Make the cbuf api use a supplied cbuf rather than allocating its own. Kills
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a FIXME and (Closes : #32 )
2002-08-14 18:45:09 +00:00