quakeforge/include
Brian Koropoff 876eaa467c Added a few useful builtins and began adding GIB hooks into quakeworld.
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files.  Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00
..
QF Added a few useful builtins and began adding GIB hooks into quakeworld. 2002-08-24 05:14:46 +00:00
win32 blah 2002-06-07 14:46:37 +00:00
.gitignore
adivtab.h
alsa_funcs_list.h the "two birds with one stone" commit 2002-04-19 20:08:54 +00:00
anorm_dots.h whitespace 2002-08-08 22:03:57 +00:00
anorms.h
asm_draw.h
asm_i386.h rename sfxcache_t size to bytes 2002-06-16 04:21:25 +00:00
block8.h
block16.h
buildnum.h
compat.h Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
context_x11.h X11 gamma restoration now works properly for systems with a normal gamma that 2002-04-25 20:53:15 +00:00
d_iface.h
d_ifacea.h
d_local.h
dga_check.h
exp.h rpm building fixes 2002-05-27 20:28:10 +00:00
fbset.h
getopt.h mingw gcc 3.1 is freaking weird 2002-06-02 05:27:32 +00:00
gl_warp_sin.h
in_win.h
logos.h
Makefile.am rpm building fixes 2002-05-27 20:28:10 +00:00
menu.h
old_keys.h ok, old configs /should/ work again, though I'm having problems with F10 2001-08-16 20:42:57 +00:00
ops.h Fixed the GIB math evaluator to handle unary operators properly, made 2002-08-23 21:18:00 +00:00
qstring.h various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
quakeasm.h
r_cvar.h Kill dead gl_occlusion cvar. 2002-08-23 21:55:59 +00:00
r_dynamic.h Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
r_local.h the fpu manipulation stuff seems to be better off in the one place that 2002-06-07 15:09:20 +00:00
r_shared.h first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
sbar.h Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster. 2002-08-15 09:38:23 +00:00
skin_stencil.h
varrays.h Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
vgamodes.h
view.h
vregset.h
winquake.h Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
world.h bring sv_phys.c closer to being mergable. I've temporarily(?) disabled 2002-02-22 05:28:17 +00:00