.. |
QF
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redo bspfile to use dynamic allocation for the arrays to avoid buffer
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2002-09-18 06:07:38 +00:00 |
win32
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blah
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2002-06-07 14:46:37 +00:00 |
.gitignore
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Clean up TODO a bit, make gitignore actually ignore all generated files...
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2001-10-03 21:38:54 +00:00 |
adivtab.h
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Merge adivtab.h while I'm at it.
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2001-05-09 17:24:41 +00:00 |
alsa_funcs_list.h
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the "two birds with one stone" commit
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2002-04-19 20:08:54 +00:00 |
anorm_dots.h
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whitespace
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2002-08-08 22:03:57 +00:00 |
anorms.h
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Merge anorms.h and anorm_dots.h.
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2001-05-09 17:22:27 +00:00 |
asm_draw.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
asm_i386.h
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rename sfxcache_t size to bytes
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2002-06-16 04:21:25 +00:00 |
block8.h
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More header merging.
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2001-05-09 17:29:07 +00:00 |
block16.h
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More header merging.
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2001-05-09 17:29:07 +00:00 |
buildnum.h
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More merging. Become one with the shoggoth. Poor hungry shoggoth...
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2001-05-10 02:29:38 +00:00 |
compat.h
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Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
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2002-06-26 22:20:12 +00:00 |
context_x11.h
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X11 gamma restoration now works properly for systems with a normal gamma that
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2002-04-25 20:53:15 +00:00 |
d_iface.h
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Use ramps for spark showers, so they fade in color as well as alpha.
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2002-09-17 02:14:58 +00:00 |
d_ifacea.h
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Minor bugfix.
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2002-01-04 04:05:46 +00:00 |
d_local.h
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we now compile and link with -fno-common. this cleans up the multiple,
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2001-10-23 16:55:23 +00:00 |
dga_check.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
exp.h
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rpm building fixes
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2002-05-27 20:28:10 +00:00 |
fbset.h
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fbdev stuff is now warnings clean, so all -Werror for it
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2001-11-20 03:40:57 +00:00 |
getopt.h
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mingw gcc 3.1 is freaking weird
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2002-06-02 05:27:32 +00:00 |
gl_warp_sin.h
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Ack, where did all the chairs go!
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2001-05-09 18:45:38 +00:00 |
in_win.h
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clear key states on game start
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2002-01-17 22:04:58 +00:00 |
logos.h
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*shuffle*
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2001-05-10 04:16:39 +00:00 |
Makefile.am
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rpm building fixes
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2002-05-27 20:28:10 +00:00 |
menu.h
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Let's get this into CVS, even if it's not used yet.
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2001-04-17 23:04:54 +00:00 |
old_keys.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
ops.h
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Fixed the GIB math evaluator to handle unary operators properly, made
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2002-08-23 21:18:00 +00:00 |
qstring.h
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various msvc fixes thanks to muzzy (hope he doesn't give up:)
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2002-08-20 19:16:11 +00:00 |
quakeasm.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
r_cvar.h
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Kill dead gl_occlusion cvar.
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2002-08-23 21:55:59 +00:00 |
r_dynamic.h
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Missed in last commit. Eeek...
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2002-09-12 22:52:16 +00:00 |
r_local.h
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the fpu manipulation stuff seems to be better off in the one place that
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2002-06-07 15:09:20 +00:00 |
r_shared.h
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first stab at colored alias model lighting
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2002-08-12 06:14:55 +00:00 |
sbar.h
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Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster.
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2002-08-15 09:38:23 +00:00 |
skin_stencil.h
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don't install skin_stencil.h
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2001-11-05 16:22:03 +00:00 |
varrays.h
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Use vertex arrays for text. Another 1-3% speedup.
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2002-06-13 05:24:52 +00:00 |
vgamodes.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
view.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
vregset.h
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First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
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2001-04-15 04:18:22 +00:00 |
winquake.h
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Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit.
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2002-07-02 20:34:51 +00:00 |
world.h
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bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
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2002-02-22 05:28:17 +00:00 |