Commit Graph

6271 Commits

Author SHA1 Message Date
Bill Currie f4d40650f5 make initialized locals behave similarly to qcc in traditional mode (note, they're not exactly the same) 2007-05-13 06:21:54 +00:00
Bill Currie bffd9f208f more sounds in menus 2007-05-13 05:14:32 +00:00
Bill Currie 0301cd6fa8 fix hud scaling 2007-05-13 04:21:37 +00:00
Bill Currie 66ab41534c make the menu plist reading more efficient 2007-05-13 04:03:04 +00:00
Bill Currie d996c364b8 massively speedup savegame scanning (and bump the menu progs memory size again :/) 2007-05-13 03:56:08 +00:00
Bill Currie b1b7c49b11 plug a memory leak when saving games 2007-05-13 03:34:49 +00:00
Bill Currie ece4df298e make that a factor of ~400. 2007-05-13 03:27:54 +00:00
Bill Currie a72f2046f5 speed up PL_WritePropertyList by ~3x. 2007-05-13 03:13:01 +00:00
Bill Currie b5809eaa4f this /should/ fix the scaling of high-res hud items 2007-05-13 01:29:29 +00:00
Bill Currie aca80a7baf fix the gold-key/radiation-symbol bug in rock2 2007-05-09 10:55:02 +00:00
Bill Currie 06157dc937 link the client console plugin against ruamoko. how I got away with this for so long is beyond me 2007-05-09 10:37:12 +00:00
Bill Currie 787a9bc182 forgot to increment the tail number (would have made a mess of maps with more than one duplicate of a texture name) 2007-05-09 10:08:35 +00:00
Bill Currie 3528e803c1 a little more info on bad models/solid settings 2007-05-08 11:21:56 +00:00
Bill Currie 01f7bd440e slightly cleaner 2007-05-08 10:49:54 +00:00
Bill Currie fd6a856ae1 clean out some old debug code that's confusing me 2007-05-08 09:33:24 +00:00
Bill Currie 2149aefe67 not so sure that one's needed 2007-05-08 03:24:49 +00:00
Bill Currie 4d86c40113 handle float conditionals 2007-05-08 03:20:15 +00:00
Bill Currie 5798c9d67a wasn't catching the precedence inversion in (x - x & y) even though it was caught for (x & y - x). 2007-05-08 02:54:50 +00:00
Bill Currie 57bd43fc52 make the watchpoint (optionally) conditional 2007-05-08 02:25:01 +00:00
Bill Currie fe4a4a9e55 "hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :) 2007-05-08 02:04:47 +00:00
Bill Currie 0e78c3f6da make STORAGEX lower priority than UNARY so casts work 2007-05-07 23:44:45 +00:00
Bill Currie b167bc302b fix a segfault when doing backtraces without debug info 2007-05-07 23:10:54 +00:00
Bill Currie 3c78eaaa49 should fix hikaru's seg 2007-05-07 21:50:31 +00:00
Bill Currie 9609fe8ca4 bloody hell 2007-05-07 15:04:06 +00:00
Bill Currie 839c00b97b back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
Bill Currie 097be5a093 fix file handle leak 2007-05-07 14:03:36 +00:00
Bill Currie beb5438484 fix messed up build order by putting bi_inputline.c where it really belongs 2007-05-07 13:02:35 +00:00
Bill Currie dd1adc0431 remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
Bill Currie 8f365c4512 that wasn't supposed to go in 2007-05-07 12:18:54 +00:00
Bill Currie 72daa2fd2b add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00
Bill Currie c2894dcfce make backbuf max size tunable (for the big packets) 2007-05-07 12:09:10 +00:00
Bill Currie 32733ef3d9 set time and self when calling ClientCommand 2007-05-07 11:16:29 +00:00
Bill Currie 7af2378e03 turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway). 2007-05-07 05:20:24 +00:00
Bill Currie 6a019f1859 make sure all miptex entries have a unique name in the generated wad file so no textures get lost when extracting. 2007-05-07 02:06:03 +00:00
Bill Currie 243e816759 extract miptex "properly": lays out all 4 mip levels in the one image, rather than producing a mess :) 2007-05-07 01:04:47 +00:00
Bill Currie b5592b3e6e optionally treat tracks as playlists 2007-05-06 11:50:49 +00:00
Bill Currie 2ee461fc24 this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release. 2007-05-06 08:35:28 +00:00
Bill Currie 7ba41632d9 snax's fixes to clean up most of the shift/reduce conflicts 2007-04-28 08:49:07 +00:00
Bill Currie 3deee307a8 check for uninitialized variables in return statements 2007-04-28 08:48:01 +00:00
Bill Currie a376e6f86d make control of progdefs.h generation saner 2007-04-28 05:40:22 +00:00
Bill Currie e8e2d3a6e5 make "local" optional 2007-04-28 05:20:47 +00:00
Bill Currie cfd71b87c4 clean up some warnings that I think I wasn't testing for 2007-04-28 05:17:55 +00:00
Bill Currie b963665ad7 don't stop a trace on transition from solid to non-solid. this fixes the grapple problem in prozaccoop, but really the bug is in the progs but this is a faster fix for now until I decide whether I want to stop a trace on transition or not, or whether to make it optional. 2007-04-28 02:16:47 +00:00
Bill Currie ab5536ef46 strip any trailing whitespace from source lines. strips off trailing \r from dos files :) 2007-04-28 01:40:08 +00:00
Bill Currie 52f7bd4bb4 MAX_ENTITIES patch from phrosty 2007-04-19 07:36:12 +00:00
Bill Currie bf15d0cb6a docs on advanced/traditional 2007-04-12 10:53:38 +00:00
Bill Currie cfeb14fecf warn when local variables are redecalred in the same scope. This won't normally cause problems, but it can save a lot of grief when converting traditional quakec code. 2007-04-12 09:39:42 +00:00
Bill Currie 8c31f12d5c cover the two compilation modes 2007-04-12 07:42:22 +00:00
Bill Currie 93ee2e489b more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
Bill Currie 8353bb5886 add a section on compilation modes. only half done, though 2007-04-11 15:10:00 +00:00