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don't stop a trace on transition from solid to non-solid. this fixes the grapple problem in prozaccoop, but really the bug is in the progs but this is a faster fix for now until I decide whether I want to stop a trace on transition or not, or whether to make it optional.
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@ -122,7 +122,7 @@ MOD_TraceLine (hull_t *hull, int num,
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trace->inwater = true;
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} else if (!empty && num == CONTENTS_SOLID) {
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solid = 1;
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} else if (empty || solid) {
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} else if (empty/* || solid*/) {//FIXME not sure what I want
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// DONE!
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trace->allsolid = solid & (num == CONTENTS_SOLID);
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trace->startsolid = solid;
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