quakeforge/include
2002-08-27 04:47:49 +00:00
..
QF Added threads and callbacks to GIB, as well as several QW callbacks dealing 2002-08-27 04:47:49 +00:00
win32 blah 2002-06-07 14:46:37 +00:00
.gitignore
adivtab.h
alsa_funcs_list.h
anorm_dots.h whitespace 2002-08-08 22:03:57 +00:00
anorms.h
asm_draw.h
asm_i386.h rename sfxcache_t size to bytes 2002-06-16 04:21:25 +00:00
block8.h
block16.h More header merging. 2001-05-09 17:29:07 +00:00
buildnum.h
compat.h Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
context_x11.h X11 gamma restoration now works properly for systems with a normal gamma that 2002-04-25 20:53:15 +00:00
d_iface.h
d_ifacea.h
d_local.h we now compile and link with -fno-common. this cleans up the multiple, 2001-10-23 16:55:23 +00:00
dga_check.h
exp.h rpm building fixes 2002-05-27 20:28:10 +00:00
fbset.h
getopt.h mingw gcc 3.1 is freaking weird 2002-06-02 05:27:32 +00:00
gl_warp_sin.h
in_win.h
logos.h
Makefile.am rpm building fixes 2002-05-27 20:28:10 +00:00
menu.h
old_keys.h
ops.h Fixed the GIB math evaluator to handle unary operators properly, made 2002-08-23 21:18:00 +00:00
qstring.h various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
quakeasm.h
r_cvar.h Kill dead gl_occlusion cvar. 2002-08-23 21:55:59 +00:00
r_dynamic.h Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
r_local.h the fpu manipulation stuff seems to be better off in the one place that 2002-06-07 15:09:20 +00:00
r_shared.h first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
sbar.h Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster. 2002-08-15 09:38:23 +00:00
skin_stencil.h
varrays.h Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
vgamodes.h
view.h
vregset.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
winquake.h Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
world.h